Player Matchup

Thor
Thor
 
Thor
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
ArdemaTwitch
Cupid
Level 38
God Stats
1W - 7L
1,424 SR
Queue Stats
5W - 12L
1,399 Elo+
Party 2
Sobek
Sobek
DevunistoTV
Sobek
Level 46
God Stats
1W - 5L
1,293 SR
Queue Stats
6W - 18L
1,338 Elo+
Party 2
Ra
Ra
DiddysSmiteAcct
Ra
Level 23
God Stats
2W - 1L
1,906 SR
Queue Stats
18W - 11L
1,612 Elo+
Party 2
Ix Chel
Ix Chel
Zeeyama
Ix Chel
Level 16
God Stats
0W - 1L
1,523 SR
Queue Stats
5W - 4L
1,699 Elo+
Party 2
Team Averages
Level 29
1,529 SR
1,509 Elo+

VS

Team Averages
Level 142
1,536 SR
1,597 Elo+
Cerberus
Cerberus
DniweR80
Cerberus
Level 129
God Stats
111W - 82L
1,670 SR
Queue Stats
124W - 109L
1,624 Elo+
Party 1
Agni
Agni
DuckNation26
Agni
Level 126
God Stats
27W - 13L
1,729 SR
Queue Stats
147W - 110L
1,584 Elo+
Solo
Horus
Horus
EverHeardOfGra55
Horus
Level 149
God Stats
15W - 11L
1,598 SR
Queue Stats
168W - 140L
1,611 Elo+
Party 1
Ra
Ra
KidNamedGra55
Ra
Level 159
God Stats
3W - 2L
1,483 SR
Queue Stats
138W - 133L
1,547 Elo+
Party 1
Cernunnos
Cernunnos
SirBrainz
Cernunnos
Level 148
God Stats
1W - 2L
1,201 SR
Queue Stats
310W - 323L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 2 / 0
6,119
556
5,379
9,070
4,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 1
5,652
514
4,635
6,501
1,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 0
4,732
430
2,340
11,404
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 4 / 3
6,259
569
6,188
8,792
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Zeeyama
Ix Chel
10
0 / 5 / 0
5,663
515
2,794
6,683
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DniweR80
Cerberus
11
4 / 1 / 4
5,771
525
4,898
8,236
5,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 2 / 4
6,658
605
6,257
4,807
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 2
6,457
587
5,633
8,685
3,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 3
6,872
625
4,461
7,435
4,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
SirBrainz
Cernunnos
13
3 / 0 / 4
7,253
659
7,358
5,525
2,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
17
17
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
2
0
1.5
L
1
3
1
0.5
L
0
3
0
0
L
2
4
3
0.88
W
Cerberus
DniweR80
Cerberus
4
1
4
6
W
4
2
4
3
W
4
1
2
5
W
2
2
3
1.75
W
Cernunnos
SirBrainz
Cernunnos
3
0
4
5
L
Ix Chel
Zeeyama
Ix Chel
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,336
Damage
28,607
42,450
Taken
34,688
15,379
Mitigated
16,750
13,375
Healing
17,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,379
1,382
0
2,498
9,070
4,162
0
3,902
5,117
0
34,804
L
4,635
2,253
543
2,625
6,501
1,748
104
2,051
4,450
0
40,697
L
2,340
308
243
2,188
11,404
6,235
0
3,166
8,238
9,380
0
L
6,188
654
227
3,129
8,792
2,009
0
4,036
4,756
50,086
0
W
Cerberus
DniweR80
Cerberus
4,898
92
0
3,827
8,236
5,908
0
2,945
5,245
20,580
2,514
W
6,257
786
0
1,266
4,807
1,282
0
2,097
2,511
36,322
1,362
W
5,633
2,604
276
3,233
8,685
3,355
23
2,714
5,793
0
54,849
W
4,461
196
744
4,178
7,435
4,036
0
1,110
5,822
44,140
0
W
Cernunnos
SirBrainz
Cernunnos
7,358
4,051
0
3,552
5,525
2,169
0
1,921
3,562
0
57,726
L
Ix Chel
Zeeyama
Ix Chel
2,794
236
553
1,369
6,683
1,225
0
2,242
4,441
32,456
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,425
Gold Earned
33,011
327
Minions Killed
381
0
Camps Cleared
0
1,104,480
Distance Traveled
1,099,002
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,119
556
60
5
0
209,613
2
L
Cupid
5,652
514
86
8
0
212,323
0
L
Sobek
4,732
430
18
2
0
228,293
0
L
Ra
6,259
569
85
8
0
253,038
0
W
Cerberus
5,771
525
51
5
0
233,311
1
W
Agni
6,658
605
78
7
0
223,068
0
W
Horus
6,457
587
77
7
0
256,587
1
W
Ra
6,872
625
90
8
0
192,577
1
W
Cernunnos
7,253
659
85
8
0
193,459
0
L
Ix Chel
5,663
515
78
7
0
201,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role