Player Matchup

Olorun
Olorun
Brockodil3
Olorun
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,542 Elo+
Party 2
Scylla
Scylla
Ceyrinn
Scylla
Level 140
God Stats
0W - 2L
1,308 SR
Queue Stats
32W - 35L
1,462 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MagicHerbivore
Cu Chulainn
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 19L
1,684 Elo+
Party 2
Charon
Charon
sebulbasaur
Charon
Level 147
God Stats
3W - 1L
1,824 SR
Queue Stats
54W - 62L
1,445 Elo+
Party 1
Vamana
Vamana
xerxes275
Vamana
Level 157
God Stats
1W - 4L
1,439 SR
Queue Stats
272W - 300L
1,466 Elo+
Solo
Team Averages
Level 137
1,514 SR
1,520 Elo+

VS

Team Averages
Level 148
1,486 SR
1,500 Elo+
Jing Wei
Jing Wei
Kniles
Jing Wei
Level 139
God Stats
1W - 0L
1,474 SR
Queue Stats
164W - 200L
1,408 Elo+
Party 4
Nike
Nike
MyJungleBuff
Nike
Level 146
God Stats
5W - 1L
1,772 SR
Queue Stats
329W - 335L
1,494 Elo+
Solo
Medusa
Medusa
NPCLivesMatter
Medusa
Level 127
God Stats
2W - 4L
1,170 SR
Queue Stats
177W - 160L
1,569 Elo+
Party 3
Baron Samedi
Baron Samedi
NoLubeForYou
Baron Samedi
Level 178
God Stats
3W - 5L
1,448 SR
Queue Stats
175W - 145L
1,588 Elo+
Party 3
Kukulkan
Kukulkan
Wojoness
Kukulkan
Level 149
God Stats
2W - 1L
1,566 SR
Queue Stats
123W - 140L
1,439 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Brockodil3
Olorun
13
0 / 10 / 5
8,068
621
7,376
14,520
6,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Scylla
Ceyrinn
Scylla
17
3 / 4 / 3
9,958
766
8,906
10,216
4,639
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
MagicHerbivore
Cu Chulainn
15
3 / 7 / 2
9,237
711
17,329
25,212
22,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
15
0 / 8 / 6
8,930
687
11,604
19,220
23,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
xerxes275
Vamana
15
3 / 6 / 2
9,626
740
8,835
20,093
22,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kniles
Jing Wei
14
0 / 2 / 18
8,869
682
5,893
8,575
2,995
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 3 / 21
10,540
811
13,245
16,850
14,050
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
18 / 3 / 11
12,456
958
20,056
15,810
6,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Baron Samedi
NoLubeForYou
Baron Samedi
19
9 / 4 / 22
11,726
902
27,127
16,769
8,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Wojoness
Kukulkan
18
4 / 0 / 25
11,019
848
15,745
12,622
6,753
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
132
9
Kills
35
35
Deaths
12
18
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Olorun
Brockodil3
Olorun
0
10
5
0.25
L
Scylla
Ceyrinn
Scylla
3
4
3
1.13
W
Jing Wei
Kniles
Jing Wei
0
2
18
4.5
L
Cu Chulainn
MagicHerbivore
Cu Chulainn
3
7
2
0.57
W
4
3
21
4.83
W
18
3
11
7.83
W
Baron Samedi
NoLubeForYou
Baron Samedi
9
4
22
5
W
Kukulkan
Wojoness
Kukulkan
4
0
25
16.5
L
Charon
0
8
6
0.38
L
Vamana
xerxes275
Vamana
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,050
Damage
82,066
89,261
Taken
70,626
79,646
Mitigated
38,633
14,104
Healing
34,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Brockodil3
Olorun
7,376
3,066
573
1,378
14,520
6,506
967
8,344
6,176
15,714
0
L
Scylla
Ceyrinn
Scylla
8,906
294
856
1,211
10,216
4,639
370
5,143
5,073
28,711
0
W
Jing Wei
Kniles
Jing Wei
5,893
3,701
1,334
892
8,575
2,995
1,704
2,599
5,858
0
12,270
L
Cu Chulainn
MagicHerbivore
Cu Chulainn
17,329
1,912
770
5,681
25,212
22,465
141
10,789
14,423
0
25,397
W
13,245
241
1,583
1,183
16,850
14,050
239
6,249
10,221
109
25,461
W
20,056
10,466
1,168
2,162
15,810
6,690
3,307
7,237
8,337
0
34,510
W
Baron Samedi
NoLubeForYou
Baron Samedi
27,127
1,660
11,093
8,041
16,769
8,145
801
5,067
11,487
47,209
782
W
Kukulkan
Wojoness
Kukulkan
15,745
1,220
3,297
3,494
12,622
6,753
1,110
6,620
5,738
27,858
1,727
L
Charon
11,604
603
20
555
19,220
23,472
0
8,955
10,265
21,123
0
L
Vamana
xerxes275
Vamana
8,835
2,529
796
2,264
20,093
22,564
123
8,974
11,119
0
18,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,819
Gold Earned
54,610
126
Minions Killed
164
0
Camps Cleared
0
1,057,737
Distance Traveled
1,253,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,068
621
15
1
0
165,796
0
L
Scylla
9,958
766
61
5
0
236,404
0
W
Jing Wei
8,869
682
16
1
0
242,557
0
L
Cu Chulainn
9,237
711
14
1
0
200,925
0
W
Nike
10,540
811
24
2
0
235,458
0
W
Medusa
12,456
958
35
3
0
233,736
0
W
Baron Samedi
11,726
902
56
4
0
250,255
0
W
Kukulkan
11,019
848
33
3
0
291,122
0
L
Charon
8,930
687
22
2
0
218,180
0
L
Vamana
9,626
740
14
1
0
236,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role