Player Matchup

Apollo
Apollo
Diamond II
Cukkabes
Apollo
Diamond II
Level 143
God Stats
2W - 8L
1,527 SR
Queue Stats
177W - 166L
2,308 MMR
Party 1
Ymir
Ymir
Masters
NathanAberdeen
Ymir
Masters
Level 148
God Stats
9W - 9L
1,706 SR
Queue Stats
278W - 245L
2,444 MMR
Solo
Cerberus
Cerberus
Masters
cWoz
Cerberus
Masters
Level 205
God Stats
16W - 5L
1,930 SR
Queue Stats
530W - 481L
2,329 MMR
Solo
Thor
Thor
Masters
vantilatorneco
Thor
Masters
Level 76
God Stats
4W - 2L
1,809 SR
Queue Stats
209W - 197L
2,241 MMR
Party 1
Nu Wa
Nu Wa
Masters
yanarossy
Nu Wa
Masters
Level 304
God Stats
37W - 50L
1,512 SR
Queue Stats
225W - 200L
2,280 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 175
1,697 SR
2,320 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,690 SR
2,340 MMR
Sun Wukong
Sun Wukong
Diamond I
ArT1X
Sun Wukong
Diamond I
Level 288
God Stats
3W - 0L
1,844 SR
Queue Stats
131W - 108L
2,182 MMR
Solo
Heimdallr
Heimdallr
Masters
MonksLegacy
Heimdallr
Masters
Level 127
God Stats
136W - 82L
1,708 SR
Queue Stats
483W - 420L
2,488 MMR
Party 2
Maui
Maui
Masters
Wmoj
Maui
Masters
Level 89
God Stats
31W - 31L
1,606 SR
Queue Stats
198W - 148L
2,514 MMR
Party 2
Ra
Ra
Diamond III
arnettobrien
Ra
Diamond III
Level 143
God Stats
13W - 10L
1,554 SR
Queue Stats
110W - 87L
2,237 MMR
Solo
Pele
Pele
Diamond II
valucsan
Pele
Diamond II
Level 143
God Stats
35W - 18L
1,738 SR
Queue Stats
136W - 111L
2,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cukkabes
Apollo
12
3 / 4 / 0
7,360
566
7,524
9,754
2,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 3 / 2
6,899
531
7,519
13,496
9,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cerberus
cWoz
Cerberus
11
0 / 6 / 1
6,922
532
8,492
13,750
10,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 3 / 1
6,824
525
5,125
10,130
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
yanarossy
Nu Wa
12
0 / 4 / 0
6,785
522
6,542
7,116
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboMaman BrigitteSobekKumbhakarna

VS

Bans
KaliAo KuangAphroditeTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArT1X
Sun Wukong
14
3 / 2 / 5
8,076
621
7,623
17,113
10,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
MonksLegacy
Heimdallr
13
4 / 1 / 4
7,572
582
10,314
10,567
3,525
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
Wmoj
Maui
13
3 / 1 / 6
7,357
566
4,305
9,406
5,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 2 / 4
8,849
681
11,641
9,154
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
13
6 / 1 / 6
7,999
615
7,597
10,110
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
20
20
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ArT1X
Sun Wukong
3
2
5
2.75
L
Apollo
Cukkabes
Apollo
3
4
0
0.75
W
Heimdallr
MonksLegacy
Heimdallr
4
1
4
6
L
2
3
2
1
W
Maui
Wmoj
Maui
3
1
6
6
W
4
2
4
3
L
Cerberus
cWoz
Cerberus
0
6
1
0.08
W
Pele
6
1
6
9
L
2
3
1
0.83
L
Nu Wa
yanarossy
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,202
Damage
41,480
54,246
Taken
56,350
27,339
Mitigated
27,151
14,315
Healing
17,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ArT1X
Sun Wukong
7,623
1,568
0
4,188
17,113
10,817
5
6,530
9,606
0
55,801
L
Apollo
Cukkabes
Apollo
7,524
5,158
0
2,906
9,754
2,827
79
1,208
8,506
0
45,203
W
Heimdallr
MonksLegacy
Heimdallr
10,314
6,968
0
4,075
10,567
3,525
85
2,579
7,850
0
65,048
L
7,519
2,224
0
1,932
13,496
9,136
0
4,950
8,211
26,660
2,393
W
Maui
Wmoj
Maui
4,305
1,359
0
1,808
9,406
5,977
0
3,763
5,523
12,124
0
W
11,641
901
1,761
4,484
9,154
3,495
0
4,322
4,487
81,101
1,157
L
Cerberus
cWoz
Cerberus
8,492
675
0
4,955
13,750
10,626
0
0
13,750
41,410
566
W
Pele
7,597
1,668
0
1,524
10,110
3,337
67
3,545
6,276
0
66,623
L
5,125
1,351
0
3,562
10,130
2,958
0
3,951
5,866
0
48,873
L
Nu Wa
yanarossy
Nu Wa
6,542
961
0
960
7,116
1,792
0
4,576
2,098
52,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
39,853
434
Minions Killed
475
0
Camps Cleared
0
1,391,846
Distance Traveled
1,406,917
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,076
621
93
7
0
264,777
0
L
Apollo
7,360
566
85
7
0
338,574
0
W
Heimdallr
7,572
582
105
8
0
251,419
2
L
Ymir
6,899
531
33
3
0
282,834
4
W
Maui
7,357
566
24
2
0
274,231
3
W
Ra
8,849
681
155
12
0
302,529
3
L
Cerberus
6,922
532
123
9
0
228,342
0
W
Pele
7,999
615
98
8
0
313,961
4
L
Thor
6,824
525
88
7
0
293,757
2
L
Nu Wa
6,785
522
105
8
0
248,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role