Player Matchup

Nut
Nut
FearfulBlue
Nut
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,294 Elo+
Party 2
Olorun
Olorun
MediocreSkillset
Olorun
Level 114
God Stats
1W - 3L
1,337 SR
Queue Stats
571W - 580L
1,492 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NocturneLion
Ah Muzen Cab
Level 159
God Stats
6W - 9L
1,513 SR
Queue Stats
820W - 903L
1,461 Elo+
Solo
Kukulkan
Kukulkan
Nogardhero
Kukulkan
Level 158
God Stats
5W - 1L
1,705 SR
Queue Stats
297W - 252L
1,549 Elo+
Solo
Skadi
Skadi
satronachYT
Skadi
Level 129
God Stats
1W - 2L
1,702 SR
Queue Stats
42W - 42L
1,410 Elo+
Party 2
Team Averages
Level 118
1,551 SR
1,441 Elo+

VS

Team Averages
Level 187
1,501 SR
1,502 Elo+
Neith
Neith
PriorMagician96
Neith
Level 355
God Stats
17W - 18L
1,505 SR
Queue Stats
1,920W - 1,965L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
PsiLobster
Baron Samedi
Level 145
God Stats
2W - 1L
1,446 SR
Queue Stats
301W - 316L
1,521 Elo+
Party 1
Hera
Hera
SindicationZ
Hera
Level 141
God Stats
8W - 10L
1,394 SR
Queue Stats
491W - 504L
1,466 Elo+
Solo
Atlas
Atlas
StayClassy015
Atlas
Level 153
God Stats
3W - 2L
1,414 SR
Queue Stats
96W - 98L
1,511 Elo+
Party 1
Nu Wa
Nu Wa
tayalat
Nu Wa
Level 143
God Stats
10W - 3L
1,744 SR
Queue Stats
202W - 200L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 6
8,019
802
9,056
10,589
3,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 8
8,237
824
7,508
8,761
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
NocturneLion
Ah Muzen Cab
13
1 / 2 / 6
7,222
722
5,937
7,568
2,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Nogardhero
Kukulkan
16
7 / 2 / 6
9,019
902
11,697
7,106
2,325
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 5 / 7
7,596
760
5,248
11,992
3,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
8,740
874
5,874
11,395
4,590
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
PsiLobster
Baron Samedi
16
6 / 2 / 7
9,466
947
9,154
11,225
10,100
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 9
8,308
831
6,413
7,629
2,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
3 / 3 / 9
8,350
835
12,016
12,134
10,911
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Nu Wa
tayalat
Nu Wa
14
4 / 3 / 8
8,666
867
9,579
6,053
1,899
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
58
14
Kills
17
17
Deaths
14
33
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
L
2
2
8
3
L
Ah Muzen Cab
NocturneLion
Ah Muzen Cab
1
2
6
2
L
Kukulkan
Nogardhero
Kukulkan
7
2
6
5
W
2
1
8
6
W
Baron Samedi
PsiLobster
Baron Samedi
6
2
7
4.75
W
2
5
9
1.3
W
3
3
9
2.5
L
2
5
7
1.1
W
Nu Wa
tayalat
Nu Wa
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,446
Damage
43,036
46,016
Taken
48,436
14,256
Mitigated
30,482
15,067
Healing
15,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,056
3,529
0
625
10,589
3,386
267
7,847
2,455
0
15,949
L
7,508
2,089
4,113
4,316
8,761
3,018
0
7,560
1,001
22,376
1,131
L
Ah Muzen Cab
NocturneLion
Ah Muzen Cab
5,937
163
281
1,185
7,568
2,018
0
6,216
1,186
0
25,839
L
Kukulkan
Nogardhero
Kukulkan
11,697
730
1,175
1,489
7,106
2,325
45
5,844
1,180
34,803
499
W
5,874
137
743
3,454
11,395
4,590
2,042
3,718
7,677
487
16,736
W
Baron Samedi
PsiLobster
Baron Samedi
9,154
184
2,673
4,332
11,225
10,100
454
3,648
7,577
14,759
295
W
6,413
1,074
0
0
7,629
2,982
107
4,007
3,622
15,714
0
W
12,016
4,398
1,302
1,243
12,134
10,911
144
5,249
6,885
24,418
0
L
5,248
1,707
619
1,264
11,992
3,509
408
8,856
2,840
0
14,935
W
Nu Wa
tayalat
Nu Wa
9,579
2,793
777
1,152
6,053
1,899
529
2,108
3,945
22,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,093
Gold Earned
43,530
163
Minions Killed
129
0
Camps Cleared
0
927,406
Distance Traveled
956,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,019
802
15
2
0
185,309
0
L
Olorun
8,237
824
40
4
0
208,677
0
L
Ah Muzen Cab
7,222
722
28
3
0
180,951
0
L
Kukulkan
9,019
902
60
6
0
171,015
0
W
Neith
8,740
874
50
5
0
216,000
0
W
Baron Samedi
9,466
947
23
2
0
194,823
0
W
Hera
8,308
831
23
2
0
175,196
0
W
Atlas
8,350
835
11
1
0
197,725
0
L
Skadi
7,596
760
20
2
0
181,454
0
W
Nu Wa
8,666
867
22
2
0
173,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role