Player Matchup

Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Sanctificatio
Nemesis
Level 74
God Stats
6W - 7L
1,580 SR
Queue Stats
168W - 154L
1,635 Elo+
Solo
Persephone
Persephone
WirexiaMini
Persephone
Level 68
God Stats
5W - 15L
1,315 SR
Queue Stats
128W - 124L
1,433 Elo+
Solo
Medusa
Medusa
sanzuruena
Medusa
Level 69
God Stats
1W - 1L
1,361 SR
Queue Stats
19W - 12L
1,586 Elo+
Solo
Odin
Odin
sparky2O
Odin
Level 148
God Stats
18W - 9L
1,715 SR
Queue Stats
236W - 228L
1,513 Elo+
Solo
Team Averages
Level 104
1,494 SR
1,533 Elo+

VS

Team Averages
Level 114
1,555 SR
1,538 Elo+
Surtr
Surtr
 
Surtr
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Kahbarina
Skadi
Level 146
God Stats
8W - 6L
1,722 SR
Queue Stats
312W - 303L
1,527 Elo+
Solo
Thanatos
Thanatos
M0NK8
Thanatos
Level 52
God Stats
0W - 2L
1,281 SR
Queue Stats
17W - 13L
1,656 Elo+
Solo
Geb
Geb
foxyspit
Geb
Level 113
God Stats
4W - 2L
1,771 SR
Queue Stats
75W - 71L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 2 / 2
5,368
537
2,447
9,277
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
12
6 / 1 / 3
6,524
652
3,883
7,131
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
WirexiaMini
Persephone
10
1 / 0 / 3
5,747
575
3,109
3,669
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
sanzuruena
Medusa
9
2 / 3 / 4
5,656
566
6,785
7,646
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
10
4 / 1 / 5
6,304
630
4,419
7,620
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 1 / 0
6,224
622
5,609
6,416
3,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
 
Eset
11
0 / 0 / 0
5,696
570
3,731
4,097
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Kahbarina
Skadi
9
4 / 3 / 0
5,536
554
6,767
8,069
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Thanatos
M0NK8
Thanatos
8
1 / 4 / 0
4,594
459
2,060
6,816
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 5 / 3
4,471
447
2,423
7,838
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
7
7
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
2
2
0.5
L
Surtr
 
Surtr
2
1
0
2
L
Eset
 
Eset
0
0
0
0
L
Skadi
Kahbarina
Skadi
4
3
0
1.33
L
Thanatos
M0NK8
Thanatos
1
4
0
0.25
W
Nemesis
6
1
3
7.5
W
Persephone
WirexiaMini
Persephone
1
0
3
2.5
L
0
5
3
0.3
W
Medusa
sanzuruena
Medusa
2
3
4
1.33
W
Odin
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,643
Damage
20,590
35,343
Taken
33,236
14,421
Mitigated
14,298
8,769
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
2,447
399
0
2,155
9,277
3,828
0
644
8,206
27,687
0
L
Surtr
 
Surtr
5,609
1,639
0
2,109
6,416
3,934
0
1,569
4,480
1,507
40,721
L
Eset
 
Eset
3,731
676
0
1,949
4,097
1,199
0
1,590
2,483
41,714
649
L
Skadi
Kahbarina
Skadi
6,767
2,678
0
2,056
8,069
2,158
18
493
7,536
0
37,647
L
Thanatos
M0NK8
Thanatos
2,060
768
0
2,871
6,816
2,415
0
486
6,330
0
24,264
W
Nemesis
3,883
1,763
0
897
7,131
2,609
0
1,099
6,022
0
45,332
W
Persephone
WirexiaMini
Persephone
3,109
40
160
1,526
3,669
1,055
0
2,147
1,522
31,271
465
L
2,423
483
0
579
7,838
4,592
0
987
6,851
10,976
0
W
Medusa
sanzuruena
Medusa
6,785
2,793
0
1,230
7,646
2,103
378
1,294
6,352
0
33,351
W
Odin
4,419
1,355
0
2,801
7,620
4,826
0
1,498
6,046
0
25,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,599
Gold Earned
26,521
314
Minions Killed
284
0
Camps Cleared
0
1,013,072
Distance Traveled
959,148
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,368
537
68
7
0
183,798
4
L
Surtr
6,224
622
82
8
0
190,400
2
L
Eset
5,696
570
91
9
0
197,473
1
L
Skadi
5,536
554
53
5
0
196,346
0
L
Thanatos
4,594
459
45
5
0
177,277
0
W
Nemesis
6,524
652
79
8
0
246,495
0
W
Persephone
5,747
575
69
7
0
199,918
1
L
Geb
4,471
447
13
1
0
197,652
0
W
Medusa
5,656
566
51
5
0
179,914
0
W
Odin
6,304
630
47
5
0
202,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role