Player Matchup

Janus
Janus
Silver III
JackWaldon
Janus
Silver III
Level 104
God Stats
6W - 7L
1,472 SR
Queue Stats
168W - 197L
993 MMR
Party 1
Da Ji
Da Ji
Gold V
ixChips
Da Ji
Gold V
Level 126
God Stats
3W - 0L
1,878 SR
Queue Stats
114W - 128L
1,142 MMR
Party 1
Mulan
Mulan
Bronze I
phandy2012
Mulan
Bronze I
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
881 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,617 SR
1,005 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 87
1,484 SR
1,166 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Silver II
Anil4yer
Terra
Silver II
Level 66
God Stats
0W - 2L
1,296 SR
Queue Stats
40W - 51L
1,004 MMR
Solo
Ra
Ra
Silver II
Nemesis 4 Death
Ra
Silver II
Level 83
God Stats
1W - 1L
1,656 SR
Queue Stats
157W - 189L
995 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
5 / 0 / 6
10,057
1,006
7,900
5,063
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ixChips
Da Ji
15
7 / 1 / 6
9,527
953
6,482
8,459
5,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
14
1 / 1 / 10
8,469
847
7,959
9,237
8,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Ne ZhaShivaAchilles

VS

Bans
VulcanCthulhuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 6 / 1
7,681
768
2,321
9,659
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Terra
Anil4yer
Terra
13
1 / 3 / 0
7,852
785
2,041
9,512
8,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 1
7,381
738
5,264
7,781
2,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
1
2
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
6
1
0.08
L
Terra
Anil4yer
Terra
1
3
0
0.33
W
Janus
5
0
6
8
L
0
4
1
0.13
W
Da Ji
ixChips
Da Ji
7
1
6
10
W
Mulan
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,341
Damage
9,626
22,759
Taken
26,952
16,003
Mitigated
14,401
3,146
Healing
5,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,321
952
0
841
9,659
3,266
216
2,493
6,988
0
28,000
L
Terra
Anil4yer
Terra
2,041
109
1,125
1,091
9,512
8,286
0
2,827
6,314
7,792
1,067
W
Janus
7,900
467
0
720
5,063
1,836
60
2,675
2,388
41,370
4
L
5,264
496
960
1,351
7,781
2,849
123
1,976
5,557
23,772
230
W
Da Ji
ixChips
Da Ji
6,482
874
0
656
8,459
5,934
407
2,883
5,454
0
14,305
W
Mulan
7,959
1,304
0
1,770
9,237
8,233
268
1,243
7,994
187
27,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,053
Gold Earned
22,914
141
Minions Killed
106
0
Camps Cleared
0
604,316
Distance Traveled
516,786
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,681
768
53
5
0
158,556
0
L
Terra
7,852
785
12
1
0
182,003
0
W
Janus
10,057
1,006
97
10
0
211,477
0
L
Ra
7,381
738
41
4
0
176,227
2
W
Da Ji
9,527
953
15
2
0
199,451
0
W
Mulan
8,469
847
29
3
0
193,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role