Player Matchup

Kuzenbo
Kuzenbo
Alexander23YT23
Kuzenbo
Level 109
God Stats
30W - 23L
1,665 SR
Queue Stats
130W - 125L
1,564 Elo+
Solo
Danzaburou
Danzaburou
Poisonoustream
Danzaburou
Level 147
God Stats
3W - 5L
1,496 SR
Queue Stats
240W - 235L
1,552 Elo+
Solo
Hun Batz
Hun Batz
RigorMRTS
Hun Batz
Level 144
God Stats
2W - 2L
1,476 SR
Queue Stats
82W - 80L
1,453 Elo+
Party 1
Raijin
Raijin
Squanchy9941
Raijin
Level 98
God Stats
21W - 20L
1,487 SR
Queue Stats
125W - 124L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
TTawww
Cthulhu
Level 43
God Stats
22W - 23L
1,592 SR
Queue Stats
124W - 104L
1,515 Elo+
Party 1
Team Averages
Level 108
1,543 SR
1,511 Elo+

VS

Team Averages
Level 134
1,519 SR
1,500 Elo+
Chang'e
Chang'e
Big Daddy Jeff0
Chang'e
Level 129
God Stats
3W - 2L
1,736 SR
Queue Stats
136W - 135L
1,511 Elo+
Solo
Janus
Janus
BiggerOunce22
Janus
Level 122
God Stats
3W - 4L
1,437 SR
Queue Stats
144W - 125L
1,550 Elo+
Solo
Vamana
Vamana
ChefboiiRlee
Vamana
Level 129
God Stats
20W - 20L
1,596 SR
Queue Stats
111W - 108L
1,512 Elo+
Solo
Ishtar
Ishtar
FIuffy-Unlcorn
Ishtar
Level 183
God Stats
5W - 10L
1,462 SR
Queue Stats
551W - 551L
1,465 Elo+
Solo
Lancelot
Lancelot
Pugg_Nation
Lancelot
Level 107
God Stats
1W - 3L
1,367 SR
Queue Stats
63W - 74L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 2
4,333
867
1,818
3,099
2,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Poisonoustream
Danzaburou
6
2 / 1 / 2
4,103
821
2,466
2,646
669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hun Batz
RigorMRTS
Hun Batz
5
0 / 0 / 0
3,134
627
356
2,914
847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Raijin
6
1 / 1 / 0
3,523
705
1,395
2,649
626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
TTawww
Cthulhu
8
1 / 0 / 0
4,389
878
548
1,774
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,507
701
1,149
4,456
1,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 1 / 0
3,611
722
1,201
2,329
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
1
0 / 0 / 0
2,436
487
0
0
0
5
0 / 2 / 1
3,074
615
2,459
2,952
652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lancelot
Pugg_Nation
Lancelot
6
0 / 1 / 1
3,285
657
884
2,917
1,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
6
Kills
2
2
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
1
2
0
0.5
L
1
1
0
1
L
Vamana
0
0
0
0
L
0
2
1
0.25
W
Danzaburou
Poisonoustream
Danzaburou
2
1
2
3
L
Lancelot
Pugg_Nation
Lancelot
0
1
1
0.5
W
Hun Batz
RigorMRTS
Hun Batz
0
0
0
0
W
Raijin
1
1
0
1
W
Cthulhu
TTawww
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,583
Damage
5,693
13,082
Taken
12,654
5,099
Mitigated
3,740
4,051
Healing
3,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,818
991
0
1,044
3,099
2,337
275
493
2,606
9,136
1,256
L
1,149
82
894
1,692
4,456
1,540
0
1,087
3,369
7,549
0
L
1,201
0
0
420
2,329
517
0
1,103
934
15,504
0
L
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
2,459
1,695
0
211
2,952
652
0
651
2,301
0
15,092
W
Danzaburou
Poisonoustream
Danzaburou
2,466
1,391
0
823
2,646
669
96
656
1,990
0
20,262
L
Lancelot
Pugg_Nation
Lancelot
884
206
0
655
2,917
1,031
0
496
2,369
0
15,110
W
Hun Batz
RigorMRTS
Hun Batz
356
100
0
774
2,914
847
0
0
2,914
0
17,033
W
Raijin
1,395
0
0
750
2,649
626
0
1,053
1,448
11,511
0
W
Cthulhu
TTawww
Cthulhu
548
0
0
660
1,774
620
0
0
1,774
18,263
1,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,482
Gold Earned
15,913
165
Minions Killed
109
0
Camps Cleared
0
518,681
Distance Traveled
374,635
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,333
867
13
3
0
108,661
1
L
Chang'e
3,507
701
12
2
0
87,806
1
L
Janus
3,611
722
29
6
0
107,285
3
L
Vamana
2,436
487
0
0
0
0
0
L
Ishtar
3,074
615
35
7
0
85,248
0
W
Danzaburou
4,103
821
35
7
0
95,155
0
L
Lancelot
3,285
657
33
7
0
94,296
0
W
Hun Batz
3,134
627
34
7
0
130,966
4
W
Raijin
3,523
705
25
5
0
103,754
0
W
Cthulhu
4,389
878
58
12
0
80,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role