Player Matchup

Horus
Horus
cbz101648
Horus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,460 Elo+
Party 1
Hera
Hera
femfatale93
Hera
Level 138
God Stats
5W - 2L
1,368 SR
Queue Stats
63W - 74L
1,444 Elo+
Party 1
Charybdis
Charybdis
ty_1990_ty
Charybdis
Level 144
God Stats
4W - 4L
1,349 SR
Queue Stats
65W - 77L
1,503 Elo+
Party 1
Team Averages
Level 145
1,406 SR
1,469 Elo+

VS

Team Averages
Level 124
1,478 SR
1,440 Elo+
Nox
Nox
Ggraff4706
Nox
Level 145
God Stats
14W - 11L
1,652 SR
Queue Stats
169W - 180L
1,476 Elo+
Party 2
Odin
Odin
IbhimMoizoos
Odin
Level 88
God Stats
0W - 3L
1,204 SR
Queue Stats
147W - 132L
1,414 Elo+
Solo
Mercury
Mercury
Remi4799
Mercury
Level 138
God Stats
2W - 3L
1,579 SR
Queue Stats
72W - 79L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
cbz101648
Horus
15
4 / 0 / 3
9,681
807
3,566
8,267
6,583
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 1 / 7
9,653
804
6,161
4,730
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
ty_1990_ty
Charybdis
16
3 / 1 / 3
10,257
855
5,577
7,808
2,473
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
8,848
737
5,308
3,357
1,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 1
8,366
697
2,913
9,130
6,403
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Remi4799
Mercury
15
0 / 3 / 2
8,698
725
3,756
6,203
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
0
2
1
0.25
L
Mercury
Remi4799
Mercury
0
3
2
0.33
W
Horus
cbz101648
Horus
4
0
3
5.5
W
0
1
7
3.5
W
Charybdis
ty_1990_ty
Charybdis
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,304
Damage
11,977
20,805
Taken
18,690
10,718
Mitigated
9,471
9,475
Healing
2,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,308
146
475
168
3,357
1,235
0
503
2,854
27,385
0
L
2,913
247
0
875
9,130
6,403
0
3,658
5,420
0
18,948
L
Mercury
Remi4799
Mercury
3,756
580
0
1,369
6,203
1,833
0
2,034
4,169
0
30,046
W
Horus
cbz101648
Horus
3,566
1,553
2,941
4,446
8,267
6,583
0
1,854
6,413
0
16,905
W
6,161
2,145
0
485
4,730
1,662
13
1,164
3,566
37,323
0
W
Charybdis
ty_1990_ty
Charybdis
5,577
2,521
0
1,603
7,808
2,473
132
3,019
4,764
0
45,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
25,912
154
Minions Killed
134
0
Camps Cleared
0
664,700
Distance Traveled
752,256
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,848
737
57
5
0
242,483
3
L
Odin
8,366
697
31
3
0
257,400
0
L
Mercury
8,698
725
46
4
0
252,373
1
W
Horus
9,681
807
21
2
0
236,765
2
W
Hera
9,653
804
71
6
0
214,001
5
W
Charybdis
10,257
855
62
5
0
213,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role