Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Brenzini
Skadi
Level 39
God Stats
4W - 0L
1,757 SR
Queue Stats
118W - 132L
1,362 Elo+
Solo
Baron Samedi
Baron Samedi
Erebospinyin
Baron Samedi
Level 159
God Stats
9W - 6L
1,558 SR
Queue Stats
404W - 403L
1,513 Elo+
Party 1
Charon
Charon
Lionel_OBrien
Charon
Level 28
God Stats
7W - 9L
1,420 SR
Queue Stats
63W - 68L
1,483 Elo+
Party 1
Bellona
Bellona
MagicZ_Hydra
Bellona
Level 114
God Stats
2W - 0L
1,762 SR
Queue Stats
32W - 27L
1,543 Elo+
Solo
Team Averages
Level 95
1,599 SR
1,480 Elo+

VS

Team Averages
Level 103
1,432 SR
1,438 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AngryMikeey1
Apollo
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 35L
1,373 Elo+
Party 2
Eset
Eset
LoboQueen
Eset
Level 120
God Stats
1W - 3L
1,369 SR
Queue Stats
36W - 28L
1,561 Elo+
Solo
Bakasura
Bakasura
ProfessorFate30
Bakasura
Level 18
God Stats
1W - 3L
1,341 SR
Queue Stats
13W - 31L
1,347 Elo+
Party 2
Bacchus
Bacchus
ralejandro666
Bacchus
Level 121
God Stats
2W - 3L
1,449 SR
Queue Stats
37W - 50L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 1 / 3
6,332
487
3,285
7,874
4,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Skadi
Brenzini
Skadi
12
2 / 0 / 0
6,941
534
6,219
3,486
1,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Erebospinyin
Baron Samedi
12
3 / 2 / 0
7,196
554
3,606
5,591
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 1
5,502
423
2,627
7,663
4,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bellona
MagicZ_Hydra
Bellona
14
4 / 0 / 2
8,691
669
6,350
9,099
6,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 2 / 0
5,525
425
2,978
5,657
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
12
4 / 1 / 0
6,770
521
5,187
7,505
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Eset
13
2 / 1 / 0
7,022
540
5,399
5,507
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
9
0 / 4 / 3
5,406
416
3,267
10,439
3,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
9
0 / 1 / 4
5,933
456
3,682
9,912
6,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
9
Kills
6
6
Deaths
9
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
3
1.5
L
Sylvanus
 
Sylvanus
0
2
0
0
L
Apollo
4
1
0
4
W
Skadi
Brenzini
Skadi
2
0
0
2
W
Baron Samedi
Erebospinyin
Baron Samedi
3
2
0
1.5
W
0
3
1
0.17
L
Eset
2
1
0
2
W
Bellona
MagicZ_Hydra
Bellona
4
0
2
5
L
Bakasura
0
4
3
0.38
L
Bacchus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,087
Damage
20,513
33,713
Taken
39,020
18,906
Mitigated
18,785
8,127
Healing
11,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,285
353
0
1,937
7,874
4,501
0
2,459
5,270
49,073
0
L
Sylvanus
 
Sylvanus
2,978
1,287
0
1,060
5,657
3,849
0
0
5,285
22,112
5,522
L
Apollo
5,187
2,826
0
3,695
7,505
2,784
0
925
6,535
0
43,358
W
Skadi
Brenzini
Skadi
6,219
1,896
0
1,222
3,486
1,036
0
332
3,070
0
51,512
W
Baron Samedi
Erebospinyin
Baron Samedi
3,606
377
111
1,900
5,591
2,332
0
2,927
2,664
43,577
1,126
W
2,627
296
0
646
7,663
4,700
0
3,016
4,360
9,423
0
L
Eset
5,399
566
0
1,151
5,507
1,648
0
3,790
1,717
58,272
457
W
Bellona
MagicZ_Hydra
Bellona
6,350
2,204
0
2,311
9,099
6,337
0
2,877
6,222
0
58,477
L
Bakasura
3,267
2,059
0
2,831
10,439
3,865
0
3,243
7,154
0
28,132
L
Bacchus
3,682
436
0
3,115
9,912
6,639
0
1,560
8,312
19,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,662
Gold Earned
30,656
363
Minions Killed
332
0
Camps Cleared
0
1,213,935
Distance Traveled
1,166,769
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,332
487
72
6
0
251,008
0
L
Sylvanus
5,525
425
48
4
0
152,547
0
L
Apollo
6,770
521
85
7
0
232,300
0
W
Skadi
6,941
534
83
6
0
252,061
0
W
Baron Samedi
7,196
554
86
7
0
227,275
2
W
Charon
5,502
423
13
1
0
236,603
0
L
Eset
7,022
540
111
9
0
241,648
1
W
Bellona
8,691
669
109
8
0
246,988
0
L
Bakasura
5,406
416
63
5
0
286,454
3
L
Bacchus
5,933
456
25
2
0
253,820
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role