Player Matchup

Cupid
Cupid
 
Cupid
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ashryne
Kumbhakarna
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 233L
1,535 Elo+
Solo
Anubis
Anubis
MadMinermike
Anubis
Level 117
God Stats
3W - 1L
1,807 SR
Queue Stats
142W - 110L
1,606 Elo+
Solo
Fenrir
Fenrir
Verso22
Fenrir
Level 206
God Stats
4W - 2L
1,482 SR
Queue Stats
211W - 212L
1,527 Elo+
Solo
Nut
Nut
jfx230
Nut
Level 111
God Stats
166W - 95L
1,641 SR
Queue Stats
423W - 365L
1,491 Elo+
Solo
Team Averages
Level 154
1,586 SR
1,532 Elo+

VS

Team Averages
Level 139
1,485 SR
1,558 Elo+
Mulan
Mulan
Araxea
Mulan
Level 185
God Stats
9W - 11L
1,557 SR
Queue Stats
320W - 314L
1,587 Elo+
Solo
Atlas
Atlas
PainBaguette99
Atlas
Level 120
God Stats
0W - 3L
1,588 SR
Queue Stats
77W - 57L
1,610 Elo+
Solo
Zeus
Zeus
Silvatheweeb
Zeus
Level 153
God Stats
1W - 5L
1,319 SR
Queue Stats
394W - 381L
1,543 Elo+
Solo
Arachne
Arachne
untamable_soul
Arachne
Level 79
God Stats
25W - 19L
1,627 SR
Queue Stats
123W - 123L
1,533 Elo+
Solo
King Arthur
King Arthur
풥푒퓃퓃풶
King Arthur
Level 156
God Stats
2W - 5L
1,335 SR
Queue Stats
150W - 114L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 1 / 2
5,497
687
4,169
5,203
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Kumbhakarna
Ashryne
Kumbhakarna
8
1 / 2 / 2
4,948
619
1,317
4,904
1,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
11
7 / 0 / 1
6,145
768
6,125
4,435
1,897
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Verso22
Fenrir
8
3 / 2 / 2
4,988
624
3,662
5,442
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
jfx230
Nut
9
2 / 1 / 3
5,396
675
7,611
6,403
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Araxea
Mulan
6
4 / 3 / 1
4,688
586
3,757
7,369
2,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 1
4,277
535
4,669
7,122
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

8
0 / 4 / 0
4,449
556
2,926
4,184
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 2 / 3
4,878
610
2,173
6,613
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

King Arthur
풥푒퓃퓃풶
King Arthur
9
0 / 1 / 0
4,868
609
2,206
7,298
3,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
6
6
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
1
2
1
L
Mulan
Araxea
Mulan
4
3
1
1.5
W
Kumbhakarna
Ashryne
Kumbhakarna
1
2
2
1
W
Anubis
7
0
1
7.5
L
0
3
1
0.17
L
0
4
0
0
W
Fenrir
Verso22
Fenrir
3
2
2
2
W
Nut
jfx230
Nut
2
1
3
3.5
L
2
2
3
1.75
L
King Arthur
풥푒퓃퓃풶
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
15,731
26,387
Taken
32,586
8,929
Mitigated
11,231
12,900
Healing
7,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,169
1,983
87
2,977
5,203
1,718
0
120
5,083
0
34,860
L
Mulan
Araxea
Mulan
3,757
1,188
0
1,977
7,369
2,803
0
2,519
4,850
0
12,350
W
Kumbhakarna
Ashryne
Kumbhakarna
1,317
279
0
1,060
4,904
1,988
0
902
3,806
8,057
933
W
Anubis
6,125
426
0
1,964
4,435
1,897
0
2,235
1,868
36,576
822
L
4,669
1,557
0
1,223
7,122
2,485
0
853
6,269
19,541
0
L
2,926
177
0
450
4,184
643
0
1,896
2,288
24,835
0
W
Fenrir
Verso22
Fenrir
3,662
1,066
0
2,398
5,442
1,565
0
460
4,962
0
24,941
W
Nut
jfx230
Nut
7,611
5,206
0
4,414
6,403
1,761
220
3,127
2,832
0
40,984
L
2,173
1,717
0
2,203
6,613
1,598
0
1,687
4,926
0
26,214
L
King Arthur
풥푒퓃퓃풶
King Arthur
2,206
50
0
1,349
7,298
3,702
0
428
6,870
0
27,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,974
Gold Earned
23,160
271
Minions Killed
223
0
Camps Cleared
0
863,928
Distance Traveled
816,201
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,497
687
76
10
0
158,650
1
L
Mulan
4,688
586
17
2
0
125,003
1
W
Kumbhakarna
4,948
619
9
1
0
184,635
1
W
Anubis
6,145
768
71
9
0
171,567
0
L
Atlas
4,277
535
41
5
0
167,030
0
L
Zeus
4,449
556
62
8
0
154,068
4
W
Fenrir
4,988
624
41
5
0
190,367
0
W
Nut
5,396
675
74
9
0
158,709
0
L
Arachne
4,878
610
45
6
0
194,525
0
L
King Arthur
4,868
609
58
7
0
175,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role