Player Matchup

Loki
Loki
EKermitE
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,569 Elo+
Solo
Cthulhu
Cthulhu
MCXslayer33
Cthulhu
Level 86
God Stats
6W - 2L
1,683 SR
Queue Stats
105W - 96L
1,493 Elo+
Solo
Kukulkan
Kukulkan
Seppuku2082
Kukulkan
Level 62
God Stats
129W - 127L
1,481 SR
Queue Stats
290W - 333L
1,379 Elo+
Solo
Danzaburou
Danzaburou
Spearmyntz
Danzaburou
Level 102
God Stats
61W - 34L
1,605 SR
Queue Stats
206W - 169L
1,502 Elo+
Party 1
Kuzenbo
Kuzenbo
sneakybaIIs
Kuzenbo
Level 59
God Stats
6W - 2L
1,316 SR
Queue Stats
144W - 118L
1,459 Elo+
Party 1
Team Averages
Level 79
1,517 SR
1,480 Elo+

VS

Team Averages
Level 115
1,424 SR
1,475 Elo+
Loki
Loki
A-Mega-Sniper_
Loki
Level 118
God Stats
0W - 4L
991 SR
Queue Stats
44W - 60L
1,460 Elo+
Solo
Charybdis
Charybdis
Gaped Sushi
Charybdis
Level 129
God Stats
0W - 4L
1,414 SR
Queue Stats
43W - 42L
1,511 Elo+
Party 2
Chaac
Chaac
THE m1ckey6801
Chaac
Level 79
God Stats
21W - 26L
1,488 SR
Queue Stats
452W - 434L
1,471 Elo+
Solo
Ah Puch
Ah Puch
YAGxSIxSALOCIN
Ah Puch
Level 125
God Stats
15W - 6L
1,726 SR
Queue Stats
109W - 87L
1,439 Elo+
Solo
Terra
Terra
littleserra128
Terra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
2 / 2 / 4
7,882
493
6,160
13,108
4,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
MCXslayer33
Cthulhu
16
4 / 0 / 1
9,859
616
12,576
12,325
12,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Seppuku2082
Kukulkan
16
0 / 0 / 0
9,115
570
842
3,234
1,005
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Spearmyntz
Danzaburou
16
5 / 2 / 1
9,721
608
9,521
8,251
3,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
sneakybaIIs
Kuzenbo
12
1 / 1 / 6
7,823
489
7,544
14,011
14,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,029
502
7,264
13,086
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
Gaped Sushi
Charybdis
14
1 / 3 / 1
8,293
518
6,996
10,210
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 0
8,837
552
9,856
17,155
15,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 1 / 1
9,204
575
3,035
4,653
1,662
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 3 / 1
7,515
470
5,016
15,836
10,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
5
5
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Loki
2
2
4
2
L
Charybdis
Gaped Sushi
Charybdis
1
3
1
0.5
W
Cthulhu
MCXslayer33
Cthulhu
4
0
1
4.5
W
Kukulkan
Seppuku2082
Kukulkan
0
0
0
0
W
Danzaburou
Spearmyntz
Danzaburou
5
2
1
2.75
L
0
2
0
0
L
0
1
1
0.5
L
1
3
1
0.5
W
Kuzenbo
sneakybaIIs
Kuzenbo
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,643
Damage
32,167
50,929
Taken
60,940
35,757
Mitigated
34,695
20,159
Healing
22,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,264
2,457
0
5,808
13,086
4,240
0
2,935
10,105
0
63,473
W
Loki
6,160
1,623
0
7,083
13,108
4,727
0
2,342
10,766
0
56,236
L
Charybdis
Gaped Sushi
Charybdis
6,996
3,786
0
3,373
10,210
3,280
231
1,909
8,301
0
69,638
W
Cthulhu
MCXslayer33
Cthulhu
12,576
1,207
0
2,502
12,325
12,695
8
28
12,297
63,247
916
W
Kukulkan
Seppuku2082
Kukulkan
842
0
0
1,940
3,234
1,005
0
1,488
1,746
78,062
866
W
Danzaburou
Spearmyntz
Danzaburou
9,521
3,875
0
4,710
8,251
3,033
633
1,297
6,954
0
85,881
L
9,856
1,648
0
4,265
17,155
15,086
0
10,505
5,377
0
69,234
L
3,035
0
0
1,995
4,653
1,662
294
842
3,811
83,308
754
L
5,016
852
2,145
4,869
15,836
10,427
0
2,859
12,896
31,961
1,440
W
Kuzenbo
sneakybaIIs
Kuzenbo
7,544
2,903
0
3,924
14,011
14,297
78
3,124
10,887
25,501
894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,400
Gold Earned
41,878
565
Minions Killed
539
0
Camps Cleared
0
1,604,056
Distance Traveled
1,640,257
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,029
502
103
6
0
382,670
0
W
Loki
7,882
493
93
6
0
365,660
4
L
Charybdis
8,293
518
122
8
0
274,984
2
W
Cthulhu
9,859
616
145
9
0
330,400
0
W
Kukulkan
9,115
570
168
11
0
239,401
10
W
Danzaburou
9,721
608
139
9
0
319,029
0
L
Chaac
8,837
552
128
8
0
312,513
0
L
Ah Puch
9,204
575
138
9
0
326,599
8
L
Terra
7,515
470
48
3
0
343,491
0
W
Kuzenbo
7,823
489
20
1
0
349,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role