Player Matchup

Cthulhu
Cthulhu
HipSnowMan6857
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,211 Elo+
Party 3
Horus
Horus
Rasputin1917192
Horus
Level 123
God Stats
75W - 61L
1,621 SR
Queue Stats
243W - 242L
1,543 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TheBlackRose717
Ah Muzen Cab
Level 158
God Stats
11W - 5L
1,628 SR
Queue Stats
283W - 291L
1,485 Elo+
Solo
Lancelot
Lancelot
UurMomsFavToy
Lancelot
Level 78
God Stats
2W - 0L
1,619 SR
Queue Stats
43W - 29L
1,547 Elo+
Party 1
Ix Chel
Ix Chel
Zαmbii
Ix Chel
Level 80
God Stats
21W - 15L
1,570 SR
Queue Stats
38W - 27L
1,545 Elo+
Party 1
Team Averages
Level 90
1,588 SR
1,466 Elo+

VS

Team Averages
Level 73
1,525 SR
1,483 Elo+
Nu Wa
Nu Wa
Corliss82
Nu Wa
Level 69
God Stats
20W - 22L
1,563 SR
Queue Stats
159W - 164L
1,446 Elo+
Solo
Ganesha
Ganesha
HoodBoogerRacing
Ganesha
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sol
Sol
Neo-Arcano
Sol
Level 113
God Stats
35W - 48L
1,458 SR
Queue Stats
489W - 567L
1,498 Elo+
Solo
Hachiman
Hachiman
RNJRgreen
Hachiman
Level 167
God Stats
4W - 11L
1,371 SR
Queue Stats
458W - 459L
1,527 Elo+
Solo
Chaac
Chaac
TemplarsAdvent
Chaac
Level 13
God Stats
1W - 1L
1,734 SR
Queue Stats
3W - 4L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 7
9,701
970
14,676
12,811
13,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 0 / 3
8,673
867
9,527
14,899
15,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Muzen Cab
TheBlackRose717
Ah Muzen Cab
14
3 / 2 / 5
9,014
901
7,555
11,836
4,519
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Lancelot
UurMomsFavToy
Lancelot
14
2 / 3 / 4
8,569
857
6,589
11,971
8,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ix Chel
Zαmbii
Ix Chel
14
0 / 1 / 4
8,612
861
6,027
6,142
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Corliss82
Nu Wa
14
2 / 4 / 2
8,527
853
8,637
5,114
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 4
8,772
877
5,938
11,228
10,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 6 / 2
7,943
794
5,954
13,074
4,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
RNJRgreen
Hachiman
14
1 / 3 / 2
8,532
853
8,356
8,574
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 0 / 2
9,118
912
15,934
13,116
15,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
14
Kills
6
6
Deaths
14
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Corliss82
Nu Wa
2
4
2
0.75
W
4
0
7
7.5
L
0
1
4
2
L
0
6
2
0.17
L
Hachiman
RNJRgreen
Hachiman
1
3
2
0.67
W
5
0
3
6.5
L
3
0
2
4
W
Ah Muzen Cab
TheBlackRose717
Ah Muzen Cab
3
2
5
2.75
W
Lancelot
UurMomsFavToy
Lancelot
2
3
4
1.33
W
Ix Chel
Zαmbii
Ix Chel
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,374
Damage
44,819
57,659
Taken
51,106
43,709
Mitigated
36,598
16,032
Healing
12,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Corliss82
Nu Wa
8,637
1,476
0
250
5,114
1,886
0
1,544
3,420
19,751
615
W
14,676
489
120
1,398
12,811
13,578
0
4,686
7,652
39,991
1,191
L
5,938
346
0
3,686
11,228
10,839
0
4,648
6,092
13,398
357
L
5,954
2,722
0
1,751
13,074
4,068
2,620
4,421
8,116
20,278
0
L
Hachiman
RNJRgreen
Hachiman
8,356
3,377
0
331
8,574
3,881
0
3,527
4,831
0
27,483
W
9,527
2,307
1,727
4,999
14,899
15,279
333
4,353
9,869
0
16,892
L
15,934
1,601
0
6,020
13,116
15,924
0
4,669
7,927
0
34,861
W
Ah Muzen Cab
TheBlackRose717
Ah Muzen Cab
7,555
2,725
0
1,018
11,836
4,519
590
3,210
7,986
0
25,704
W
Lancelot
UurMomsFavToy
Lancelot
6,589
798
0
1,263
11,971
8,053
0
4,313
7,170
0
17,219
W
Ix Chel
Zαmbii
Ix Chel
6,027
1,201
3,164
2,343
6,142
2,280
0
1,991
3,762
30,696
699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,569
Gold Earned
42,892
223
Minions Killed
211
0
Camps Cleared
0
1,027,929
Distance Traveled
952,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,527
853
35
4
0
180,611
0
W
Cthulhu
9,701
970
70
7
0
238,000
0
L
Ganesha
8,772
877
2
0
0
199,874
0
L
Sol
7,943
794
42
4
0
174,335
0
L
Hachiman
8,532
853
55
6
0
173,762
0
W
Horus
8,673
867
20
2
0
207,452
0
L
Chaac
9,118
912
77
8
0
223,660
0
W
Ah Muzen Cab
9,014
901
49
5
0
188,698
0
W
Lancelot
8,569
857
22
2
0
209,363
0
W
Ix Chel
8,612
861
62
6
0
184,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role