Player Matchup

Mulan
Mulan
Silver I
 
Mulan
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
DarthRoyal
Neith
Bronze III
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 86L
1,534 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Enrikoki
Kuzenbo
Gold V
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 45L
1,530 MMR
Solo
Kali
Kali
Gold II
GoVEGANorG0NoHom
Kali
Gold II
Level 109
God Stats
287W - 235L
1,593 SR
Queue Stats
655W - 656L
1,528 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,519 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,526 SR
1,380 MMR
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
 
Agni
Gold V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver IV
Sebas1825
Ares
Silver IV
Level 126
God Stats
2W - 4L
1,652 SR
Queue Stats
220W - 259L
652 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
TeslaGun
Ao Kuang
Platinum V
Level 149
God Stats
12W - 14L
1,484 SR
Queue Stats
226W - 224L
1,637 MMR
Solo
Charybdis
Charybdis
Gold III
Xofters
Charybdis
Gold III
Level 88
God Stats
11W - 16L
1,492 SR
Queue Stats
237W - 244L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
0 / 0 / 0
4,183
837
1,073
2,210
788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
 
Discordia
6
0 / 0 / 0
3,644
729
829
604
134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
7
1 / 2 / 1
3,941
788
2,196
2,527
496
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Enrikoki
Kuzenbo
6
0 / 0 / 5
4,064
813
1,058
2,540
1,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
5 / 1 / 0
4,203
841
2,842
3,781
924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
AchillesPeleMedusa

VS

Bans
AthenaArachneHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,163
633
803
2,102
1,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Agni
 
Agni
1
0 / 0 / 0
2,651
530
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
6
0 / 3 / 3
3,788
758
583
3,965
2,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
TeslaGun
Ao Kuang
8
1 / 0 / 0
3,807
761
350
4,033
1,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Xofters
Charybdis
6
2 / 3 / 0
3,915
783
2,839
4,362
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
3
3
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
0
0
0
W
Discordia
 
Discordia
0
0
0
0
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Agni
 
Agni
0
0
0
0
W
Neith
1
2
1
0.75
W
Kuzenbo
Enrikoki
Kuzenbo
0
0
5
2.5
W
5
1
0
5
L
Ares
0
3
3
0.5
L
Ao Kuang
TeslaGun
Ao Kuang
1
0
0
1
L
Charybdis
Xofters
Charybdis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,998
Damage
4,575
11,662
Taken
14,462
3,684
Mitigated
6,027
4,926
Healing
3,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
1,073
123
0
1,356
2,210
788
0
0
2,037
0
22,900
W
Discordia
 
Discordia
829
112
0
296
604
134
0
163
441
12,932
1,199
L
Sun Wukong
 
Sun Wukong
803
0
0
1,174
2,102
1,335
0
0
1,956
0
8,956
L
Agni
 
Agni
0
0
0
0
0
0
0
0
0
0
0
W
Neith
2,196
968
0
801
2,527
496
0
34
2,493
0
22,887
W
Kuzenbo
Enrikoki
Kuzenbo
1,058
477
0
852
2,540
1,342
0
222
2,318
7,763
256
W
2,842
1,492
0
1,621
3,781
924
0
514
3,267
0
13,601
L
Ares
583
85
0
397
3,965
2,347
0
816
3,103
7,647
0
L
Ao Kuang
TeslaGun
Ao Kuang
350
0
0
563
4,033
1,347
0
297
3,640
20,633
0
L
Charybdis
Xofters
Charybdis
2,839
1,636
0
1,519
4,362
998
0
627
3,735
0
17,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,035
Gold Earned
17,324
149
Minions Killed
114
0
Camps Cleared
0
563,610
Distance Traveled
443,097
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
4,183
837
46
9
0
114,413
0
W
Discordia
3,644
729
21
4
0
83,022
0
L
Sun Wukong
3,163
633
15
3
0
108,565
1
L
Agni
2,651
530
0
0
0
0
0
W
Neith
3,941
788
45
9
0
109,297
2
W
Kuzenbo
4,064
813
11
2
0
120,761
1
W
Kali
4,203
841
26
5
0
136,117
0
L
Ares
3,788
758
14
3
0
109,959
2
L
Ao Kuang
3,807
761
46
9
0
135,590
0
L
Charybdis
3,915
783
39
8
0
88,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role