Player Matchup

Martichoras
Martichoras
Gold I
Keyven
Martichoras
Gold I
Level 140
God Stats
19W - 19L
1,576 SR
Queue Stats
121W - 124L
1,677 MMR
Solo
Neith
Neith
Platinum IV
RogueFive5
Neith
Platinum IV
Level 190
God Stats
4W - 7L
1,434 SR
Queue Stats
145W - 131L
1,581 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
Veloz247
Kumbhakarna
Masters
Level 127
God Stats
5W - 9L
1,585 SR
Queue Stats
610W - 582L
2,369 MMR
Solo
Hercules
Hercules
Platinum IV
Wolfbait760
Hercules
Platinum IV
Level 125
God Stats
82W - 90L
1,532 SR
Queue Stats
205W - 192L
1,720 MMR
Solo
Nemesis
Nemesis
Platinum I
subrahmanyan
Nemesis
Platinum I
Level 146
God Stats
8W - 14L
1,552 SR
Queue Stats
141W - 129L
1,839 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,536 SR
1,837 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,627 SR
1,838 MMR
Kuzenbo
Kuzenbo
Gold I
ChinoFriki
Kuzenbo
Gold I
Level 129
God Stats
22W - 23L
1,501 SR
Queue Stats
89W - 93L
1,547 MMR
Solo
Danzaburou
Danzaburou
Gold I
MrPandastic1
Danzaburou
Gold I
Level 170
God Stats
6W - 2L
1,714 SR
Queue Stats
368W - 363L
1,519 MMR
Solo
Cthulhu
Cthulhu
Diamond III
N1NJA_ASSASS1N_1
Cthulhu
Diamond III
Level 147
God Stats
19W - 17L
1,541 SR
Queue Stats
241W - 240L
2,140 MMR
Solo
Arachne
Arachne
Platinum I
Soduhn
Arachne
Platinum I
Level 157
God Stats
8W - 6L
1,579 SR
Queue Stats
214W - 193L
1,948 MMR
Party 1
Chang'e
Chang'e
Diamond IV
ThatGuyRobbyy
Chang'e
Diamond IV
Level 172
God Stats
7W - 3L
1,802 SR
Queue Stats
196W - 184L
2,038 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Keyven
Martichoras
13
0 / 2 / 1
7,050
504
4,720
9,039
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mace

Mace

+10
Physical Power

Neith
11
1 / 6 / 0
7,150
511
5,261
9,214
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Kumbhakarna
Veloz247
Kumbhakarna
11
0 / 0 / 0
6,560
469
1,212
6,019
3,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
Wolfbait760
Hercules
13
1 / 3 / 1
7,300
521
5,171
10,229
7,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
subrahmanyan
Nemesis
13
0 / 2 / 1
6,730
481
2,883
8,203
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SusanoGebThanatosKing Arthur

VS

Bans
JanusThorSurtrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChinoFriki
Kuzenbo
12
0 / 0 / 6
7,321
523
4,695
8,678
10,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
MrPandastic1
Danzaburou
16
0 / 0 / 1
9,012
644
1,642
5,055
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 2
9,138
653
5,517
7,972
7,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Arachne
Soduhn
Arachne
15
5 / 1 / 5
8,659
619
7,283
11,094
3,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
14
6 / 1 / 1
8,206
586
8,254
6,538
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
13
13
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ChinoFriki
Kuzenbo
0
0
6
3
L
Martichoras
Keyven
Martichoras
0
2
1
0.25
W
Danzaburou
MrPandastic1
Danzaburou
0
0
1
0.5
W
2
0
2
3
L
Neith
1
6
0
0.17
W
Arachne
Soduhn
Arachne
5
1
5
7.5
W
Chang'e
6
1
1
6.5
L
Kumbhakarna
Veloz247
Kumbhakarna
0
0
0
0
L
Hercules
Wolfbait760
Hercules
1
3
1
0.5
L
Nemesis
subrahmanyan
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,247
Damage
27,391
42,704
Taken
39,337
19,065
Mitigated
24,895
14,048
Healing
17,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ChinoFriki
Kuzenbo
4,695
1,607
0
1,507
8,678
10,208
54
425
8,253
18,800
904
L
Martichoras
Keyven
Martichoras
4,720
1,495
0
3,666
9,039
3,411
265
2,248
6,745
0
63,578
W
Danzaburou
MrPandastic1
Danzaburou
1,642
909
0
3,430
5,055
1,791
522
654
4,401
0
72,904
W
5,517
453
0
2,117
7,972
7,109
0
0
7,972
62,638
1,420
L
Neith
5,261
2,439
0
2,123
9,214
2,469
402
5,439
3,531
0
48,370
W
Arachne
Soduhn
Arachne
7,283
4,923
0
6,583
11,094
3,643
0
0
11,094
0
75,301
W
Chang'e
8,254
772
1,276
2,636
6,538
2,144
210
133
6,405
46,513
1,171
L
Kumbhakarna
Veloz247
Kumbhakarna
1,212
179
0
1,390
6,019
3,262
0
1,619
4,310
26,690
1,591
L
Hercules
Wolfbait760
Hercules
5,171
712
0
2,085
10,229
7,254
0
6,141
3,860
0
55,044
L
Nemesis
subrahmanyan
Nemesis
2,883
1,010
0
4,784
8,203
2,669
0
1,763
6,290
0
58,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
42,336
474
Minions Killed
503
0
Camps Cleared
0
1,349,468
Distance Traveled
1,460,878
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,321
523
18
1
0
288,788
6
L
Martichoras
7,050
504
117
8
0
248,069
0
W
Danzaburou
9,012
644
146
10
0
279,752
1
W
Cthulhu
9,138
653
131
9
0
272,416
0
L
Neith
7,150
511
101
7
0
238,681
0
W
Arachne
8,659
619
113
8
0
323,583
0
W
Chang'e
8,206
586
95
7
0
296,339
0
L
Kumbhakarna
6,560
469
47
3
0
274,603
4
L
Hercules
7,300
521
107
8
0
280,280
7
L
Nemesis
6,730
481
102
7
0
307,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role