Player Matchup

Gilgamesh
Gilgamesh
rCryzy
Gilgamesh
Level 76
God Stats
4W - 4L
1,478 SR
Queue Stats
165W - 153L
1,489 Elo+
Party 1
Maui
Maui
zBachiira
Maui
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 57L
1,452 Elo+
Party 1
Loki
Loki
zZarakiAVA
Loki
Level 29
God Stats
5W - 6L
1,161 SR
Queue Stats
56W - 58L
1,411 Elo+
Party 1
Team Averages
Level 88
1,380 SR
1,451 Elo+

VS

Team Averages
Level 87
1,556 SR
1,394 Elo+
Agni
Agni
GIZO_BI_LIZO
Agni
Level 62
God Stats
2W - 3L
1,633 SR
Queue Stats
114W - 126L
1,381 Elo+
Solo
Ra
Ra
Scarfac_Ghost_EX
Ra
Level 102
God Stats
7W - 5L
1,690 SR
Queue Stats
256W - 289L
1,429 Elo+
Solo
Hera
Hera
zeljoisladja
Hera
Level 96
God Stats
2W - 4L
1,346 SR
Queue Stats
157W - 168L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
rCryzy
Gilgamesh
13
3 / 2 / 4
8,575
858
7,096
10,133
6,446
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
15
2 / 1 / 5
8,709
871
7,404
8,236
5,390
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 1 / 2
8,277
828
4,610
6,132
1,828
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,829
783
7,193
8,337
2,624
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 2 / 2
8,596
860
5,274
8,569
5,812
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
1 / 1 / 3
7,486
749
4,923
5,089
1,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
8
Kills
4
4
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
2
2
2
1.5
W
Gilgamesh
rCryzy
Gilgamesh
3
2
4
2.5
W
Maui
2
1
5
4.5
W
3
1
2
4
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,110
Damage
17,390
24,501
Taken
21,995
13,664
Mitigated
10,036
2,599
Healing
6,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,193
843
0
1,079
8,337
2,624
0
2,081
6,256
18,603
745
L
5,274
205
842
2,973
8,569
5,812
0
4,113
4,456
26,722
533
W
Gilgamesh
rCryzy
Gilgamesh
7,096
2,058
0
1,079
10,133
6,446
0
6,348
3,754
0
35,919
W
Maui
7,404
1,418
0
653
8,236
5,390
0
5,778
2,364
26,037
2,156
W
4,610
583
102
765
6,132
1,828
0
4,458
1,654
0
22,487
L
4,923
1,191
0
1,309
5,089
1,600
0
848
4,241
19,950
198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,561
Gold Earned
23,911
133
Minions Killed
109
0
Camps Cleared
0
627,453
Distance Traveled
545,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,829
783
30
3
0
170,528
0
L
Ra
8,596
860
44
4
0
187,143
0
W
Gilgamesh
8,575
858
50
5
0
225,202
0
W
Maui
8,709
871
51
5
0
202,741
0
W
Loki
8,277
828
32
3
0
199,510
0
L
Hera
7,486
749
35
4
0
187,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role