Player Matchup

Medusa
Medusa
Aerosang
Medusa
Level 159
God Stats
2W - 3L
1,403 SR
Queue Stats
226W - 225L
1,527 Elo+
Party 3
Hel
Hel
Drago1stdan
Hel
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,469 Elo+
Party 3
Cu Chulainn
Cu Chulainn
LuckyOwl07
Cu Chulainn
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 122L
1,529 Elo+
Party 3
Amaterasu
Amaterasu
Mîtts
Amaterasu
Level 212
God Stats
3W - 1L
1,458 SR
Queue Stats
198W - 115L
1,574 Elo+
Party 2
Apollo
Apollo
SATPenguin
Apollo
Level 158
God Stats
4W - 1L
1,735 SR
Queue Stats
315W - 107L
1,811 Elo+
Party 2
Team Averages
Level 142
1,519 SR
1,582 Elo+

VS

Team Averages
Level 180
1,543 SR
1,566 Elo+
Aphrodite
Aphrodite
AyeJayAytch
Aphrodite
Level 221
God Stats
4W - 5L
1,560 SR
Queue Stats
519W - 449L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
Manowaki
Danzaburou
Level 152
God Stats
21W - 12L
1,671 SR
Queue Stats
593W - 584L
1,578 Elo+
Solo
Tiamat
Tiamat
Shane8110
Tiamat
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,568 Elo+
Party 1
Bellona
Bellona
ll iPaNiiKz ll
Bellona
Level 157
God Stats
1W - 2L
1,416 SR
Queue Stats
304W - 336L
1,541 Elo+
Solo
Anhur
Anhur
themcarrots
Anhur
Level 212
God Stats
17W - 16L
1,566 SR
Queue Stats
473W - 426L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aerosang
Medusa
17
5 / 3 / 15
10,886
837
29,015
21,739
10,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 2 / 22
9,496
730
5,821
15,300
9,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cu Chulainn
LuckyOwl07
Cu Chulainn
17
4 / 3 / 16
11,352
873
9,918
20,882
23,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Mîtts
Amaterasu
14
1 / 5 / 18
9,673
744
10,668
19,471
21,914
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
SATPenguin
Apollo
20
15 / 1 / 8
12,377
952
22,983
15,983
9,087
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AyeJayAytch
Aphrodite
15
1 / 4 / 8
9,453
727
8,072
19,393
13,689
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
Manowaki
Danzaburou
16
4 / 5 / 3
9,407
724
22,410
16,828
7,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
Shane8110
Tiamat
15
3 / 5 / 6
9,209
708
18,717
13,904
10,163
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 5 / 8
8,207
631
12,770
21,067
19,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 6 / 5
9,596
738
12,174
12,930
5,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
42
25
Kills
12
14
Deaths
25
79
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aerosang
Medusa
5
3
15
4.17
L
Aphrodite
AyeJayAytch
Aphrodite
1
4
8
1.25
W
0
2
22
5.5
W
Cu Chulainn
LuckyOwl07
Cu Chulainn
4
3
16
4
L
Danzaburou
Manowaki
Danzaburou
4
5
3
1.1
W
Amaterasu
Mîtts
Amaterasu
1
5
18
2
W
Apollo
SATPenguin
Apollo
15
1
8
19
L
Tiamat
Shane8110
Tiamat
3
5
6
1.2
L
0
5
8
0.8
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,405
Damage
74,143
93,375
Taken
84,122
74,988
Mitigated
56,713
48,426
Healing
36,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aerosang
Medusa
29,015
9,524
716
4,487
21,739
10,991
1,767
7,052
14,417
0
68,984
L
Aphrodite
AyeJayAytch
Aphrodite
8,072
1,143
8,468
10,169
19,393
13,689
97
1,523
17,870
17,005
170
W
5,821
309
19,150
9,455
15,300
9,012
667
6,216
8,996
8,497
271
W
Cu Chulainn
LuckyOwl07
Cu Chulainn
9,918
925
2,002
2,741
20,882
23,984
674
5,841
14,742
0
16,363
L
Danzaburou
Manowaki
Danzaburou
22,410
3,932
0
3,758
16,828
7,670
555
1,964
14,864
0
42,408
W
Amaterasu
Mîtts
Amaterasu
10,668
1,804
1,022
4,848
19,471
21,914
170
5,493
13,666
3,742
10,215
W
Apollo
SATPenguin
Apollo
22,983
12,910
813
3,192
15,983
9,087
3,567
3,205
12,529
0
49,273
L
Tiamat
Shane8110
Tiamat
18,717
589
2,161
3,437
13,904
10,163
78
2,161
11,743
28,552
0
L
12,770
1,082
1,496
6,234
21,067
19,999
211
1,472
19,595
1,844
18,513
L
12,174
5,953
20
1,133
12,930
5,192
510
1,295
11,635
0
22,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,784
Gold Earned
45,872
175
Minions Killed
116
0
Camps Cleared
0
1,306,680
Distance Traveled
1,117,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,886
837
71
5
0
274,193
0
L
Aphrodite
9,453
727
20
2
0
206,945
0
W
Hel
9,496
730
9
1
0
269,683
0
W
Cu Chulainn
11,352
873
12
1
0
262,121
0
L
Danzaburou
9,407
724
42
3
0
235,831
0
W
Amaterasu
9,673
744
5
0
0
229,568
0
W
Apollo
12,377
952
78
6
0
271,115
0
L
Tiamat
9,209
708
17
1
0
235,258
0
L
Bellona
8,207
631
13
1
0
218,809
0
L
Anhur
9,596
738
24
2
0
220,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role