Player Matchup

Cthulhu
Cthulhu
DirtyDerrick93
Cthulhu
Level 129
God Stats
160W - 117L
1,601 SR
Queue Stats
403W - 374L
1,478 Elo+
Solo
Baba Yaga
Baba Yaga
ForniteRizzGod13
Baba Yaga
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 115L
1,720 Elo+
Party 2
Hun Batz
Hun Batz
JacobRobloxGamer
Hun Batz
Level 189
God Stats
1W - 0L
1,862 SR
Queue Stats
163W - 124L
1,706 Elo+
Party 2
Tyr
Tyr
Seaplusss
Tyr
Level 215
God Stats
3W - 2L
1,506 SR
Queue Stats
152W - 107L
1,711 Elo+
Party 2
Neith
Neith
ZachFNAFgaming
Neith
Level 124
God Stats
14W - 3L
1,734 SR
Queue Stats
62W - 62L
1,607 Elo+
Party 2
Team Averages
Level 166
1,641 SR
1,644 Elo+

VS

Team Averages
Level 112
1,617 SR
1,552 Elo+
Medusa
Medusa
BizB0p
Medusa
Level 64
God Stats
24W - 21L
1,639 SR
Queue Stats
308W - 288L
1,646 Elo+
Solo
Mercury
Mercury
HungryPumpkn
Mercury
Level 122
God Stats
12W - 9L
1,636 SR
Queue Stats
591W - 483L
1,547 Elo+
Party 1
Kuzenbo
Kuzenbo
Mmrrggll
Kuzenbo
Level 120
God Stats
39W - 24L
1,691 SR
Queue Stats
679W - 586L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
Thrøngler
Nu Wa
Level 133
God Stats
7W - 13L
1,505 SR
Queue Stats
500W - 474L
1,556 Elo+
Solo
Poseidon
Poseidon
miushirahama
Poseidon
Level 123
God Stats
108W - 88L
1,613 SR
Queue Stats
213W - 193L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 2
10,418
651
10,269
12,540
7,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
15
3 / 1 / 6
9,103
569
8,693
8,572
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 4 / 3
9,067
567
6,678
14,750
5,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 0 / 7
8,106
507
9,173
16,701
13,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 1 / 1
9,012
563
4,450
6,593
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BizB0p
Medusa
16
2 / 3 / 1
8,885
555
8,663
8,410
3,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
HungryPumpkn
Mercury
15
2 / 3 / 2
8,324
520
6,007
13,468
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Mmrrggll
Kuzenbo
13
2 / 0 / 1
8,037
502
8,641
14,110
16,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
12
0 / 5 / 0
7,135
446
5,762
8,424
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
miushirahama
Poseidon
14
1 / 5 / 1
8,469
529
7,632
11,946
5,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
16
Kills
7
7
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
BizB0p
Medusa
2
3
1
0.83
W
6
1
2
7
W
Baba Yaga
3
1
6
6
L
Mercury
HungryPumpkn
Mercury
2
3
2
1
W
4
4
3
1.38
L
Kuzenbo
Mmrrggll
Kuzenbo
2
0
1
2.5
W
1
0
7
4.5
L
Nu Wa
0
5
0
0
W
2
1
1
2.5
L
Poseidon
miushirahama
Poseidon
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,263
Damage
36,705
59,156
Taken
56,358
33,009
Mitigated
33,203
15,804
Healing
13,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BizB0p
Medusa
8,663
3,050
0
543
8,410
3,327
436
916
7,319
0
74,828
W
10,269
260
349
3,438
12,540
7,265
0
6,315
6,119
67,297
1,617
W
Baba Yaga
8,693
209
0
2,099
8,572
3,784
205
4,337
3,994
69,691
0
L
Mercury
HungryPumpkn
Mercury
6,007
2,396
0
2,270
13,468
5,454
0
2,438
10,932
0
71,364
W
6,678
1,270
0
5,331
14,750
5,578
0
3,552
11,047
0
77,884
L
Kuzenbo
Mmrrggll
Kuzenbo
8,641
2,594
0
4,074
14,110
16,399
11
4,249
9,208
40,645
571
W
9,173
474
0
3,016
16,701
13,937
13
5,945
10,509
0
23,478
L
Nu Wa
5,762
304
0
1,916
8,424
2,788
0
3,036
5,200
46,116
2,044
W
4,450
972
0
1,571
6,593
2,445
0
851
5,656
0
76,843
L
Poseidon
miushirahama
Poseidon
7,632
1,225
0
4,831
11,946
5,235
616
6,466
4,691
65,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,706
Gold Earned
40,850
559
Minions Killed
496
0
Camps Cleared
0
1,748,472
Distance Traveled
1,642,371
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,885
555
126
8
0
339,169
1
W
Cthulhu
10,418
651
133
8
0
344,223
2
W
Baba Yaga
9,103
569
111
7
0
325,301
0
L
Mercury
8,324
520
108
7
0
412,954
5
W
Hun Batz
9,067
567
126
8
0
372,793
2
L
Kuzenbo
8,037
502
52
3
0
348,771
0
W
Tyr
8,106
507
44
3
0
404,519
4
L
Nu Wa
7,135
446
91
6
0
236,395
4
W
Neith
9,012
563
145
9
0
301,636
0
L
Poseidon
8,469
529
119
7
0
305,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role