Player Matchup

Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond V
GalaxyNina
Tyr
Diamond V
Level 146
God Stats
66W - 93L
1,512 SR
Queue Stats
948W - 960L
2,009 MMR
Solo
He Bo
He Bo
Platinum I
LonelyCapricorn
He Bo
Platinum I
Level 228
God Stats
25W - 13L
1,629 SR
Queue Stats
119W - 112L
1,880 MMR
Solo
Odin
Odin
Platinum IV
Saziteylyliv
Odin
Platinum IV
Level 36
God Stats
3W - 3L
1,600 SR
Queue Stats
26W - 18L
1,908 MMR
Solo
Janus
Janus
Platinum IV
marcoss-lu
Janus
Platinum IV
Level 156
God Stats
7W - 10L
1,532 SR
Queue Stats
242W - 234L
1,857 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,555 SR
1,831 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,508 SR
1,763 MMR
Sylvanus
Sylvanus
Diamond II
 
Sylvanus
Diamond II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum III
IbrahimRasulov
Neith
Platinum III
Level 186
God Stats
15W - 18L
1,516 SR
Queue Stats
257W - 280L
1,877 MMR
Solo
Hera
Hera
Platinum IV
Roidrayge
Hera
Platinum IV
Level 107
God Stats
10W - 7L
1,577 SR
Queue Stats
226W - 223L
1,769 MMR
Solo
Nike
Nike
Gold I
SUCCLORDSATAN
Nike
Gold I
Level 64
God Stats
1W - 1L
1,343 SR
Queue Stats
27W - 16L
1,866 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum IV
işsiz
Ao Kuang
Platinum IV
Level 215
God Stats
44W - 41L
1,602 SR
Queue Stats
238W - 237L
1,803 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 1 / 0
3,627
605
2,909
3,473
782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
2 / 4 / 1
4,004
667
3,956
6,431
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,575
596
1,326
3,112
751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,514
586
467
3,834
1,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
5
0 / 3 / 0
3,219
537
359
2,759
624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SobekSkadiChang'e

VS

Bans
TsukuyomiAnubisMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 0 / 2
4,337
723
2,058
4,481
2,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 2
3,958
660
2,868
2,242
581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
7
2 / 0 / 2
4,544
757
3,407
1,566
357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
3 / 3 / 2
4,674
779
2,944
6,580
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ao Kuang
işsiz
Ao Kuang
8
2 / 0 / 1
4,350
725
1,701
2,824
843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
9
9
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
0
1
W
Sylvanus
 
Sylvanus
1
0
2
2
L
2
4
1
0.63
W
1
1
2
2
L
0
0
0
0
W
Hera
2
0
2
3
W
3
3
2
1.33
L
0
1
0
0
W
Ao Kuang
işsiz
Ao Kuang
2
0
1
2.5
L
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,017
Damage
12,978
19,609
Taken
17,693
6,323
Mitigated
6,110
5,551
Healing
4,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,909
1,102
0
689
3,473
782
0
876
2,597
0
17,169
W
Sylvanus
 
Sylvanus
2,058
432
540
2,232
4,481
2,625
0
175
4,306
10,968
2,643
L
3,956
1,544
0
1,245
6,431
2,295
0
533
5,898
0
16,624
W
2,868
1,370
0
625
2,242
581
0
0
2,242
0
19,522
L
1,326
39
0
2,005
3,112
751
0
1,467
1,645
18,764
0
W
Hera
3,407
801
0
250
1,566
357
0
527
1,039
27,319
698
W
2,944
756
0
475
6,580
1,704
0
0
6,580
32
22,815
L
467
63
0
1,362
3,834
1,871
0
1,684
2,150
0
11,609
W
Ao Kuang
işsiz
Ao Kuang
1,701
446
0
486
2,824
843
0
941
1,841
18,839
0
L
Janus
359
0
0
250
2,759
624
0
2,547
212
9,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,939
Gold Earned
21,863
147
Minions Killed
188
0
Camps Cleared
0
589,229
Distance Traveled
714,812
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,627
605
36
6
0
132,321
0
W
Sylvanus
4,337
723
14
2
0
152,193
2
L
Tyr
4,004
667
24
4
0
131,132
1
W
Neith
3,958
660
45
8
0
122,024
0
L
He Bo
3,575
596
44
7
0
117,902
0
W
Hera
4,544
757
49
8
0
144,745
0
W
Nike
4,674
779
46
8
0
128,194
0
L
Odin
3,514
586
21
4
0
121,219
0
W
Ao Kuang
4,350
725
34
6
0
167,656
0
L
Janus
3,219
537
22
4
0
86,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role