Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Aerodriver167
Artemis
Level 159
God Stats
7W - 4L
1,590 SR
Queue Stats
216W - 267L
1,423 Elo+
Solo
Charon
Charon
gabetx2001
Charon
Level 229
God Stats
1W - 3L
1,490 SR
Queue Stats
405W - 403L
1,513 Elo+
Solo
Nike
Nike
rubbyducky
Nike
Level 154
God Stats
3W - 1L
1,596 SR
Queue Stats
27W - 16L
1,610 Elo+
Solo
Team Averages
Level 161
1,535 SR
1,509 Elo+

VS

Team Averages
Level 125
1,577 SR
1,524 Elo+
Ullr
Ullr
MASTERDADDY990
Ullr
Level 119
God Stats
2W - 5L
1,447 SR
Queue Stats
13W - 18L
1,512 Elo+
Party 2
Gilgamesh
Gilgamesh
PingasRanger369
Gilgamesh
Level 125
God Stats
2W - 2L
1,578 SR
Queue Stats
41W - 41L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
ShinShoRyuGuile
Nu Wa
Level 155
God Stats
190W - 181L
1,561 SR
Queue Stats
638W - 694L
1,466 Elo+
Solo
Tyr
Tyr
THPhantom7297
Tyr
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 18L
1,588 Elo+
Party 2
Ao Kuang
Ao Kuang
jesuslover14
Ao Kuang
Level 117
God Stats
1W - 1L
1,797 SR
Queue Stats
17W - 20L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
2 / 0 / 2
7,626
545
3,464
4,909
1,476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Set
 
Set
13
2 / 0 / 4
7,527
538
3,904
9,927
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
15
2 / 0 / 3
8,387
599
10,792
8,200
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
gabetx2001
Charon
14
3 / 1 / 2
8,002
572
8,914
13,918
10,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

13
6 / 0 / 4
7,853
561
12,347
9,209
5,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,477
463
3,777
11,030
3,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
PingasRanger369
Gilgamesh
9
0 / 2 / 0
6,349
454
4,244
14,073
8,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 3 / 0
7,414
530
7,680
7,109
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 4 / 0
7,184
513
5,444
15,209
7,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
jesuslover14
Ao Kuang
11
1 / 3 / 0
6,455
461
2,593
12,240
4,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
15
Kills
1
1
Deaths
16
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
0
2
3
W
Set
 
Set
2
0
4
4
W
Artemis
2
0
3
3.5
L
0
4
0
0
L
Gilgamesh
PingasRanger369
Gilgamesh
0
2
0
0
L
0
3
0
0
L
0
4
0
0
W
Charon
gabetx2001
Charon
3
1
2
4
L
Ao Kuang
jesuslover14
Ao Kuang
1
3
0
0.33
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,421
Damage
23,738
46,163
Taken
59,661
25,072
Mitigated
25,664
14,480
Healing
13,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,464
0
0
2,591
4,909
1,476
54
1,575
3,191
59,132
0
W
Set
 
Set
3,904
1,291
0
1,279
9,927
4,098
0
3,406
6,394
0
57,233
W
Artemis
10,792
4,728
0
3,935
8,200
3,399
557
978
7,172
0
66,934
L
3,777
967
0
1,535
11,030
3,325
0
0
11,030
0
48,383
L
Gilgamesh
PingasRanger369
Gilgamesh
4,244
1,023
0
1,650
14,073
8,249
0
1,511
12,526
0
20,850
L
7,680
2,675
0
1,272
7,109
2,135
0
2,646
4,421
55,983
682
L
5,444
1,119
0
6,298
15,209
7,447
0
6,555
7,619
0
46,035
W
Charon
gabetx2001
Charon
8,914
1,615
0
4,792
13,918
10,218
240
2,771
11,017
51,205
1,711
L
Ao Kuang
jesuslover14
Ao Kuang
2,593
578
0
2,900
12,240
4,508
0
141
12,026
51,685
0
W
12,347
814
379
1,504
9,209
5,881
0
1,661
7,453
0
42,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,395
Gold Earned
33,879
434
Minions Killed
395
0
Camps Cleared
0
1,445,922
Distance Traveled
1,456,862
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,626
545
118
8
0
273,272
0
W
Set
7,527
538
88
6
0
336,154
3
W
Artemis
8,387
599
117
8
0
264,132
2
L
Ullr
6,477
463
81
6
0
277,361
2
L
Gilgamesh
6,349
454
34
2
0
337,339
3
L
Nu Wa
7,414
530
118
8
0
277,762
6
L
Tyr
7,184
513
77
6
0
253,343
0
W
Charon
8,002
572
76
5
0
240,532
0
L
Ao Kuang
6,455
461
85
6
0
311,057
2
W
Nike
7,853
561
35
3
0
331,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role