Player Matchup

Achilles
Achilles
Diamond V
 
Achilles
Diamond V
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond II
FakeLogan
Bastet
Diamond II
Level 159
God Stats
1W - 2L
1,716 SR
Queue Stats
75W - 50L
2,309 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
Holmessssssss
Kumbhakarna
Diamond V
Level 146
God Stats
12W - 9L
1,711 SR
Queue Stats
261W - 246L
2,113 MMR
Party 1
Eset
Eset
Diamond IV
Whakhays
Eset
Diamond IV
Level 89
God Stats
10W - 8L
1,600 SR
Queue Stats
428W - 426L
2,272 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,605 SR
1,939 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 173
1,603 SR
1,941 MMR
Aphrodite
Aphrodite
Diamond I
 
Aphrodite
Diamond I
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
Adumb1
Sun Wukong
Diamond V
Level 157
God Stats
3W - 1L
1,695 SR
Queue Stats
51W - 38L
2,079 MMR
Solo
Geb
Geb
Platinum III
DollaDBill
Geb
Platinum III
Level 190
God Stats
8W - 5L
1,601 SR
Queue Stats
185W - 172L
2,014 MMR
Solo
Rama
Rama
Diamond V
JosNov
Rama
Diamond V
Level 172
God Stats
2W - 3L
1,464 SR
Queue Stats
116W - 99L
1,892 MMR
Solo
Mercury
Mercury
Diamond I
SmellyAnelly
Mercury
Diamond I
Level 157
God Stats
39W - 17L
1,754 SR
Queue Stats
129W - 94L
2,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 8 / 0
6,468
498
6,414
14,558
6,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
 
Anhur
11
0 / 4 / 0
6,090
468
4,255
8,836
2,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bastet
FakeLogan
Bastet
12
1 / 4 / 1
6,680
514
6,012
15,204
9,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kumbhakarna
Holmessssssss
Kumbhakarna
11
1 / 3 / 4
6,893
530
3,121
10,404
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Eset
10
1 / 8 / 1
6,262
482
6,161
9,335
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
LokiNe ZhaMaman BrigitteSerqet

VS

Bans
TerraLancelotThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
11 / 1 / 4
9,562
736
12,923
9,413
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
Adumb1
Sun Wukong
14
2 / 2 / 5
8,847
681
8,719
12,438
10,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 1 / 8
7,228
556
3,748
9,988
3,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Rama
JosNov
Rama
14
4 / 2 / 5
8,206
631
7,586
8,424
2,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
SmellyAnelly
Mercury
15
10 / 0 / 8
9,055
697
9,314
7,157
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
5
Kills
27
27
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
8
0
0.25
L
Anhur
 
Anhur
0
4
0
0
W
Aphrodite
 
Aphrodite
11
1
4
13
W
Sun Wukong
Adumb1
Sun Wukong
2
2
5
2.25
W
0
1
8
4
L
Bastet
FakeLogan
Bastet
1
4
1
0.38
L
Kumbhakarna
Holmessssssss
Kumbhakarna
1
3
4
1
W
Rama
JosNov
Rama
4
2
5
3.25
W
Mercury
SmellyAnelly
Mercury
10
0
8
14
L
Eset
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,963
Damage
42,290
58,337
Taken
47,420
30,476
Mitigated
22,283
12,420
Healing
19,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,414
1,611
0
2,597
14,558
6,319
0
3,435
10,922
0
51,634
L
Anhur
 
Anhur
4,255
2,486
0
2,110
8,836
2,901
0
1,278
7,558
0
44,666
W
Aphrodite
 
Aphrodite
12,923
630
1,075
6,260
9,413
3,504
0
3,605
5,382
55,013
0
W
Sun Wukong
Adumb1
Sun Wukong
8,719
2,090
0
2,117
12,438
10,054
398
713
11,663
0
66,771
W
3,748
525
1,891
3,096
9,988
3,630
0
2,520
7,387
20,335
1,956
L
Bastet
FakeLogan
Bastet
6,012
1,258
0
4,882
15,204
9,630
0
728
14,432
0
43,733
L
Kumbhakarna
Holmessssssss
Kumbhakarna
3,121
136
0
1,933
10,404
8,641
0
3,728
6,564
16,541
2,512
W
Rama
JosNov
Rama
7,586
6,376
0
2,748
8,424
2,418
419
927
7,497
0
57,379
W
Mercury
SmellyAnelly
Mercury
9,314
5,065
0
2,364
7,157
2,677
0
567
6,472
0
75,815
L
Eset
6,161
972
219
679
9,335
2,985
0
6,398
2,476
31,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,393
Gold Earned
42,898
345
Minions Killed
486
0
Camps Cleared
0
1,331,809
Distance Traveled
1,416,778
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,468
498
84
6
0
301,840
0
L
Anhur
6,090
468
86
7
0
234,966
2
W
Aphrodite
9,562
736
126
10
0
286,245
0
W
Sun Wukong
8,847
681
126
10
0
243,406
2
W
Geb
7,228
556
21
2
0
257,596
6
L
Bastet
6,680
514
81
6
0
286,560
0
L
Kumbhakarna
6,893
530
25
2
0
284,370
6
W
Rama
8,206
631
107
8
0
244,189
2
W
Mercury
9,055
697
106
8
0
385,342
1
L
Eset
6,262
482
69
5
0
224,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role