Player Matchup

Charon
Charon
AbyssW4lk3r6
Charon
Level 109
God Stats
17W - 12L
1,676 SR
Queue Stats
114W - 109L
1,544 Elo+
Party 2
Da Ji
Da Ji
Hi Im Scotty2
Da Ji
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 73L
1,537 Elo+
Party 2
Baron Samedi
Baron Samedi
JumpingGeist
Baron Samedi
Level 27
God Stats
19W - 13L
1,660 SR
Queue Stats
108W - 103L
1,540 Elo+
Party 2
Team Averages
Level 62
1,612 SR
1,540 Elo+

VS

Team Averages
Level 78
1,582 SR
1,520 Elo+
Nut
Nut
oCHAZY
Nut
Level 53
God Stats
4W - 3L
1,380 SR
Queue Stats
188W - 191L
1,496 Elo+
Party 1
Baron Samedi
Baron Samedi
sixtybow
Baron Samedi
Level 146
God Stats
13W - 9L
1,648 SR
Queue Stats
377W - 329L
1,556 Elo+
Party 1
Vamana
Vamana
the3kfounder
Vamana
Level 34
God Stats
2W - 2L
1,718 SR
Queue Stats
232W - 197L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
4 / 3 / 1
8,284
828
5,668
13,464
12,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 5 / 3
6,972
697
3,973
8,113
4,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
JumpingGeist
Baron Samedi
13
1 / 4 / 2
7,493
749
3,549
7,530
4,253
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
oCHAZY
Nut
15
3 / 0 / 9
8,784
878
6,455
4,080
1,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
sixtybow
Baron Samedi
15
3 / 2 / 9
9,139
914
9,942
8,778
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Vamana
15
6 / 3 / 6
9,307
931
7,420
9,905
5,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
12
12
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charon
4
3
1
1.5
L
0
5
3
0.3
L
Baron Samedi
JumpingGeist
Baron Samedi
1
4
2
0.5
W
Nut
oCHAZY
Nut
3
0
9
7.5
W
Baron Samedi
sixtybow
Baron Samedi
3
2
9
3.75
W
Vamana
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,190
Damage
23,817
29,107
Taken
22,763
20,314
Mitigated
10,392
5,550
Healing
8,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
5,668
540
0
4,058
13,464
12,050
0
4,183
8,906
22,106
0
L
3,973
241
0
165
8,113
4,011
0
2,475
5,549
0
14,313
L
Baron Samedi
JumpingGeist
Baron Samedi
3,549
29
396
931
7,530
4,253
0
2,374
5,033
21,677
0
W
Nut
oCHAZY
Nut
6,455
3,189
0
1,314
4,080
1,487
1,957
1,791
2,071
0
22,809
W
Baron Samedi
sixtybow
Baron Samedi
9,942
744
1,370
3,480
8,778
3,372
797
4,334
4,054
41,287
691
W
Vamana
7,420
2,867
0
2,159
9,905
5,533
389
2,342
7,346
0
28,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,749
Gold Earned
27,230
86
Minions Killed
141
0
Camps Cleared
0
489,073
Distance Traveled
578,987
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,284
828
31
3
0
162,456
0
L
Da Ji
6,972
697
15
2
0
172,264
0
L
Baron Samedi
7,493
749
40
4
0
154,353
2
W
Nut
8,784
878
24
2
0
184,221
0
W
Baron Samedi
9,139
914
71
7
0
184,045
0
W
Vamana
9,307
931
46
5
0
210,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role