Player Matchup

Cerberus
Cerberus
MouetteFlottante
Cerberus
Level 65
God Stats
7W - 5L
1,712 SR
Queue Stats
123W - 116L
1,502 Elo+
Party 1
Ra
Ra
QcGodWar
Ra
Level 41
God Stats
9W - 7L
1,522 SR
Queue Stats
175W - 165L
1,479 Elo+
Party 1
Medusa
Medusa
alexdemon456
Medusa
Level 81
God Stats
13W - 10L
1,530 SR
Queue Stats
115W - 115L
1,480 Elo+
Party 1
Team Averages
Level 62
1,588 SR
1,487 Elo+

VS

Team Averages
Level 88
1,634 SR
1,636 Elo+
Zhong Kui
Zhong Kui
Domboy1590
Zhong Kui
Level 88
God Stats
0W - 3L
1,389 SR
Queue Stats
434W - 441L
1,475 Elo+
Solo
Danzaburou
Danzaburou
KuzimAsian
Danzaburou
Level 87
God Stats
5W - 1L
1,964 SR
Queue Stats
15W - 5L
1,775 Elo+
Party 2
Cthulhu
Cthulhu
Yob Nacirema
Cthulhu
Level 89
God Stats
3W - 2L
1,550 SR
Queue Stats
18W - 8L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 9
9,350
935
9,752
12,649
11,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 1 / 6
9,464
946
8,693
5,528
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
15
3 / 0 / 9
9,065
907
6,905
4,501
1,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Domboy1590
Zhong Kui
12
0 / 3 / 2
7,387
739
5,378
8,521
4,501
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
KuzimAsian
Danzaburou
14
1 / 5 / 1
8,490
849
5,011
8,128
2,236
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
Yob Nacirema
Cthulhu
11
1 / 7 / 1
7,532
753
6,253
11,378
8,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
2
2
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Domboy1590
Zhong Kui
0
3
2
0.33
L
Danzaburou
KuzimAsian
Danzaburou
1
5
1
0.3
W
6
1
9
10.5
W
6
1
6
9
L
Cthulhu
Yob Nacirema
Cthulhu
1
7
1
0.21
W
Medusa
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,350
Damage
16,642
22,678
Taken
28,027
15,403
Mitigated
15,566
7,050
Healing
2,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Domboy1590
Zhong Kui
5,378
227
0
1,151
8,521
4,501
0
5,740
2,350
13,595
0
L
Danzaburou
KuzimAsian
Danzaburou
5,011
2,400
0
613
8,128
2,236
0
5,154
2,510
0
21,764
W
9,752
328
0
3,023
12,649
11,864
0
4,291
7,881
20,536
2,224
W
8,693
369
614
1,793
5,528
1,966
412
2,905
2,385
33,649
480
L
Cthulhu
Yob Nacirema
Cthulhu
6,253
250
0
626
11,378
8,829
0
5,604
5,285
17,572
452
W
Medusa
6,905
1,723
0
1,620
4,501
1,573
896
3,328
933
0
30,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,879
Gold Earned
23,409
156
Minions Killed
107
0
Camps Cleared
0
602,466
Distance Traveled
504,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,387
739
26
3
0
185,865
0
L
Danzaburou
8,490
849
38
4
0
160,976
0
W
Cerberus
9,350
935
42
4
0
190,788
0
W
Ra
9,464
946
53
5
0
200,796
0
L
Cthulhu
7,532
753
43
4
0
157,479
0
W
Medusa
9,065
907
61
6
0
210,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role