Player Matchup

Raijin
Raijin
 
Raijin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BellonaOPmain
Serqet
Level 20
God Stats
1W - 4L
1,461 SR
Queue Stats
30W - 26L
1,518 Elo+
Party 2
Chaac
Chaac
Kr0SpL
Chaac
Level 204
God Stats
34W - 39L
1,519 SR
Queue Stats
409W - 392L
1,532 Elo+
Solo
Erlang Shen
Erlang Shen
LPantherXCubG
Erlang Shen
Level 126
God Stats
8W - 8L
1,507 SR
Queue Stats
99W - 93L
1,520 Elo+
Solo
Rama
Rama
h3ct0r24
Rama
Level 158
God Stats
8W - 9L
1,607 SR
Queue Stats
302W - 309L
1,476 Elo+
Party 2
Team Averages
Level 115
1,519 SR
1,509 Elo+

VS

Team Averages
Level 110
1,614 SR
1,522 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
BeWDro717
Raijin
Level 147
God Stats
2W - 1L
1,526 SR
Queue Stats
119W - 95L
1,540 Elo+
Party 3
Artemis
Artemis
cbald21
Artemis
Level 84
God Stats
7W - 2L
1,700 SR
Queue Stats
37W - 31L
1,517 Elo+
Solo
King Arthur
King Arthur
gamersaresoft
King Arthur
Level 22
God Stats
20W - 14L
1,748 SR
Queue Stats
53W - 49L
1,552 Elo+
Party 1
Arachne
Arachne
weckmon
Arachne
Level 172
God Stats
2W - 1L
1,596 SR
Queue Stats
361W - 340L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 4 / 1
8,207
547
5,798
8,895
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 4
7,591
506
5,146
9,991
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Kr0SpL
Chaac
11
0 / 2 / 0
6,747
450
4,647
14,353
13,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
LPantherXCubG
Erlang Shen
13
3 / 2 / 3
7,346
490
6,018
14,228
7,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Rama
13
1 / 3 / 0
7,112
474
7,547
11,305
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 3 / 1
8,563
571
6,653
9,750
9,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
BeWDro717
Raijin
15
5 / 2 / 3
9,057
604
13,228
7,472
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
cbald21
Artemis
13
1 / 1 / 3
7,775
518
8,276
9,905
3,890
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
gamersaresoft
King Arthur
13
2 / 0 / 5
8,210
547
8,696
13,554
10,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
weckmon
Arachne
14
3 / 1 / 2
7,799
520
3,274
10,862
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
12
12
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
1
0.63
W
Cthulhu
 
Cthulhu
1
3
1
0.5
W
Raijin
BeWDro717
Raijin
5
2
3
3.25
L
1
1
4
3
L
Chaac
Kr0SpL
Chaac
0
2
0
0
L
Erlang Shen
LPantherXCubG
Erlang Shen
3
2
3
2.25
W
Artemis
cbald21
Artemis
1
1
3
2.5
W
King Arthur
gamersaresoft
King Arthur
2
0
5
4.5
L
Rama
1
3
0
0.33
W
Arachne
weckmon
Arachne
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,156
Damage
40,127
58,772
Taken
51,543
31,651
Mitigated
30,121
19,126
Healing
13,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,798
855
0
1,862
8,895
2,804
0
5,041
3,210
61,481
1,043
W
Cthulhu
 
Cthulhu
6,653
1,158
124
1,526
9,750
9,443
0
747
8,423
57,565
1,788
W
Raijin
BeWDro717
Raijin
13,228
1,000
0
450
7,472
2,076
0
3,675
3,665
58,819
0
L
5,146
1,516
0
4,026
9,991
4,604
0
4,793
5,110
0
43,718
L
Chaac
Kr0SpL
Chaac
4,647
54
39
6,925
14,353
13,613
0
2,010
12,241
1,594
31,835
L
Erlang Shen
LPantherXCubG
Erlang Shen
6,018
2,655
0
3,691
14,228
7,646
0
6,566
7,316
0
51,424
W
Artemis
cbald21
Artemis
8,276
3,928
0
2,746
9,905
3,890
0
277
9,628
0
62,542
W
King Arthur
gamersaresoft
King Arthur
8,696
726
1,832
4,306
13,554
10,738
0
1,056
12,402
911
35,997
L
Rama
7,547
6,289
0
2,583
11,305
2,984
298
257
11,048
0
57,414
W
Arachne
weckmon
Arachne
3,274
3,038
0
2,453
10,862
3,974
0
1,103
9,681
0
70,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,003
Gold Earned
41,404
441
Minions Killed
480
0
Camps Cleared
0
1,462,449
Distance Traveled
1,471,114
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,207
547
118
8
0
254,348
0
W
Cthulhu
8,563
571
108
7
0
294,344
0
W
Raijin
9,057
604
113
8
0
286,971
1
L
Serqet
7,591
506
91
6
0
280,136
4
L
Chaac
6,747
450
38
3
0
303,004
5
L
Erlang Shen
7,346
490
86
6
0
348,078
4
W
Artemis
7,775
518
106
7
0
248,609
2
W
King Arthur
8,210
547
49
3
0
307,769
2
L
Rama
7,112
474
108
7
0
276,883
1
W
Arachne
7,799
520
104
7
0
333,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role