Player Matchup

Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Diamond III
PatateDeBerger
Vulcan
Diamond III
Level 82
God Stats
7W - 2L
1,873 SR
Queue Stats
415W - 326L
2,180 MMR
Party 1
Cernunnos
Cernunnos
Diamond I
ravenback34
Cernunnos
Diamond I
Level 157
God Stats
16W - 7L
1,881 SR
Queue Stats
238W - 155L
2,322 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,751 SR
2,001 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,548 SR
1,728 MMR
Mercury
Mercury
Diamond IV
 
Mercury
Diamond IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Henr321654
Sun Wukong
Gold I
Level 128
God Stats
0W - 1L
1,552 SR
Queue Stats
15W - 11L
1,842 MMR
Party 2
Chronos
Chronos
Gold II
Raychu123
Chronos
Gold II
Level 109
God Stats
2W - 1L
1,594 SR
Queue Stats
15W - 11L
1,842 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
9 / 0 / 10
12,737
980
18,187
17,946
15,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
6 / 2 / 9
11,262
866
13,650
7,033
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cernunnos
ravenback34
Cernunnos
17
5 / 2 / 10
11,385
876
17,190
13,819
5,650
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboKumbhakarnaSerqetFafnir

VS

Bans
OdinCerberusPersephoneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 6 / 0
9,695
746
7,470
15,020
5,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Henr321654
Sun Wukong
14
1 / 7 / 1
8,996
692
8,887
20,899
21,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chronos
Raychu123
Chronos
14
1 / 7 / 0
9,132
702
7,124
17,417
6,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
20
Kills
3
4
Deaths
20
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
0
10
14
L
Mercury
 
Mercury
1
6
0
0.17
L
Sun Wukong
Henr321654
Sun Wukong
1
7
1
0.21
W
6
2
9
5.25
L
Chronos
Raychu123
Chronos
1
7
0
0.14
W
Cernunnos
ravenback34
Cernunnos
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,027
Damage
23,481
38,798
Taken
53,336
23,908
Mitigated
32,267
15,998
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
18,187
1,266
229
7,003
17,946
15,275
303
3,779
13,707
46,310
0
L
Mercury
 
Mercury
7,470
2,567
0
3,467
15,020
5,065
0
8,072
6,255
0
27,600
L
Sun Wukong
Henr321654
Sun Wukong
8,887
598
0
2,383
20,899
21,168
0
10,742
8,877
0
19,999
W
13,650
279
0
1,574
7,033
2,983
1,637
1,049
5,782
40,258
0
L
Chronos
Raychu123
Chronos
7,124
1,941
0
2,336
17,417
6,034
0
10,370
6,183
33,045
0
W
Cernunnos
ravenback34
Cernunnos
17,190
10,010
0
7,192
13,819
5,650
2,877
2,592
10,959
0
52,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,384
Gold Earned
27,823
176
Minions Killed
127
0
Camps Cleared
0
787,284
Distance Traveled
705,050
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,737
980
58
4
0
282,663
0
L
Mercury
9,695
746
49
4
0
245,986
0
L
Sun Wukong
8,996
692
17
1
0
254,688
3
W
Vulcan
11,262
866
60
5
0
268,826
1
L
Chronos
9,132
702
61
5
0
204,376
0
W
Cernunnos
11,385
876
58
4
0
235,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role