Player Matchup

Sylvanus
Sylvanus
Andrixuss
Sylvanus
Level 158
God Stats
2W - 10L
1,276 SR
Queue Stats
325W - 378L
1,476 Elo+
Party 1
Izanami
Izanami
BrandynMccomb
Izanami
Level 126
God Stats
15W - 12L
1,580 SR
Queue Stats
71W - 66L
1,521 Elo+
Solo
Neith
Neith
Si1577
Neith
Level 66
God Stats
33W - 16L
1,608 SR
Queue Stats
163W - 161L
1,460 Elo+
Solo
Anubis
Anubis
heihila88
Anubis
Level 59
God Stats
2W - 2L
1,302 SR
Queue Stats
134W - 150L
1,446 Elo+
Party 1
He Bo
He Bo
itsCTR
He Bo
Level 103
God Stats
8W - 1L
1,802 SR
Queue Stats
513W - 483L
1,514 Elo+
Solo
Team Averages
Level 102
1,514 SR
1,483 Elo+

VS

Team Averages
Level 121
1,524 SR
1,525 Elo+
Atlas
Atlas
AKUAZEN
Atlas
Level 152
God Stats
15W - 20L
1,530 SR
Queue Stats
254W - 271L
1,505 Elo+
Party 2
Pele
Pele
BroDudeHallo
Pele
Level 50
God Stats
13W - 5L
1,754 SR
Queue Stats
163W - 171L
1,507 Elo+
Solo
Anhur
Anhur
Sam0rez
Anhur
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 71L
1,544 Elo+
Solo
Shiva
Shiva
ShuraSpain
Shiva
Level 158
God Stats
6W - 10L
1,296 SR
Queue Stats
259W - 269L
1,524 Elo+
Party 2
Anubis
Anubis
xXYunoGasaiXx
Anubis
Level 89
God Stats
63W - 38L
1,540 SR
Queue Stats
245W - 212L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Andrixuss
Sylvanus
13
8 / 0 / 14
9,265
713
8,813
14,723
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
14
0 / 2 / 5
8,573
659
2,607
7,437
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Neith
Si1577
Neith
14
7 / 2 / 10
8,948
688
8,781
8,288
2,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
heihila88
Anubis
13
6 / 4 / 4
7,875
606
7,427
7,971
2,930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

He Bo
itsCTR
He Bo
15
9 / 1 / 6
8,854
681
13,777
9,436
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AKUAZEN
Atlas
10
0 / 8 / 2
6,193
476
4,071
14,245
8,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 6 / 1
6,941
534
8,380
12,511
2,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
Sam0rez
Anhur
12
3 / 7 / 1
7,002
539
5,665
10,919
2,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
9
0 / 5 / 2
6,194
476
6,295
11,146
3,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 4 / 1
6,572
506
7,178
8,682
2,809
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
30
Kills
9
9
Deaths
30
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Atlas
AKUAZEN
Atlas
0
8
2
0.13
W
Sylvanus
Andrixuss
Sylvanus
8
0
14
15
W
Izanami
0
2
5
1.25
L
4
6
1
0.75
L
Anhur
Sam0rez
Anhur
3
7
1
0.5
L
Shiva
0
5
2
0.2
W
Neith
Si1577
Neith
7
2
10
6
W
Anubis
heihila88
Anubis
6
4
4
2
W
He Bo
itsCTR
He Bo
9
1
6
12
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,405
Damage
31,589
47,855
Taken
57,503
24,026
Mitigated
19,938
18,225
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AKUAZEN
Atlas
4,071
1,883
0
572
14,245
8,054
0
6,094
8,151
24,551
0
W
Sylvanus
Andrixuss
Sylvanus
8,813
2,978
830
4,059
14,723
14,152
0
4,480
10,243
27,388
1,438
W
Izanami
2,607
1,244
0
3,455
7,437
2,100
2,177
159
7,278
0
62,824
L
8,380
1,925
0
1,716
12,511
2,934
0
6,691
5,820
0
38,362
L
Anhur
Sam0rez
Anhur
5,665
3,161
0
1,535
10,919
2,169
0
4,569
6,350
0
37,399
L
Shiva
6,295
983
0
490
11,146
3,972
0
5,851
5,295
0
35,230
W
Neith
Si1577
Neith
8,781
2,565
0
3,047
8,288
2,217
1,038
2,379
5,909
0
54,647
W
Anubis
heihila88
Anubis
7,427
411
0
1,440
7,971
2,930
280
2,433
5,538
41,159
653
W
He Bo
itsCTR
He Bo
13,777
855
0
5,394
9,436
2,627
0
1,689
7,747
72,879
0
L
7,178
92
0
2,890
8,682
2,809
0
6,406
2,276
46,262
1,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,515
Gold Earned
32,902
435
Minions Killed
296
0
Camps Cleared
0
1,255,440
Distance Traveled
1,181,301
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,193
476
26
2
0
231,291
5
W
Sylvanus
9,265
713
35
3
0
258,826
4
W
Izanami
8,573
659
120
9
0
217,322
5
L
Pele
6,941
534
57
4
0
271,287
0
L
Anhur
7,002
539
71
5
0
252,543
1
L
Shiva
6,194
476
59
5
0
209,836
4
W
Neith
8,948
688
99
8
0
219,526
0
W
Anubis
7,875
606
81
6
0
237,633
0
W
He Bo
8,854
681
100
8
0
322,133
0
L
Anubis
6,572
506
83
6
0
216,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role