Player Matchup

Neith
Neith
 
Neith
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Belphiel
Thoth
Level 84
God Stats
3W - 1L
1,593 SR
Queue Stats
274W - 238L
1,613 Elo+
Solo
King Arthur
King Arthur
SlickColt954671
King Arthur
Level 127
God Stats
1W - 6L
1,214 SR
Queue Stats
343W - 330L
1,475 Elo+
Solo
Ares
Ares
XPurpleprodigyx
Ares
Level 207
God Stats
0W - 3L
1,180 SR
Queue Stats
395W - 392L
1,496 Elo+
Solo
Thanatos
Thanatos
x182killabk
Thanatos
Level 132
God Stats
11W - 7L
1,671 SR
Queue Stats
70W - 52L
1,559 Elo+
Solo
Team Averages
Level 126
1,432 SR
1,529 Elo+

VS

Team Averages
Level 105
1,449 SR
1,480 Elo+
Charybdis
Charybdis
Heloar
Charybdis
Level 104
God Stats
1W - 4L
1,188 SR
Queue Stats
267W - 294L
1,494 Elo+
Party 1
Mercury
Mercury
Superheav3n
Mercury
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 55L
1,455 Elo+
Solo
Guan Yu
Guan Yu
alexander543
Guan Yu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 41L
1,469 Elo+
Solo
He Bo
He Bo
iDaLeX7250
He Bo
Level 100
God Stats
1W - 0L
1,330 SR
Queue Stats
274W - 281L
1,451 Elo+
Party 1
Khepri
Khepri
jermsyann
Khepri
Level 158
God Stats
3W - 2L
1,725 SR
Queue Stats
95W - 84L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
0 / 1 / 3
8,106
507
8,503
9,432
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Thoth
Belphiel
Thoth
14
2 / 1 / 1
8,564
535
9,651
5,968
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SlickColt954671
King Arthur
13
0 / 5 / 1
7,475
467
8,850
19,718
14,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 2
6,770
423
2,719
10,940
8,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
x182killabk
Thanatos
14
4 / 5 / 0
7,808
488
6,359
12,799
4,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Heloar
Charybdis
15
2 / 1 / 4
9,223
576
11,567
10,511
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Superheav3n
Mercury
16
4 / 0 / 7
9,044
565
4,780
10,874
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
alexander543
Guan Yu
16
5 / 2 / 2
10,020
626
14,746
16,746
20,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
15
2 / 3 / 0
8,442
528
3,799
8,195
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
jermsyann
Khepri
13
2 / 1 / 4
8,464
529
5,214
13,218
10,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
7
Kills
15
15
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
3
1.5
L
Thoth
Belphiel
Thoth
2
1
1
2.5
W
Charybdis
Heloar
Charybdis
2
1
4
4
L
King Arthur
SlickColt954671
King Arthur
0
5
1
0.1
W
Mercury
Superheav3n
Mercury
4
0
7
7.5
L
1
3
2
0.67
W
Guan Yu
alexander543
Guan Yu
5
2
2
3
W
He Bo
2
3
0
0.67
W
Khepri
jermsyann
Khepri
2
1
4
4
L
Thanatos
x182killabk
Thanatos
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,082
Damage
40,106
58,857
Taken
59,544
32,814
Mitigated
42,647
20,058
Healing
25,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,503
4,134
0
2,985
9,432
3,646
0
813
8,619
0
77,803
L
Thoth
Belphiel
Thoth
9,651
315
0
632
5,968
1,842
32
2,967
2,815
68,856
1,163
W
Charybdis
Heloar
Charybdis
11,567
6,596
0
6,976
10,511
3,888
858
894
9,617
0
84,824
L
King Arthur
SlickColt954671
King Arthur
8,850
1,219
0
5,831
19,718
14,789
0
0
19,718
51
63,155
W
Mercury
Superheav3n
Mercury
4,780
2,594
0
2,844
10,874
5,100
0
2,401
8,473
0
81,655
L
2,719
504
0
2,281
10,940
8,380
0
2,970
7,928
15,019
0
W
Guan Yu
alexander543
Guan Yu
14,746
2,423
658
7,371
16,746
20,542
118
265
16,481
0
71,219
W
He Bo
3,799
224
0
2,681
8,195
2,358
134
4,361
3,834
66,680
0
W
Khepri
jermsyann
Khepri
5,214
613
0
5,232
13,218
10,759
15
4,580
8,638
32,933
0
L
Thanatos
x182killabk
Thanatos
6,359
1,870
0
8,329
12,799
4,157
0
1,937
10,764
0
62,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,723
Gold Earned
45,193
490
Minions Killed
548
0
Camps Cleared
0
1,537,265
Distance Traveled
1,683,663
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,106
507
142
9
0
287,392
0
L
Thoth
8,564
535
138
9
0
313,462
2
W
Charybdis
9,223
576
143
9
0
279,130
0
L
King Arthur
7,475
467
93
6
0
287,782
2
W
Mercury
9,044
565
125
8
0
417,486
0
L
Ares
6,770
423
22
1
0
314,375
4
W
Guan Yu
10,020
626
132
8
0
309,110
0
W
He Bo
8,442
528
122
8
0
338,146
5
W
Khepri
8,464
529
26
2
0
339,791
3
L
Thanatos
7,808
488
95
6
0
334,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role