Player Matchup

Neith
Neith
Ay_BOTCH23
Neith
Level 65
God Stats
11W - 16L
1,447 SR
Queue Stats
33W - 51L
1,374 Elo+
Party 2
Ullr
Ullr
Dragonator96
Ullr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,425 Elo+
Solo
Fenrir
Fenrir
Hobzz_MakuaSkuxx
Fenrir
Level 89
God Stats
5W - 2L
1,548 SR
Queue Stats
64W - 108L
1,359 Elo+
Party 2
Cerberus
Cerberus
SEKI_oio_SENKIRO
Cerberus
Level 66
God Stats
2W - 1L
1,561 SR
Queue Stats
30W - 73L
1,293 Elo+
Party 2
Scylla
Scylla
TuvsFN
Scylla
Level 18
God Stats
2W - 1L
1,522 SR
Queue Stats
14W - 39L
1,297 Elo+
Party 2
Team Averages
Level 73
1,515 SR
1,349 Elo+

VS

Team Averages
Level 92
1,512 SR
1,425 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ASweetBlargh
Nu Wa
Level 77
God Stats
32W - 23L
1,577 SR
Queue Stats
226W - 233L
1,470 Elo+
Solo
Cerberus
Cerberus
Bigruss1021
Cerberus
Level 64
God Stats
4W - 5L
1,553 SR
Queue Stats
80W - 138L
1,367 Elo+
Solo
Charybdis
Charybdis
CobraBite1
Charybdis
Level 99
God Stats
29W - 33L
1,455 SR
Queue Stats
131W - 121L
1,397 Elo+
Party 1
Arachne
Arachne
SkyeHatesMe
Arachne
Level 36
God Stats
17W - 10L
1,476 SR
Queue Stats
53W - 54L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
4 / 0 / 1
5,627
563
2,939
2,992
922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,477
448
604
6,907
1,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 1 / 2
5,667
567
3,527
7,572
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 4
5,202
520
1,813
6,813
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
TuvsFN
Scylla
11
2 / 0 / 3
6,094
609
3,109
3,093
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 0 / 0
6,678
668
2,402
3,455
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
2 / 2 / 1
5,685
569
4,809
4,557
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Bigruss1021
Cerberus
3
0 / 2 / 0
3,652
365
622
2,255
1,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
CobraBite1
Charybdis
8
0 / 2 / 1
4,980
498
3,034
5,121
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
SkyeHatesMe
Arachne
7
0 / 4 / 0
4,216
422
3,416
5,600
1,257
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
5
5
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
0
0
3
L
2
2
1
1.25
W
Neith
4
0
1
4.5
L
Cerberus
Bigruss1021
Cerberus
0
2
0
0
L
Charybdis
CobraBite1
Charybdis
0
2
1
0.25
W
0
3
0
0
W
3
1
2
4
W
1
1
4
3
L
Arachne
SkyeHatesMe
Arachne
0
4
0
0
W
Scylla
TuvsFN
Scylla
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,992
Damage
14,283
27,377
Taken
20,988
9,970
Mitigated
6,443
7,159
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,402
299
0
2,034
3,455
1,657
42
0
3,455
33,838
11,022
L
4,809
1,376
0
60
4,557
1,028
0
1,228
3,183
33,898
602
W
Neith
2,939
1,627
0
789
2,992
922
0
527
2,465
0
30,590
L
Cerberus
Bigruss1021
Cerberus
622
94
55
296
2,255
1,271
0
675
1,580
3,604
116
L
Charybdis
CobraBite1
Charybdis
3,034
1,617
0
1,421
5,121
1,230
0
1,640
3,401
0
28,106
W
604
284
0
343
6,907
1,871
0
2,458
4,449
0
24,892
W
3,527
302
0
3,341
7,572
2,427
0
2,544
5,028
0
33,717
W
1,813
55
76
2,026
6,813
3,911
0
904
5,909
15,656
0
L
Arachne
SkyeHatesMe
Arachne
3,416
2,240
0
1,018
5,600
1,257
0
1,073
4,447
0
18,997
W
Scylla
TuvsFN
Scylla
3,109
146
0
584
3,093
839
0
1,190
1,903
37,336
520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,067
Gold Earned
25,211
291
Minions Killed
242
0
Camps Cleared
0
967,404
Distance Traveled
735,672
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,678
668
79
8
0
125,876
0
L
Nu Wa
5,685
569
57
6
0
153,589
0
W
Neith
5,627
563
54
5
0
186,458
0
L
Cerberus
3,652
365
15
2
0
70,688
0
L
Charybdis
4,980
498
60
6
0
170,287
4
W
Ullr
4,477
448
45
5
0
168,656
0
W
Fenrir
5,667
567
64
6
0
230,575
2
W
Cerberus
5,202
520
38
4
0
199,778
3
L
Arachne
4,216
422
31
3
0
215,232
3
W
Scylla
6,094
609
90
9
0
181,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role