Player Matchup

Zhong Kui
Zhong Kui
RunnyDump69
Zhong Kui
Level 107
God Stats
1W - 2L
1,768 SR
Queue Stats
94W - 97L
1,453 Elo+
Party 2
Ix Chel
Ix Chel
TheDirtyWha1e
Ix Chel
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 149L
1,422 Elo+
Party 2
Janus
Janus
TheNoob4494
Janus
Level 135
God Stats
1W - 4L
1,138 SR
Queue Stats
209W - 206L
1,542 Elo+
Solo
Sol
Sol
Wahuli
Sol
Level 118
God Stats
2W - 1L
1,776 SR
Queue Stats
38W - 39L
1,506 Elo+
Party 2
Lancelot
Lancelot
dynastyk1ller
Lancelot
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 29L
1,549 Elo+
Party 2
Team Averages
Level 128
1,536 SR
1,495 Elo+

VS

Team Averages
Level 122
1,630 SR
1,415 Elo+
Ao Kuang
Ao Kuang
Crackypenguins
Ao Kuang
Level 119
God Stats
2W - 0L
1,702 SR
Queue Stats
40W - 50L
1,428 Elo+
Solo
Cerberus
Cerberus
RisingShadow6
Cerberus
Level 148
God Stats
1W - 0L
1,695 SR
Queue Stats
16W - 7L
1,205 Elo+
Solo
Guan Yu
Guan Yu
ToraXlll
Guan Yu
Level 66
God Stats
2W - 1L
1,504 SR
Queue Stats
78W - 83L
1,441 Elo+
Party 1
Neith
Neith
elpulgoso0
Neith
Level 156
God Stats
23W - 9L
1,579 SR
Queue Stats
787W - 793L
1,515 Elo+
Solo
Agni
Agni
tripleeogeejohn
Agni
Level 122
God Stats
5W - 5L
1,671 SR
Queue Stats
123W - 122L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
RunnyDump69
Zhong Kui
12
0 / 7 / 3
7,094
709
6,213
10,863
11,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
14
0 / 5 / 4
6,959
696
10,636
9,341
2,779
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 6 / 0
7,992
799
10,035
8,966
2,758
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Wahuli
Sol
15
2 / 6 / 2
7,786
779
6,212
10,376
3,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
dynastyk1ller
Lancelot
13
1 / 6 / 1
7,200
720
5,874
11,519
7,758
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
8 / 1 / 18
9,095
910
9,808
13,316
7,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
RisingShadow6
Cerberus
14
4 / 4 / 24
9,367
937
8,708
17,716
18,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Guan Yu
ToraXlll
Guan Yu
16
7 / 1 / 14
9,917
992
4,379
14,547
9,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
16
3 / 0 / 21
8,954
895
12,494
7,782
2,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

17
8 / 1 / 15
9,907
991
12,888
5,894
2,330
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
122
6
Kills
30
30
Deaths
7
10
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
8
1
18
17
W
Cerberus
RisingShadow6
Cerberus
4
4
24
4
L
Zhong Kui
RunnyDump69
Zhong Kui
0
7
3
0.21
L
Ix Chel
0
5
4
0.4
L
3
6
0
0.5
W
Guan Yu
ToraXlll
Guan Yu
7
1
14
14
L
Sol
Wahuli
Sol
2
6
2
0.5
L
Lancelot
dynastyk1ller
Lancelot
1
6
1
0.25
W
Neith
3
0
21
13.5
W
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,970
Damage
48,277
51,065
Taken
59,255
27,723
Mitigated
39,907
10,799
Healing
34,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
9,808
2,059
183
3,319
13,316
7,475
448
6,338
6,978
12,614
0
W
Cerberus
RisingShadow6
Cerberus
8,708
50
717
4,351
17,716
18,426
138
7,833
9,883
13,912
1,131
L
Zhong Kui
RunnyDump69
Zhong Kui
6,213
279
634
1,175
10,863
11,070
0
6,504
4,359
11,005
0
L
Ix Chel
10,636
1,211
3,128
2,196
9,341
2,779
0
6,236
3,105
23,770
0
L
10,035
247
0
0
8,966
2,758
0
5,184
3,782
17,492
164
W
Guan Yu
ToraXlll
Guan Yu
4,379
285
11,805
8,453
14,547
9,065
42
10,651
3,896
0
10,614
L
Sol
Wahuli
Sol
6,212
962
552
1,745
10,376
3,358
0
6,724
3,652
19,196
0
L
Lancelot
dynastyk1ller
Lancelot
5,874
590
752
617
11,519
7,758
0
6,154
5,365
0
10,201
W
Neith
12,494
2,065
1,081
2,662
7,782
2,611
918
5,354
2,428
0
30,049
W
12,888
284
796
764
5,894
2,330
163
2,913
2,981
34,282
363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,031
Gold Earned
47,240
87
Minions Killed
131
0
Camps Cleared
0
903,236
Distance Traveled
1,082,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,095
910
13
1
0
226,939
0
W
Cerberus
9,367
937
9
1
0
207,498
0
L
Zhong Kui
7,094
709
10
1
0
166,651
0
L
Ix Chel
6,959
696
19
2
0
187,996
0
L
Janus
7,992
799
23
2
0
170,974
0
W
Guan Yu
9,917
992
12
1
0
233,312
0
L
Sol
7,786
779
24
2
0
173,689
0
L
Lancelot
7,200
720
11
1
0
203,926
0
W
Neith
8,954
895
49
5
0
210,160
0
W
Agni
9,907
991
48
5
0
204,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role