Player Matchup

Chaac
Chaac
BigGibbyGothGf
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,291 Elo+
Party 2
Artemis
Artemis
Person7531
Artemis
Level 126
God Stats
0W - 1L
1,502 SR
Queue Stats
3W - 3L
1,291 Elo+
Party 2
Poseidon
Poseidon
shadow_night_23
Poseidon
Level 125
God Stats
0W - 1L
1,336 SR
Queue Stats
3W - 3L
1,291 Elo+
Party 2
Team Averages
Level 120
1,446 SR
1,291 Elo+

VS

Team Averages
Level 115
1,535 SR
1,502 Elo+
Izanami
Izanami
NiceTry9
Izanami
Level 129
God Stats
2W - 0L
1,540 SR
Queue Stats
56W - 58L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
Ogre_Acheck
Cthulhu
Level 107
God Stats
20W - 10L
1,638 SR
Queue Stats
53W - 51L
1,505 Elo+
Party 1
Vulcan
Vulcan
SwampFox32
Vulcan
Level 109
God Stats
7W - 8L
1,426 SR
Queue Stats
51W - 52L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 5
11,819
909
11,720
18,601
16,173
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Person7531
Artemis
17
5 / 3 / 3
11,017
847
12,871
11,553
4,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
17
1 / 5 / 5
10,698
823
6,717
8,789
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NiceTry9
Izanami
17
2 / 4 / 2
10,699
823
5,963
10,882
3,808
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Ogre_Acheck
Cthulhu
17
2 / 3 / 2
10,663
820
11,290
14,152
11,987
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
SwampFox32
Vulcan
17
4 / 5 / 1
10,683
822
15,012
10,264
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
12
Kills
8
9
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
6
1
5
8.5
W
Izanami
NiceTry9
Izanami
2
4
2
0.75
W
Cthulhu
Ogre_Acheck
Cthulhu
2
3
2
1
L
Artemis
Person7531
Artemis
5
3
3
2.17
W
Vulcan
SwampFox32
Vulcan
4
5
1
0.9
L
Poseidon
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,308
Damage
32,265
38,943
Taken
35,298
23,646
Mitigated
19,841
7,308
Healing
5,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,720
1,900
0
6,241
18,601
16,173
163
9,941
7,950
0
43,286
W
Izanami
NiceTry9
Izanami
5,963
3,885
0
2,504
10,882
3,808
0
2,016
8,866
0
37,472
W
Cthulhu
Ogre_Acheck
Cthulhu
11,290
389
211
1,064
14,152
11,987
0
2,452
11,700
32,602
800
L
Artemis
Person7531
Artemis
12,871
2,852
0
500
11,553
4,209
965
7,856
3,321
0
44,266
W
Vulcan
SwampFox32
Vulcan
15,012
409
0
1,923
10,264
4,046
0
2,278
7,986
35,019
440
L
Poseidon
6,717
1,037
0
567
8,789
3,264
355
6,159
2,332
47,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,534
Gold Earned
32,045
216
Minions Killed
159
0
Camps Cleared
0
765,294
Distance Traveled
735,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,819
909
59
5
0
284,193
0
W
Izanami
10,699
823
82
6
0
216,697
0
W
Cthulhu
10,663
820
35
3
0
268,078
0
L
Artemis
11,017
847
70
5
0
251,255
0
W
Vulcan
10,683
822
42
3
0
250,631
0
L
Poseidon
10,698
823
87
7
0
229,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role