Player Matchup

Aphrodite
Aphrodite
C0DFATHER21
Aphrodite
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,471 Elo+
Solo
Charybdis
Charybdis
Divinity TaZe
Charybdis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 76L
1,394 Elo+
Party 2
Pele
Pele
WackySquids
Pele
Level 104
God Stats
5W - 10L
1,256 SR
Queue Stats
114W - 131L
1,468 Elo+
Party 2
Xbalanque
Xbalanque
nW Slabz
Xbalanque
Level 157
God Stats
2W - 1L
1,519 SR
Queue Stats
185W - 108L
1,635 Elo+
Party 1
Surtr
Surtr
nWSanji
Surtr
Level 128
God Stats
1W - 0L
1,741 SR
Queue Stats
145W - 77L
1,641 Elo+
Party 1
Team Averages
Level 125
1,503 SR
1,522 Elo+

VS

Team Averages
Level 90
1,622 SR
1,483 Elo+
King Arthur
King Arthur
DeuramGT8278
King Arthur
Level 125
God Stats
2W - 2L
1,536 SR
Queue Stats
147W - 135L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
KxSor_GN
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,499 Elo+
Solo
Shiva
Shiva
PoloBoiE225337
Shiva
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 67L
1,400 Elo+
Solo
Hel
Hel
Windexatron
Hel
Level 148
God Stats
1W - 1L
1,739 SR
Queue Stats
235W - 237L
1,539 Elo+
Solo
Persephone
Persephone
YT_Marc11
Persephone
Level 125
God Stats
8W - 3L
1,837 SR
Queue Stats
90W - 100L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
C0DFATHER21
Aphrodite
16
7 / 4 / 12
9,730
1,081
10,079
11,933
7,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Divinity TaZe
Charybdis
14
3 / 2 / 18
8,420
936
9,574
8,994
3,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 4 / 12
8,838
982
7,596
9,165
3,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
nW Slabz
Xbalanque
15
6 / 4 / 11
8,839
982
14,591
9,823
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Surtr
nWSanji
Surtr
15
2 / 3 / 20
9,198
1,022
7,620
20,596
21,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeuramGT8278
King Arthur
14
5 / 6 / 4
8,034
893
13,290
16,518
20,544
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
KxSor_GN
Sun Wukong
7
1 / 2 / 2
6,033
670
1,572
3,223
2,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 5 / 7
8,546
950
9,831
14,341
15,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
1 / 5 / 8
7,580
842
8,427
10,970
5,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Persephone
YT_Marc11
Persephone
11
2 / 5 / 4
6,709
745
7,586
8,270
3,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
38
23
Kills
13
17
Deaths
23
73
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
C0DFATHER21
Aphrodite
7
4
12
3.25
L
King Arthur
DeuramGT8278
King Arthur
5
6
4
1.17
W
Charybdis
Divinity TaZe
Charybdis
3
2
18
6
L
Sun Wukong
KxSor_GN
Sun Wukong
1
2
2
1
L
4
5
7
1.5
W
5
4
12
2.75
L
1
5
8
1
L
Persephone
YT_Marc11
Persephone
2
5
4
0.8
W
Xbalanque
nW Slabz
Xbalanque
6
4
11
2.88
W
Surtr
nWSanji
Surtr
2
3
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,460
Damage
40,706
60,511
Taken
53,322
41,126
Mitigated
47,434
26,134
Healing
14,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
C0DFATHER21
Aphrodite
10,079
435
7,924
4,549
11,933
7,651
1,394
3,750
8,013
21,613
0
L
King Arthur
DeuramGT8278
King Arthur
13,290
545
953
992
16,518
20,544
0
4,304
12,214
3,370
26,068
W
Charybdis
Divinity TaZe
Charybdis
9,574
3,142
289
1,631
8,994
3,570
1,963
3,246
5,635
0
18,910
L
Sun Wukong
KxSor_GN
Sun Wukong
1,572
102
0
194
3,223
2,623
0
364
2,859
0
1,718
L
9,831
1,047
881
1,537
14,341
15,776
0
2,910
11,431
528
17,527
W
7,596
1,306
320
1,295
9,165
3,859
1,080
2,913
6,194
0
23,285
L
8,427
531
4,481
3,789
10,970
5,476
0
1,903
9,067
15,959
0
L
Persephone
YT_Marc11
Persephone
7,586
453
0
1,888
8,270
3,015
0
846
7,384
11,145
0
W
Xbalanque
nW Slabz
Xbalanque
14,591
4,522
1,038
1,696
9,823
4,389
2,935
2,373
7,398
0
28,564
W
Surtr
nWSanji
Surtr
7,620
1,551
2,859
4,533
20,596
21,657
453
6,376
14,100
474
13,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,025
Gold Earned
36,902
107
Minions Killed
82
0
Camps Cleared
0
838,776
Distance Traveled
622,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,730
1,081
33
4
0
167,602
0
L
King Arthur
8,034
893
32
4
0
155,162
0
W
Charybdis
8,420
936
13
1
0
154,075
0
L
Sun Wukong
6,033
670
0
0
0
34,488
0
L
Shiva
8,546
950
18
2
0
167,102
0
W
Pele
8,838
982
31
3
0
182,180
0
L
Hel
7,580
842
24
3
0
153,708
0
L
Persephone
6,709
745
8
1
0
111,915
0
W
Xbalanque
8,839
982
19
2
0
151,262
0
W
Surtr
9,198
1,022
11
1
0
183,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role