Player Matchup

Fenrir
Fenrir
Gold III
Danterojo33
Fenrir
Gold III
Level 193
God Stats
3W - 2L
1,605 SR
Queue Stats
274W - 283L
1,514 MMR
Party 2
Skadi
Skadi
Gold V
Kahuna VI
Skadi
Gold V
Level 143
God Stats
50W - 34L
1,638 SR
Queue Stats
170W - 181L
1,485 MMR
Solo
Discordia
Discordia
Bronze III
RudeGirL-Chile
Discordia
Bronze III
Level 148
God Stats
1W - 1L
1,696 SR
Queue Stats
2W - 3L
1,585 MMR
Party 1
Ganesha
Ganesha
Bronze III
rodrigo_cl93
Ganesha
Bronze III
Level 156
God Stats
1W - 1L
1,696 SR
Queue Stats
2W - 1L
1,585 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
z ELAINE z
Cu Chulainn
Gold III
Level 148
God Stats
14W - 15L
1,533 SR
Queue Stats
123W - 134L
1,512 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 158
1,634 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,578 SR
1,529 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold III
Miausito
Surtr
Gold III
Level 153
God Stats
2W - 0L
1,527 SR
Queue Stats
22W - 23L
1,480 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Retraccing
Kuzenbo
Gold V
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 69L
1,500 MMR
Party 3
Vulcan
Vulcan
Gold III
SnagAndGo
Vulcan
Gold III
Level 158
God Stats
8W - 5L
1,581 SR
Queue Stats
72W - 70L
1,593 MMR
Party 3
Bakasura
Bakasura
Gold II
veyseI
Bakasura
Gold II
Level 43
God Stats
3W - 4L
1,784 SR
Queue Stats
42W - 31L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 8 / 1
9,663
460
10,528
21,422
7,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
Kahuna VI
Skadi
17
2 / 7 / 1
9,889
471
9,159
14,886
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
RudeGirL-Chile
Discordia
13
0 / 6 / 3
8,103
386
5,038
9,997
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
rodrigo_cl93
Ganesha
14
0 / 2 / 5
8,984
428
3,753
16,376
13,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
z ELAINE z
Cu Chulainn
18
3 / 4 / 0
10,884
518
10,587
22,151
16,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
ThorAgniMaman BrigitteAres

VS

Bans
King ArthurOdinMercuryMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
6 / 1 / 3
13,115
625
13,052
12,880
5,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Surtr
Miausito
Surtr
19
3 / 3 / 3
12,866
613
11,060
13,901
9,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
Retraccing
Kuzenbo
18
5 / 0 / 8
12,548
598
11,184
16,410
21,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
SnagAndGo
Vulcan
17
2 / 4 / 4
11,431
544
11,482
8,781
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
veyseI
Bakasura
20
11 / 1 / 2
14,328
682
20,109
21,893
12,892
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
9
Kills
27
27
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
3
7.5
L
Fenrir
4
8
1
0.56
L
Skadi
Kahuna VI
Skadi
2
7
1
0.36
W
Surtr
Miausito
Surtr
3
3
3
1.5
W
Kuzenbo
Retraccing
Kuzenbo
5
0
8
9
L
Discordia
RudeGirL-Chile
Discordia
0
6
3
0.25
W
Vulcan
SnagAndGo
Vulcan
2
4
4
1
L
Ganesha
rodrigo_cl93
Ganesha
0
2
5
1.25
W
Bakasura
veyseI
Bakasura
11
1
2
12
L
Cu Chulainn
z ELAINE z
Cu Chulainn
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,065
Damage
66,887
84,832
Taken
73,865
44,161
Mitigated
52,895
17,664
Healing
34,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,052
8,698
0
7,154
12,880
5,247
4,730
908
11,972
0
118,123
L
Fenrir
10,528
2,179
0
5,419
21,422
7,583
0
5,983
13,925
0
68,556
L
Skadi
Kahuna VI
Skadi
9,159
2,339
0
670
14,886
4,096
0
3,861
10,240
0
84,300
W
Surtr
Miausito
Surtr
11,060
4,200
0
6,829
13,901
9,339
128
1,361
12,540
3,515
75,711
W
Kuzenbo
Retraccing
Kuzenbo
11,184
3,962
0
3,879
16,410
21,835
691
4,452
11,958
45,223
4,083
L
Discordia
RudeGirL-Chile
Discordia
5,038
138
0
1,055
9,997
2,419
0
3,793
5,281
52,065
0
W
Vulcan
SnagAndGo
Vulcan
11,482
317
0
2,087
8,781
3,582
1,039
2,279
6,502
91,899
0
L
Ganesha
rodrigo_cl93
Ganesha
3,753
506
0
3,537
16,376
13,777
0
6,842
8,292
37,996
0
W
Bakasura
veyseI
Bakasura
20,109
12,408
0
14,178
21,893
12,892
1,515
2,951
18,942
0
131,162
L
Cu Chulainn
z ELAINE z
Cu Chulainn
10,587
1,222
0
6,983
22,151
16,286
0
1,985
18,252
1,713
103,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,523
Gold Earned
64,288
600
Minions Killed
741
0
Camps Cleared
0
1,995,196
Distance Traveled
2,224,779
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,115
625
193
9
0
422,429
3
L
Fenrir
9,663
460
112
5
0
419,524
2
L
Skadi
9,889
471
155
7
0
379,890
0
W
Surtr
12,866
613
146
7
0
476,340
6
W
Kuzenbo
12,548
598
55
3
0
425,847
7
L
Discordia
8,103
386
114
5
0
371,440
5
W
Vulcan
11,431
544
124
6
0
406,286
8
L
Ganesha
8,984
428
28
1
0
425,111
5
W
Bakasura
14,328
682
223
11
0
493,877
0
L
Cu Chulainn
10,884
518
191
9
0
399,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role