Player Matchup

Ymir
Ymir
Dissiliunt
Ymir
Level 14
God Stats
0W - 1L
1,612 SR
Queue Stats
2W - 4L
1,538 Elo+
Party 2
Ao Kuang
Ao Kuang
DrHeulLeise
Ao Kuang
Level 38
God Stats
0W - 2L
1,232 SR
Queue Stats
13W - 18L
1,442 Elo+
Solo
Nu Wa
Nu Wa
GorillaGripBussy
Nu Wa
Level 143
God Stats
1W - 2L
1,552 SR
Queue Stats
25W - 24L
1,572 Elo+
Party 2
Pele
Pele
KnownHicory
Pele
Level 78
God Stats
2W - 2L
1,506 SR
Queue Stats
206W - 185L
1,455 Elo+
Solo
Rama
Rama
TemplarsAdvent
Rama
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,751 Elo+
Party 2
Team Averages
Level 57
1,480 SR
1,552 Elo+

VS

Team Averages
Level 152
1,628 SR
1,600 Elo+
Janus
Janus
ClassyLoki
Janus
Level 107
God Stats
3W - 4L
1,691 SR
Queue Stats
93W - 84L
1,492 Elo+
Solo
Chaac
Chaac
Demento124
Chaac
Level 149
God Stats
1W - 0L
1,462 SR
Queue Stats
45W - 17L
1,707 Elo+
Party 1
Sylvanus
Sylvanus
Ian0196
Sylvanus
Level 197
God Stats
31W - 24L
1,597 SR
Queue Stats
229W - 222L
1,522 Elo+
Solo
Arachne
Arachne
MetalMcBreeze
Arachne
Level 161
God Stats
4W - 0L
1,803 SR
Queue Stats
50W - 20L
1,714 Elo+
Party 1
Xbalanque
Xbalanque
WilGotDaJuice
Xbalanque
Level 148
God Stats
8W - 5L
1,585 SR
Queue Stats
467W - 419L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,208
642
734
5,175
2,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
DrHeulLeise
Ao Kuang
2
0 / 1 / 0
2,543
509
81
692
120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 2 / 0
3,212
642
846
2,356
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
0 / 0 / 0
3,215
643
799
3,482
785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 1 / 0
3,251
650
2,825
3,287
724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
2 / 0 / 1
3,946
789
1,710
1,152
251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
7
2 / 0 / 0
4,400
880
1,447
1,750
514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
Ian0196
Sylvanus
6
0 / 0 / 1
3,399
680
1,770
3,507
1,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
6
1 / 0 / 3
3,561
712
1,371
2,504
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Xbalanque
WilGotDaJuice
Xbalanque
6
0 / 0 / 0
3,201
640
2,581
2,768
769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
5
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
2
0
1
2.5
W
Chaac
2
0
0
2
L
0
1
0
0
L
Ao Kuang
DrHeulLeise
Ao Kuang
0
1
0
0
L
0
2
0
0
W
Sylvanus
Ian0196
Sylvanus
0
0
1
0.5
L
0
0
0
0
W
Arachne
1
0
3
2.5
L
0
1
0
0
W
Xbalanque
WilGotDaJuice
Xbalanque
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,285
Damage
8,879
14,992
Taken
11,681
4,264
Mitigated
3,962
5,736
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
1,710
84
0
592
1,152
251
0
168
984
22,384
417
W
Chaac
1,447
625
0
442
1,750
514
0
65
1,685
0
21,851
L
734
376
0
1,516
5,175
2,166
1
624
4,551
8,203
0
L
Ao Kuang
DrHeulLeise
Ao Kuang
81
34
0
89
692
120
0
0
692
1,822
758
L
846
365
0
467
2,356
469
0
736
1,492
12,428
304
W
Sylvanus
Ian0196
Sylvanus
1,770
745
1,331
2,001
3,507
1,850
0
285
3,222
11,292
186
L
799
105
0
2,349
3,482
785
0
641
2,775
0
15,508
W
Arachne
1,371
949
0
1,610
2,504
578
0
680
1,824
0
9,016
L
2,825
2,222
0
1,315
3,287
724
0
1,178
2,067
0
16,915
W
Xbalanque
WilGotDaJuice
Xbalanque
2,581
1,237
0
1,222
2,768
769
0
411
2,357
0
17,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,429
Gold Earned
18,507
134
Minions Killed
165
0
Camps Cleared
0
444,002
Distance Traveled
521,011
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,946
789
45
9
0
104,437
2
W
Chaac
4,400
880
47
9
0
90,700
0
L
Ymir
3,208
642
14
3
0
106,449
0
L
Ao Kuang
2,543
509
6
1
0
32,778
0
L
Nu Wa
3,212
642
30
6
0
99,837
1
W
Sylvanus
3,399
680
17
3
0
93,041
2
L
Pele
3,215
643
44
9
0
111,817
0
W
Arachne
3,561
712
27
5
0
138,053
0
L
Rama
3,251
650
40
8
0
93,121
0
W
Xbalanque
3,201
640
29
6
0
94,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role