Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
KainOz
Tyr
Level 143
God Stats
9W - 2L
1,521 SR
Queue Stats
54W - 44L
1,458 Elo+
Solo
Baron Samedi
Baron Samedi
Mxt624004
Baron Samedi
Level 120
God Stats
3W - 1L
1,614 SR
Queue Stats
275W - 299L
1,416 Elo+
Solo
Sol
Sol
Yolimiau
Sol
Level 56
God Stats
5W - 7L
1,413 SR
Queue Stats
50W - 63L
1,326 Elo+
Solo
Sylvanus
Sylvanus
rpedret
Sylvanus
Level 59
God Stats
12W - 17L
1,456 SR
Queue Stats
83W - 98L
1,462 Elo+
Solo
Team Averages
Level 97
1,501 SR
1,432 Elo+

VS

Team Averages
Level 105
1,464 SR
1,404 Elo+
Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
RemixTTV
Hel
Level 122
God Stats
1W - 4L
1,321 SR
Queue Stats
119W - 125L
1,399 Elo+
Solo
Charon
Charon
Unzan
Charon
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,532 Elo+
Solo
Ares
Ares
rhonwellt
Ares
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 41L
1,091 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 2 / 3
7,156
651
6,773
8,963
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
KainOz
Tyr
9
2 / 4 / 0
5,961
542
5,360
9,079
5,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Mxt624004
Baron Samedi
12
2 / 3 / 3
6,474
589
2,251
6,901
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
3 / 1 / 4
6,179
562
5,684
6,524
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
rpedret
Sylvanus
11
5 / 1 / 3
7,250
659
5,378
6,509
5,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
7 / 2 / 2
6,457
587
6,436
8,521
3,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
 
Jing Wei
7
0 / 4 / 0
4,226
384
2,008
4,245
1,038
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 4 / 1
6,064
551
7,189
7,288
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Unzan
Charon
9
1 / 3 / 3
5,638
513
2,699
5,139
1,697
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ares
9
1 / 4 / 3
5,434
494
3,756
12,241
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
17
Kills
11
11
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
3
3.25
L
Fenrir
 
Fenrir
7
2
2
4
L
Jing Wei
 
Jing Wei
0
4
0
0
W
Tyr
KainOz
Tyr
2
4
0
0.5
W
Baron Samedi
Mxt624004
Baron Samedi
2
3
3
1.17
L
2
4
1
0.63
L
Charon
Unzan
Charon
1
3
3
0.83
W
3
1
4
5
L
Ares
1
4
3
0.63
W
Sylvanus
rpedret
Sylvanus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,446
Damage
22,088
37,976
Taken
37,434
17,552
Mitigated
13,522
12,187
Healing
7,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,773
1,699
0
3,204
8,963
2,867
0
2,524
6,293
0
44,169
L
Fenrir
 
Fenrir
6,436
1,225
0
898
8,521
3,153
0
1,395
7,086
0
28,005
L
Jing Wei
 
Jing Wei
2,008
1,079
0
328
4,245
1,038
0
2,828
1,417
0
14,283
W
Tyr
KainOz
Tyr
5,360
665
0
1,462
9,079
5,769
0
2,781
6,298
0
32,978
W
Baron Samedi
Mxt624004
Baron Samedi
2,251
328
42
1,228
6,901
2,243
0
3,761
2,656
31,798
0
L
7,189
202
130
1,743
7,288
1,962
0
2,952
4,034
36,875
941
L
Charon
Unzan
Charon
2,699
848
0
872
5,139
1,697
0
0
5,139
22,138
1,137
W
5,684
2,155
0
1,457
6,524
1,648
2,503
1,269
5,191
33,437
1,691
L
Ares
3,756
241
0
3,519
12,241
5,672
0
5,730
6,511
15,070
0
W
Sylvanus
rpedret
Sylvanus
5,378
1,364
1,911
2,883
6,509
5,025
724
2,363
4,102
28,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,020
Gold Earned
27,819
276
Minions Killed
202
0
Camps Cleared
0
1,008,292
Distance Traveled
1,048,465
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,156
651
68
6
0
252,821
0
L
Fenrir
6,457
587
48
4
0
267,417
3
L
Jing Wei
4,226
384
25
2
0
165,575
0
W
Tyr
5,961
542
49
4
0
162,119
0
W
Baron Samedi
6,474
589
64
6
0
205,797
2
L
Hel
6,064
551
70
6
0
195,081
0
L
Charon
5,638
513
36
3
0
194,346
1
W
Sol
6,179
562
49
4
0
201,219
4
L
Ares
5,434
494
23
2
0
226,046
2
W
Sylvanus
7,250
659
46
4
0
186,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role