Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
DaniRT98
Medusa
Level 69
God Stats
1W - 0L
1,540 SR
Queue Stats
17W - 5L
1,644 Elo+
Party 2
Ne Zha
Ne Zha
X10NESH0TD3AD1X
Ne Zha
Level 59
God Stats
4W - 5L
1,392 SR
Queue Stats
138W - 126L
1,445 Elo+
Party 1
Hera
Hera
badema72
Hera
Level 145
God Stats
4W - 3L
1,539 SR
Queue Stats
26W - 25L
1,464 Elo+
Solo
Bacchus
Bacchus
xXJosema99Xx
Bacchus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,569 Elo+
Party 2
Team Averages
Level 82
1,494 SR
1,525 Elo+

VS

Team Averages
Level 113
1,419 SR
1,342 Elo+
Medusa
Medusa
 
Medusa
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
animalacorn6494
Shiva
Level 108
God Stats
2W - 1L
1,726 SR
Queue Stats
48W - 46L
1,461 Elo+
Solo
Pele
Pele
fonlegend
Pele
Level 34
God Stats
10W - 15L
1,086 SR
Queue Stats
34W - 58L
1,167 Elo+
Solo
Ares
Ares
kaemoss77
Ares
Level 100
God Stats
3W - 5L
1,557 SR
Queue Stats
556W - 570L
1,468 Elo+
Solo
Ra
Ra
rhonwellt
Ra
Level 158
God Stats
0W - 3L
1,225 SR
Queue Stats
24W - 41L
1,113 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 3 / 1
5,160
516
4,031
10,466
6,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
DaniRT98
Medusa
10
5 / 1 / 1
6,147
615
4,970
5,498
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
5 / 1 / 2
6,214
621
1,841
6,328
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
11
1 / 1 / 1
6,015
602
4,030
3,408
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
xXJosema99Xx
Bacchus
9
0 / 2 / 7
5,485
549
3,431
5,881
4,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
2 / 3 / 1
4,895
490
4,739
5,340
1,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 2 / 0
6,925
693
8,005
7,393
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
10
2 / 3 / 0
5,502
550
1,535
7,036
2,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
9
0 / 2 / 2
4,805
481
2,112
7,127
5,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 1
5,312
531
1,591
5,087
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
8
8
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
3
1
0.5
L
Medusa
 
Medusa
2
3
1
0.83
W
Medusa
DaniRT98
Medusa
5
1
1
5.5
W
5
1
2
6
L
4
2
0
2
W
Hera
1
1
1
1.5
L
Pele
2
3
0
0.67
L
Ares
0
2
2
0.5
L
0
3
1
0.17
W
Bacchus
xXJosema99Xx
Bacchus
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,303
Damage
17,982
31,581
Taken
31,983
16,064
Mitigated
13,919
10,603
Healing
2,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,031
671
0
5,007
10,466
6,206
0
0
10,466
0
20,132
L
Medusa
 
Medusa
4,739
1,481
0
473
5,340
1,785
0
1,065
4,275
0
28,441
W
Medusa
DaniRT98
Medusa
4,970
2,435
0
2,581
5,498
1,682
704
774
4,724
0
35,887
W
1,841
466
0
1,119
6,328
2,379
0
67
6,261
0
31,609
L
8,005
1,284
0
860
7,393
2,699
0
0
6,975
0
46,171
W
Hera
4,030
746
0
920
3,408
979
0
1,456
1,848
41,994
1,310
L
Pele
1,535
220
0
518
7,036
2,444
0
772
6,194
0
28,198
L
Ares
2,112
330
0
264
7,127
5,397
0
2,087
5,040
18,345
799
L
1,591
46
168
701
5,087
1,594
0
3,310
1,777
26,422
0
W
Bacchus
xXJosema99Xx
Bacchus
3,431
747
0
976
5,881
4,818
227
1,286
4,595
14,548
567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,021
Gold Earned
27,439
255
Minions Killed
266
0
Camps Cleared
0
1,109,798
Distance Traveled
998,122
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,160
516
37
4
0
204,393
0
L
Medusa
4,895
490
41
4
0
170,337
2
W
Medusa
6,147
615
56
6
0
204,906
0
W
Ne Zha
6,214
621
56
6
0
256,438
0
L
Shiva
6,925
693
66
7
0
198,312
0
W
Hera
6,015
602
82
8
0
217,082
4
L
Pele
5,502
550
58
6
0
237,963
0
L
Ares
4,805
481
38
4
0
200,241
0
L
Ra
5,312
531
63
6
0
191,269
1
W
Bacchus
5,485
549
24
2
0
226,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role