Player Matchup

Bellona
Bellona
 
Bellona
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Amowon
Hercules
Level 196
God Stats
2W - 1L
1,570 SR
Queue Stats
28W - 20L
1,693 Elo+
Party 1
Neith
Neith
MrWhite1702
Neith
Level 166
God Stats
52W - 23L
1,647 SR
Queue Stats
172W - 81L
1,687 Elo+
Party 1
Ra
Ra
Tacamahac
Ra
Level 221
God Stats
3W - 0L
1,733 SR
Queue Stats
18W - 23L
1,494 Elo+
Party 1
Ao Kuang
Ao Kuang
ºNαofumiº
Ao Kuang
Level 138
God Stats
3W - 2L
1,566 SR
Queue Stats
252W - 146L
1,793 Elo+
Party 1
Team Averages
Level 164
1,603 SR
1,633 Elo+

VS

Team Averages
Level 103
1,621 SR
1,520 Elo+
Skadi
Skadi
Galaxy456uuuu
Skadi
Level 119
God Stats
3W - 6L
1,586 SR
Queue Stats
51W - 65L
1,421 Elo+
Solo
Fenrir
Fenrir
MTO1
Fenrir
Level 149
God Stats
7W - 4L
1,802 SR
Queue Stats
316W - 251L
1,619 Elo+
Solo
Shiva
Shiva
Smiteteam29
Shiva
Level 60
God Stats
1W - 2L
1,656 SR
Queue Stats
64W - 51L
1,498 Elo+
Party 2
Ra
Ra
TR3EWG
Ra
Level 84
God Stats
13W - 11L
1,623 SR
Queue Stats
146W - 133L
1,549 Elo+
Solo
Chang'e
Chang'e
tsmregold
Chang'e
Level 104
God Stats
0W - 2L
1,438 SR
Queue Stats
117W - 94L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 4 / 2
5,148
1,030
1,815
9,732
8,834
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Hercules
Amowon
Hercules
10
3 / 2 / 2
5,810
1,162
2,592
6,997
5,883
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

11
0 / 0 / 6
5,893
1,179
3,899
2,618
813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
4 / 0 / 3
6,519
1,304
3,815
3,261
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
ºNαofumiº
Ao Kuang
11
4 / 1 / 3
6,486
1,297
7,195
5,389
2,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,713
943
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fenrir
MTO1
Fenrir
11
3 / 5 / 2
5,936
1,187
2,459
7,208
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 2 / 1
5,537
1,107
3,165
5,727
3,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
12
0 / 1 / 2
6,049
1,210
2,348
2,624
835
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chang'e
tsmregold
Chang'e
11
1 / 3 / 4
5,501
1,100
4,457
7,076
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
11
Kills
7
7
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
4
2
0.25
W
Hercules
Amowon
Hercules
3
2
2
2
L
0
0
0
0
L
Fenrir
MTO1
Fenrir
3
5
2
0.8
W
0
0
6
3
L
3
2
1
1.75
L
Ra
0
1
2
1
W
4
0
3
5.5
L
Chang'e
tsmregold
Chang'e
1
3
4
1
W
Ao Kuang
ºNαofumiº
Ao Kuang
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,316
Damage
12,429
27,997
Taken
22,635
18,987
Mitigated
10,233
6,970
Healing
5,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
1,815
463
0
862
9,732
8,834
135
1,594
7,910
0
7,240
W
Hercules
Amowon
Hercules
2,592
697
0
1,465
6,997
5,883
232
1,634
5,246
0
6,583
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
MTO1
Fenrir
2,459
476
0
742
7,208
2,087
0
2,995
4,102
0
6,491
W
3,899
1,290
0
807
2,618
813
784
432
2,118
0
18,497
L
3,165
409
147
636
5,727
3,425
0
3,361
2,149
0
7,267
L
Ra
2,348
185
480
1,226
2,624
835
0
728
1,816
22,050
118
W
3,815
358
531
778
3,261
1,158
285
1,208
1,869
20,457
0
L
Chang'e
tsmregold
Chang'e
4,457
257
405
2,030
7,076
3,886
0
2,928
4,032
12,136
0
W
Ao Kuang
ºNαofumiº
Ao Kuang
7,195
991
0
2,527
5,389
2,299
0
1,214
4,141
14,268
1,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,856
Gold Earned
27,736
114
Minions Killed
81
0
Camps Cleared
0
653,909
Distance Traveled
483,348
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,148
1,030
3
1
0
130,457
0
W
Hercules
5,810
1,162
8
2
0
121,036
0
L
Skadi
4,713
943
0
0
0
0
0
L
Fenrir
5,936
1,187
8
2
0
123,712
0
W
Neith
5,893
1,179
30
6
0
117,229
0
L
Shiva
5,537
1,107
7
1
0
118,003
2
L
Ra
6,049
1,210
51
10
0
126,855
0
W
Ra
6,519
1,304
45
9
0
148,080
0
L
Chang'e
5,501
1,100
15
3
0
114,778
6
W
Ao Kuang
6,486
1,297
28
6
0
137,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role