Player Matchup

Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CLOWNZMASSACRE_
Ymir
Level 125
God Stats
0W - 1L
1,685 SR
Queue Stats
62W - 79L
1,432 Elo+
Solo
Chaac
Chaac
MercArtist
Chaac
Level 72
God Stats
2W - 1L
1,722 SR
Queue Stats
77W - 79L
1,429 Elo+
Party 3
Skadi
Skadi
That loco Kevin
Skadi
Level 129
God Stats
9W - 3L
1,801 SR
Queue Stats
268W - 272L
1,475 Elo+
Party 3
Team Averages
Level 135
1,642 SR
1,467 Elo+

VS

Team Averages
Level 106
1,541 SR
1,450 Elo+
Zhong Kui
Zhong Kui
PHG_Morty
Zhong Kui
Level 97
God Stats
3W - 1L
1,677 SR
Queue Stats
81W - 68L
1,449 Elo+
Party 2
Nike
Nike
PHG_Tchip
Nike
Level 49
God Stats
3W - 0L
1,652 SR
Queue Stats
46W - 64L
1,387 Elo+
Party 2
Geb
Geb
VARGAS6435
Geb
Level 127
God Stats
6W - 2L
1,580 SR
Queue Stats
187W - 200L
1,472 Elo+
Solo
Odin
Odin
p0tat0h
Odin
Level 106
God Stats
1W - 2L
1,294 SR
Queue Stats
147W - 170L
1,365 Elo+
Solo
Hachiman
Hachiman
phoenixwrath666
Hachiman
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
706W - 526L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 3 / 5
6,950
772
7,322
9,931
7,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yu Huang
 
Yu Huang
14
0 / 1 / 4
6,843
760
5,854
5,046
3,481
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 0 / 2
7,816
868
2,720
9,601
5,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
9
0 / 2 / 1
5,869
652
3,247
4,260
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 3 / 1
7,325
814
7,684
7,099
3,095
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PHG_Morty
Zhong Kui
14
4 / 1 / 2
8,583
954
5,521
7,269
6,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nike
14
1 / 0 / 7
7,808
868
6,952
10,369
6,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 0 / 4
6,943
771
5,254
9,206
5,631
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
p0tat0h
Odin
14
3 / 2 / 5
7,985
887
7,013
11,086
10,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
13
1 / 2 / 3
7,587
843
8,590
4,630
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
5
Kills
9
9
Deaths
5
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
5
0.83
L
Yu Huang
 
Yu Huang
0
1
4
2
L
2
0
2
3
L
Chaac
0
2
1
0.25
W
Zhong Kui
PHG_Morty
Zhong Kui
4
1
2
5
W
Nike
1
0
7
4.5
L
3
3
1
1.17
W
0
0
4
2
W
Odin
p0tat0h
Odin
3
2
5
2.75
W
Hachiman
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,827
Damage
33,330
35,937
Taken
42,560
21,761
Mitigated
29,733
13,247
Healing
15,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,322
69
1,924
1,668
9,931
7,379
0
3,341
6,590
13,387
0
L
Yu Huang
 
Yu Huang
5,854
725
0
610
5,046
3,481
0
1,789
3,257
15,536
0
L
2,720
37
912
4,683
9,601
5,975
0
3,973
5,628
10,901
0
L
Chaac
3,247
474
884
784
4,260
1,831
0
2,364
1,896
0
8,387
W
Zhong Kui
PHG_Morty
Zhong Kui
5,521
242
916
2,431
7,269
6,156
1,125
3,736
3,533
14,840
2,014
W
Nike
6,952
89
109
547
10,369
6,128
229
5,298
5,071
4,589
11,035
L
7,684
2,576
677
1,105
7,099
3,095
0
2,726
4,373
0
18,671
W
5,254
25
3,001
2,845
9,206
5,631
0
1,896
7,310
9,360
0
W
Odin
p0tat0h
Odin
7,013
304
2,335
3,779
11,086
10,063
52
3,899
7,187
0
16,989
W
Hachiman
8,590
2,571
0
0
4,630
1,755
588
1,067
3,563
0
24,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,803
Gold Earned
38,906
91
Minions Killed
119
0
Camps Cleared
0
768,306
Distance Traveled
912,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,950
772
13
1
0
193,804
0
L
Yu Huang
6,843
760
22
2
0
176,136
0
L
Ymir
7,816
868
23
3
0
165,654
0
L
Chaac
5,869
652
5
1
0
84,468
0
W
Zhong Kui
8,583
954
42
5
0
186,959
0
W
Nike
7,808
868
13
1
0
212,536
0
L
Skadi
7,325
814
28
3
0
148,244
0
W
Geb
6,943
771
3
0
0
187,915
0
W
Odin
7,985
887
24
3
0
171,424
0
W
Hachiman
7,587
843
37
4
0
153,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role