Player Matchup

Charybdis
Charybdis
FullTimeFailure
Charybdis
Level 217
God Stats
1W - 3L
1,469 SR
Queue Stats
289W - 266L
1,597 Elo+
Party 1
Ares
Ares
LazyBacks
Ares
Level 194
God Stats
18W - 11L
1,691 SR
Queue Stats
350W - 328L
1,570 Elo+
Party 1
Odin
Odin
Lyrie222
Odin
Level 126
God Stats
15W - 11L
1,667 SR
Queue Stats
177W - 139L
1,606 Elo+
Solo
Thor
Thor
SNURKE
Thor
Level 140
God Stats
9W - 4L
1,832 SR
Queue Stats
234W - 209L
1,566 Elo+
Party 1
Janus
Janus
onlyJansJR
Janus
Level 105
God Stats
95W - 86L
1,589 SR
Queue Stats
135W - 134L
1,500 Elo+
Party 1
Team Averages
Level 156
1,649 SR
1,568 Elo+

VS

Team Averages
Level 147
1,569 SR
1,578 Elo+
Anhur
Anhur
Aúto
Anhur
Level 146
God Stats
18W - 12L
1,635 SR
Queue Stats
310W - 291L
1,591 Elo+
Solo
Ra
Ra
CHANL1
Ra
Level 158
God Stats
4W - 1L
1,743 SR
Queue Stats
48W - 44L
1,581 Elo+
Solo
Da Ji
Da Ji
F1LTH UNLEASHED
Da Ji
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 157L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
JiuJitsusGay
Zhong Kui
Level 126
God Stats
8W - 11L
1,465 SR
Queue Stats
292W - 282L
1,609 Elo+
Party 2
Khepri
Khepri
Rektaphobia
Khepri
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 199L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FullTimeFailure
Charybdis
11
1 / 2 / 1
6,071
607
4,272
7,125
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
1 / 2 / 1
5,202
520
2,740
9,154
5,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
9
0 / 3 / 0
5,192
519
3,742
8,642
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
SNURKE
Thor
8
0 / 1 / 1
4,574
457
3,711
7,519
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
11
0 / 1 / 0
5,197
520
2,140
3,737
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aúto
Anhur
11
2 / 1 / 1
5,788
579
6,658
6,002
2,121
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
11
1 / 0 / 0
5,900
590
4,997
4,242
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 3
5,341
534
4,628
7,220
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
JiuJitsusGay
Zhong Kui
11
2 / 0 / 2
6,266
627
5,126
6,971
4,849
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Khepri
9
2 / 0 / 4
5,639
564
2,604
4,812
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
9
9
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aúto
Anhur
2
1
1
2.5
W
Ra
1
0
0
1
W
2
1
3
3.5
L
Charybdis
FullTimeFailure
Charybdis
1
2
1
0.75
W
Zhong Kui
JiuJitsusGay
Zhong Kui
2
0
2
3
L
Ares
1
2
1
0.75
L
Odin
0
3
0
0
W
Khepri
2
0
4
4
L
Thor
SNURKE
Thor
0
1
1
0.5
L
Janus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,605
Damage
24,013
36,177
Taken
29,247
13,532
Mitigated
13,802
9,398
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aúto
Anhur
6,658
3,966
0
2,681
6,002
2,121
0
593
5,409
0
43,743
W
Ra
4,997
727
240
1,623
4,242
1,366
0
1,064
3,082
46,033
255
W
4,628
855
0
510
7,220
2,969
0
1,295
5,845
0
34,345
L
Charybdis
FullTimeFailure
Charybdis
4,272
2,865
0
3,517
7,125
1,784
613
485
6,640
0
45,150
W
Zhong Kui
JiuJitsusGay
Zhong Kui
5,126
1,109
0
5,413
6,971
4,849
0
0
6,971
39,907
4,978
L
Ares
2,740
388
0
2,380
9,154
5,699
0
2,270
6,769
15,628
0
L
Odin
3,742
1,072
0
330
8,642
3,318
0
4,699
3,943
0
33,902
W
Khepri
2,604
499
0
1,802
4,812
2,497
0
1,595
3,139
11,810
0
L
Thor
SNURKE
Thor
3,711
1,349
0
2,873
7,519
1,851
0
2,932
4,419
0
24,373
L
Janus
2,140
39
0
298
3,737
880
0
1,457
2,096
35,511
592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
28,934
298
Minions Killed
328
0
Camps Cleared
0
1,047,999
Distance Traveled
1,047,796
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,788
579
92
9
0
196,008
0
W
Ra
5,900
590
87
9
0
226,330
2
W
Da Ji
5,341
534
53
5
0
235,808
0
L
Charybdis
6,071
607
93
9
0
177,595
2
W
Zhong Kui
6,266
627
79
8
0
175,755
1
L
Ares
5,202
520
11
1
0
214,465
3
L
Odin
5,192
519
65
7
0
192,089
0
W
Khepri
5,639
564
17
2
0
213,895
5
L
Thor
4,574
457
52
5
0
230,710
0
L
Janus
5,197
520
77
8
0
233,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role