Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Audi_squad
Ao Kuang
Level 114
God Stats
11W - 5L
1,781 SR
Queue Stats
237W - 214L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
N Stross
Gilgamesh
Level 118
God Stats
4W - 7L
1,502 SR
Queue Stats
129W - 131L
1,477 Elo+
Solo
Neith
Neith
XxXTentation311
Neith
Level 126
God Stats
9W - 2L
1,591 SR
Queue Stats
211W - 210L
1,418 Elo+
Solo
Hercules
Hercules
cukcme
Hercules
Level 72
God Stats
5W - 2L
1,611 SR
Queue Stats
179W - 178L
1,486 Elo+
Party 1
Team Averages
Level 118
1,597 SR
1,483 Elo+

VS

Team Averages
Level 63
1,537 SR
1,450 Elo+
Surtr
Surtr
Masterkill507
Surtr
Level 45
God Stats
3W - 5L
1,465 SR
Queue Stats
18W - 30L
1,379 Elo+
Solo
Nemesis
Nemesis
Syqcho
Nemesis
Level 37
God Stats
19W - 16L
1,519 SR
Queue Stats
42W - 56L
1,430 Elo+
Solo
Zeus
Zeus
TheSoloLeveler
Zeus
Level 69
God Stats
1W - 2L
1,752 SR
Queue Stats
215W - 199L
1,551 Elo+
Solo
Izanami
Izanami
jaguars0408
Izanami
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,500 Elo+
Solo
Jormungandr
Jormungandr
kptKRUSTY
Jormungandr
Level 59
God Stats
52W - 56L
1,447 SR
Queue Stats
75W - 100L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
5 / 0 / 3
6,705
671
4,001
4,394
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Audi_squad
Ao Kuang
11
4 / 3 / 2
6,034
603
5,219
8,848
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gilgamesh
N Stross
Gilgamesh
11
5 / 1 / 3
6,567
657
6,409
7,552
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 3 / 3
5,957
596
2,788
5,119
1,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
cukcme
Hercules
11
6 / 2 / 7
6,412
641
6,197
8,943
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 2
5,006
501
3,051
8,882
4,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Syqcho
Nemesis
8
3 / 4 / 1
5,592
559
4,427
8,546
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 5 / 0
5,713
571
5,066
5,700
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
jaguars0408
Izanami
10
2 / 4 / 2
5,994
599
3,764
4,942
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
kptKRUSTY
Jormungandr
8
2 / 3 / 0
4,918
492
2,807
6,099
3,367
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
22
Kills
9
9
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
3
6.5
W
Ao Kuang
Audi_squad
Ao Kuang
4
3
2
1.67
L
0
6
2
0.17
W
Gilgamesh
N Stross
Gilgamesh
5
1
3
6.5
L
Nemesis
Syqcho
Nemesis
3
4
1
0.88
L
2
5
0
0.4
W
2
3
3
1.17
W
Hercules
cukcme
Hercules
6
2
7
4.75
L
Izanami
jaguars0408
Izanami
2
4
2
0.75
L
Jormungandr
kptKRUSTY
Jormungandr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,614
Damage
19,115
34,856
Taken
34,169
12,810
Mitigated
13,317
12,726
Healing
3,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,001
324
560
2,916
4,394
1,263
0
1,240
3,117
34,171
0
W
Ao Kuang
Audi_squad
Ao Kuang
5,219
1,903
0
4,448
8,848
2,662
0
1,628
7,184
36,577
0
L
3,051
1,366
0
1,017
8,882
4,461
0
1,254
7,608
696
19,955
W
Gilgamesh
N Stross
Gilgamesh
6,409
1,351
0
1,886
7,552
3,617
0
1,319
5,922
3,430
32,901
L
Nemesis
Syqcho
Nemesis
4,427
2,339
0
822
8,546
2,661
0
4,393
3,931
0
21,557
L
5,066
1,042
0
522
5,700
1,519
0
1,657
3,869
37,472
1,214
W
2,788
639
0
849
5,119
1,377
390
909
4,210
0
31,944
W
Hercules
cukcme
Hercules
6,197
1,999
0
2,067
8,943
3,891
0
2,922
5,984
0
21,097
L
Izanami
jaguars0408
Izanami
3,764
2,096
0
410
4,942
1,309
0
442
4,500
0
34,970
L
Jormungandr
kptKRUSTY
Jormungandr
2,807
548
0
1,182
6,099
3,367
0
1,426
4,627
23,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,675
Gold Earned
27,223
299
Minions Killed
256
0
Camps Cleared
0
1,000,631
Distance Traveled
942,537
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,705
671
77
8
0
231,482
5
W
Ao Kuang
6,034
603
63
6
0
209,078
0
L
Surtr
5,006
501
39
4
0
180,999
0
W
Gilgamesh
6,567
657
64
6
0
183,621
0
L
Nemesis
5,592
559
30
3
0
187,652
0
L
Zeus
5,713
571
86
9
0
171,882
0
W
Neith
5,957
596
57
6
0
161,883
0
W
Hercules
6,412
641
38
4
0
214,567
2
L
Izanami
5,994
599
73
7
0
192,137
0
L
Jormungandr
4,918
492
28
3
0
209,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role