Player Matchup

Danzaburou
Danzaburou
Silver I
FLEXWIN-
Danzaburou
Silver I
Level 122
God Stats
11W - 9L
1,435 SR
Queue Stats
180W - 202L
1,326 MMR
Party 2
Ne Zha
Ne Zha
Gold III
Yucuna
Ne Zha
Gold III
Level 148
God Stats
3W - 0L
1,680 SR
Queue Stats
9W - 8L
1,625 MMR
Party 2
Charon
Charon
Silver IV
emoslime
Charon
Silver IV
Level 149
God Stats
7W - 4L
1,629 SR
Queue Stats
23W - 20L
1,238 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,581 SR
1,396 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,590 SR
1,439 MMR
Hera
Hera
Silver I
EstyStark
Hera
Silver I
Level 173
God Stats
11W - 8L
1,607 SR
Queue Stats
63W - 75L
1,350 MMR
Solo
Serqet
Serqet
Gold II
Kaetou
Serqet
Gold II
Level 146
God Stats
7W - 9L
1,569 SR
Queue Stats
96W - 93L
1,539 MMR
Party 1
Martichoras
Martichoras
Gold IV
kayminnie
Martichoras
Gold IV
Level 156
God Stats
7W - 9L
1,593 SR
Queue Stats
98W - 100L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FLEXWIN-
Danzaburou
20
5 / 7 / 6
17,131
816
15,837
22,480
10,314
Leader's Cowl

Leader's Cowl

+50
Physical Power
+250
Health
+20%
Attack Speed
+15%
Physical Lifesteal

AURA - You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ne Zha
Yucuna
Ne Zha
20
3 / 2 / 8
16,207
772
19,462
25,408
29,164
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
emoslime
Charon
20
6 / 2 / 6
17,382
828
14,426
23,983
27,387
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
KuzenboCerberusCabrakanCthulhuPersephone

VS

Bans
KumbhakarnaBacchusChaacAtlasSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
4 / 4 / 5
16,022
763
25,730
14,084
6,083
Serqet
Kaetou
Serqet
20
6 / 5 / 4
16,301
776
20,104
23,540
21,817
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Martichoras
kayminnie
Martichoras
20
1 / 5 / 7
16,095
766
12,738
18,821
8,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
14
Kills
11
11
Deaths
14
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
4
4
5
1.63
W
Danzaburou
FLEXWIN-
Danzaburou
5
7
6
1.14
L
Serqet
Kaetou
Serqet
6
5
4
1.6
W
Ne Zha
Yucuna
Ne Zha
3
2
8
3.5
W
Charon
emoslime
Charon
6
2
6
4.5
L
Martichoras
kayminnie
Martichoras
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,725
Damage
58,572
71,871
Taken
56,445
66,865
Mitigated
36,124
19,163
Healing
10,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
25,730
5,060
0
501
14,084
6,083
884
3,046
10,502
69,768
500
W
Danzaburou
FLEXWIN-
Danzaburou
15,837
5,633
0
4,584
22,480
10,314
2,762
6,346
14,672
0
83,538
L
Serqet
Kaetou
Serqet
20,104
3,818
0
5,489
23,540
21,817
0
5,610
15,778
684
64,866
W
Ne Zha
Yucuna
Ne Zha
19,462
3,482
0
10,962
25,408
29,164
424
10,558
12,800
0
70,692
W
Charon
emoslime
Charon
14,426
805
0
3,617
23,983
27,387
482
9,052
13,371
63,204
2,848
L
Martichoras
kayminnie
Martichoras
12,738
3,120
0
4,849
18,821
8,224
960
3,981
13,567
0
71,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,720
Gold Earned
48,418
264
Minions Killed
272
0
Camps Cleared
0
1,148,645
Distance Traveled
1,135,782
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
16,022
763
93
4
0
369,820
2
W
Danzaburou
17,131
816
90
4
0
383,264
0
L
Serqet
16,301
776
61
3
0
437,699
4
W
Ne Zha
16,207
772
75
4
0
400,531
0
W
Charon
17,382
828
99
5
0
364,850
0
L
Martichoras
16,095
766
118
6
0
328,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role