Player Matchup

Fenrir
Fenrir
BoloRanger
Fenrir
Level 13
God Stats
1W - 2L
1,605 SR
Queue Stats
12W - 31L
1,184 Elo+
Party 1
Sol
Sol
FFMC_Austin420
Sol
Level 83
God Stats
16W - 17L
1,458 SR
Queue Stats
63W - 73L
1,296 Elo+
Party 1
Neith
Neith
MisterMcKillroy
Neith
Level 81
God Stats
21W - 27L
1,487 SR
Queue Stats
79W - 99L
1,291 Elo+
Party 1
Team Averages
Level 59
1,517 SR
1,257 Elo+

VS

Team Averages
Level 85
1,441 SR
1,382 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CaptMcStuff
Guan Yu
Level 46
God Stats
1W - 6L
1,000 SR
Queue Stats
40W - 94L
1,157 Elo+
Solo
Ymir
Ymir
darkdayon
Ymir
Level 60
God Stats
11W - 4L
1,823 SR
Queue Stats
238W - 261L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BoloRanger
Fenrir
12
0 / 6 / 4
7,512
683
3,158
10,393
6,055
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 3 / 2
8,297
754
7,530
8,895
1,800
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 2
8,402
764
3,346
7,622
1,742
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
10 / 0 / 3
11,025
1,002
14,630
4,536
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
CaptMcStuff
Guan Yu
12
1 / 4 / 6
8,004
728
2,525
5,493
2,816
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ymir
16
2 / 0 / 10
9,639
876
5,410
9,570
10,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
13
13
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
0
3
11.5
L
Fenrir
BoloRanger
Fenrir
0
6
4
0.33
W
Guan Yu
CaptMcStuff
Guan Yu
1
4
6
1
L
2
3
2
1
L
2
4
2
0.75
W
Ymir
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,034
Damage
22,565
26,910
Taken
19,599
9,597
Mitigated
14,917
5,471
Healing
2,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
14,630
952
0
0
4,536
1,810
929
2,002
2,534
55,925
0
L
Fenrir
BoloRanger
Fenrir
3,158
310
0
69
10,393
6,055
40
7,039
3,064
0
9,313
W
Guan Yu
CaptMcStuff
Guan Yu
2,525
300
102
242
5,493
2,816
184
1,991
3,502
0
5,737
L
7,530
864
0
3,926
8,895
1,800
86
6,836
1,751
24,740
0
L
3,346
1,088
22
1,454
7,622
1,742
140
5,281
2,234
0
25,403
W
Ymir
5,410
1,824
0
2,380
9,570
10,291
333
3,557
6,013
21,470
619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,211
Gold Earned
28,668
110
Minions Killed
130
0
Camps Cleared
0
516,753
Distance Traveled
515,409
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,025
1,002
96
9
0
199,809
6
L
Fenrir
7,512
683
12
1
0
166,813
0
W
Guan Yu
8,004
728
6
1
0
116,691
0
L
Sol
8,297
754
46
4
0
181,939
5
L
Neith
8,402
764
52
5
0
168,001
0
W
Ymir
9,639
876
28
3
0
198,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role