Player Matchup

Poseidon
Poseidon
AusmerLestin
Poseidon
Level 68
God Stats
1W - 1L
1,911 SR
Queue Stats
229W - 236L
1,483 Elo+
Solo
Yemoja
Yemoja
Despierta2418
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 176L
1,503 Elo+
Solo
Skadi
Skadi
HashEra8896
Skadi
Level 148
God Stats
9W - 4L
1,738 SR
Queue Stats
285W - 276L
1,470 Elo+
Solo
Mercury
Mercury
KevinGuaitero
Mercury
Level 81
God Stats
91W - 80L
1,550 SR
Queue Stats
114W - 110L
1,516 Elo+
Solo
King Arthur
King Arthur
fleqkzyy
King Arthur
Level 114
God Stats
13W - 23L
1,391 SR
Queue Stats
141W - 152L
1,502 Elo+
Solo
Team Averages
Level 96
1,618 SR
1,495 Elo+

VS

Team Averages
Level 107
1,412 SR
1,455 Elo+
Artemis
Artemis
GAMMY_zw
Artemis
Level 83
God Stats
8W - 9L
1,470 SR
Queue Stats
450W - 439L
1,474 Elo+
Solo
Lancelot
Lancelot
SirGwan
Lancelot
Level 126
God Stats
1W - 1L
1,289 SR
Queue Stats
58W - 61L
1,452 Elo+
Solo
Cthulhu
Cthulhu
THE m1ckey6801
Cthulhu
Level 79
God Stats
23W - 17L
1,578 SR
Queue Stats
390W - 364L
1,460 Elo+
Solo
Bellona
Bellona
TheIntenseBro
Bellona
Level 127
God Stats
3W - 4L
1,425 SR
Queue Stats
430W - 382L
1,475 Elo+
Solo
Nu Wa
Nu Wa
Wampirito
Nu Wa
Level 120
God Stats
4W - 7L
1,298 SR
Queue Stats
92W - 81L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AusmerLestin
Poseidon
10
0 / 6 / 2
6,875
430
3,992
7,193
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 0
7,751
484
4,163
14,030
10,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
0 / 8 / 0
7,205
450
1,005
11,451
2,737
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
13
0 / 7 / 2
7,138
446
5,275
13,136
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
fleqkzyy
King Arthur
12
1 / 5 / 0
7,497
469
10,544
14,572
11,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GAMMY_zw
Artemis
17
7 / 1 / 5
10,700
669
7,342
4,532
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
SirGwan
Lancelot
16
10 / 0 / 4
10,012
626
9,053
8,210
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
5 / 1 / 10
9,515
595
10,123
11,347
7,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
17
5 / 1 / 3
10,663
666
6,796
14,098
16,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Wampirito
Nu Wa
16
2 / 1 / 10
9,451
591
8,857
7,120
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
4
Kills
29
29
Deaths
4
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AusmerLestin
Poseidon
0
6
2
0.17
L
3
3
0
1
W
Artemis
GAMMY_zw
Artemis
7
1
5
9.5
L
0
8
0
0
L
Mercury
0
7
2
0.14
W
Lancelot
SirGwan
Lancelot
10
0
4
12
W
5
1
10
10
W
Bellona
5
1
3
6.5
W
Nu Wa
Wampirito
Nu Wa
2
1
10
7
L
King Arthur
fleqkzyy
King Arthur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,979
Damage
42,171
60,382
Taken
45,307
31,686
Mitigated
32,602
10,391
Healing
13,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AusmerLestin
Poseidon
3,992
613
0
516
7,193
1,850
0
3,422
3,645
38,919
1,211
L
4,163
853
632
1,846
14,030
10,717
0
7,333
6,091
25,399
1,166
W
Artemis
GAMMY_zw
Artemis
7,342
2,711
0
2,102
4,532
1,721
2,630
583
3,949
0
75,641
L
1,005
360
0
1,165
11,451
2,737
0
2,404
8,853
0
48,687
L
Mercury
5,275
1,868
0
2,243
13,136
4,491
0
3,476
9,462
0
60,141
W
Lancelot
SirGwan
Lancelot
9,053
2,930
0
3,651
8,210
4,296
2,267
515
7,587
0
69,546
W
10,123
705
304
1,380
11,347
7,890
261
2,880
8,467
62,606
0
W
Bellona
6,796
2,079
0
3,469
14,098
16,218
0
994
12,095
0
74,120
W
Nu Wa
Wampirito
Nu Wa
8,857
2,248
0
2,372
7,120
2,477
2,923
2,706
4,414
51,001
871
L
King Arthur
fleqkzyy
King Arthur
10,544
1,121
0
3,989
14,572
11,891
0
1,178
13,351
0
50,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
50,341
401
Minions Killed
548
0
Camps Cleared
0
1,425,389
Distance Traveled
1,641,064
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,875
430
72
5
0
262,538
2
L
Yemoja
7,751
484
42
3
0
298,543
2
W
Artemis
10,700
669
116
7
0
295,090
1
L
Skadi
7,205
450
91
6
0
258,015
0
L
Mercury
7,138
446
107
7
0
339,968
0
W
Lancelot
10,012
626
99
6
0
419,772
5
W
Cthulhu
9,515
595
103
6
0
357,890
0
W
Bellona
10,663
666
140
9
0
300,925
4
W
Nu Wa
9,451
591
90
6
0
267,387
6
L
King Arthur
7,497
469
89
6
0
266,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role