Player Matchup

Jormungandr
Jormungandr
Celicuhhh
Jormungandr
Level 106
God Stats
4W - 0L
1,848 SR
Queue Stats
82W - 98L
1,377 Elo+
Party 2
Ra
Ra
SteamyPhalanges
Ra
Level 24
God Stats
15W - 13L
1,448 SR
Queue Stats
51W - 67L
1,334 Elo+
Party 2
Thanatos
Thanatos
mSerrano27
Thanatos
Level 109
God Stats
13W - 16L
1,503 SR
Queue Stats
147W - 149L
1,497 Elo+
Solo
Team Averages
Level 80
1,600 SR
1,402 Elo+

VS

Team Averages
Level 44
1,601 SR
1,401 Elo+
Ares
Ares
Roddi45
Ares
Level 17
God Stats
5W - 1L
1,918 SR
Queue Stats
15W - 21L
1,382 Elo+
Party 1
Arachne
Arachne
Rude411
Arachne
Level 36
God Stats
2W - 2L
1,373 SR
Queue Stats
20W - 24L
1,417 Elo+
Party 1
Nu Wa
Nu Wa
YaYioP
Nu Wa
Level 78
God Stats
0W - 1L
1,510 SR
Queue Stats
3W - 3L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Celicuhhh
Jormungandr
17
4 / 1 / 12
11,167
931
8,724
12,888
11,259
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
7 / 2 / 7
11,426
952
11,825
8,053
3,208
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
mSerrano27
Thanatos
17
6 / 3 / 7
10,935
911
6,934
7,551
2,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Roddi45
Ares
15
4 / 4 / 1
9,556
796
10,471
12,220
13,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
Rude411
Arachne
11
1 / 8 / 1
8,089
674
5,842
12,108
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
YaYioP
Nu Wa
14
1 / 5 / 2
9,078
757
4,039
7,868
2,407
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
17
Kills
6
6
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Celicuhhh
Jormungandr
4
1
12
10
L
Ares
Roddi45
Ares
4
4
1
1.13
L
Arachne
Rude411
Arachne
1
8
1
0.19
W
7
2
7
5.25
L
Nu Wa
YaYioP
Nu Wa
1
5
2
0.4
W
Thanatos
mSerrano27
Thanatos
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,483
Damage
20,352
28,492
Taken
32,196
16,982
Mitigated
20,317
12,609
Healing
3,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Celicuhhh
Jormungandr
8,724
1,635
0
3,772
12,888
11,259
521
4,982
7,501
28,882
275
L
Ares
Roddi45
Ares
10,471
1,316
0
717
12,220
13,595
0
7,254
4,553
16,463
1,566
L
Arachne
Rude411
Arachne
5,842
3,513
0
2,360
12,108
4,315
0
7,093
4,737
0
11,302
W
11,825
1,197
978
2,446
8,053
3,208
1,704
4,793
2,934
46,692
1,079
L
Nu Wa
YaYioP
Nu Wa
4,039
1,328
0
0
7,868
2,407
0
5,263
2,424
30,914
0
W
Thanatos
mSerrano27
Thanatos
6,934
1,068
0
5,413
7,551
2,515
1,350
3,703
3,608
0
42,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
26,723
200
Minions Killed
87
0
Camps Cleared
0
689,355
Distance Traveled
552,679
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,167
931
57
5
0
213,047
0
L
Ares
9,556
796
22
2
0
206,284
0
L
Arachne
8,089
674
13
1
0
170,694
0
W
Ra
11,426
952
82
7
0
246,126
0
L
Nu Wa
9,078
757
52
4
0
175,701
0
W
Thanatos
10,935
911
61
5
0
230,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role