Player Matchup

Khepri
Khepri
 
Khepri
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Humbaba92
Scylla
Level 85
God Stats
4W - 6L
1,368 SR
Queue Stats
393W - 439L
1,514 Elo+
Solo
Maui
Maui
TheGoonOfGoons
Maui
Level 57
God Stats
3W - 4L
1,501 SR
Queue Stats
114W - 147L
1,413 Elo+
Solo
Terra
Terra
ewwshesnasty
Terra
Level 144
God Stats
1W - 2L
1,789 SR
Queue Stats
190W - 185L
1,500 Elo+
Solo
Awilix
Awilix
iNfamouSWidow
Awilix
Level 100
God Stats
0W - 2L
1,577 SR
Queue Stats
82W - 90L
1,513 Elo+
Solo
Team Averages
Level 106
1,547 SR
1,488 Elo+

VS

Team Averages
Level 137
1,416 SR
1,479 Elo+
Chronos
Chronos
A MaG1C M1DgEt
Chronos
Level 86
God Stats
4W - 4L
1,434 SR
Queue Stats
316W - 331L
1,471 Elo+
Party 1
Shiva
Shiva
CALBOSS_Tdot
Shiva
Level 126
God Stats
1W - 1L
1,280 SR
Queue Stats
141W - 136L
1,484 Elo+
Solo
Nike
Nike
CarsickFlyer933
Nike
Level 155
God Stats
12W - 3L
1,685 SR
Queue Stats
361W - 357L
1,463 Elo+
Party 1
Terra
Terra
NinjaGeecko
Terra
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 52L
1,539 Elo+
Solo
Ah Puch
Ah Puch
gotti21
Ah Puch
Level 158
God Stats
1W - 0L
1,179 SR
Queue Stats
7W - 9L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 2 / 2
7,031
639
1,948
6,610
4,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Humbaba92
Scylla
15
1 / 4 / 2
8,677
789
10,917
9,690
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 0
7,362
669
2,371
7,464
5,867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
1 / 1 / 4
7,809
710
7,477
11,794
9,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 7 / 1
6,943
631
4,917
10,162
3,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,562
324
0
0
0
17
0 / 1 / 15
9,589
872
10,217
13,352
14,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
8 / 1 / 7
10,119
920
11,854
18,482
12,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

16
1 / 1 / 14
10,094
918
5,501
10,968
9,228
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
gotti21
Ah Puch
16
8 / 2 / 4
9,892
899
13,071
10,535
4,901
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
4
Kills
17
17
Deaths
5
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
2
2
0.5
W
0
0
0
0
W
0
1
15
7.5
W
8
1
7
11.5
L
Scylla
Humbaba92
Scylla
1
4
2
0.5
W
1
1
14
8
L
1
3
0
0.33
L
1
1
4
3
W
Ah Puch
gotti21
Ah Puch
8
2
4
5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,630
Damage
40,643
45,720
Taken
53,337
26,788
Mitigated
41,692
14,996
Healing
31,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,948
139
433
990
6,610
4,263
0
1,095
5,025
7,962
0
W
0
0
0
0
0
0
0
0
0
0
0
W
10,217
992
2,734
3,107
13,352
14,859
807
7,149
6,203
0
25,017
W
11,854
657
699
5,483
18,482
12,704
1,829
5,862
12,620
0
23,240
L
Scylla
Humbaba92
Scylla
10,917
206
1,171
1,143
9,690
3,424
0
4,035
5,216
27,953
717
W
5,501
673
11,669
5,162
10,968
9,228
1,121
4,158
6,810
9,580
1,510
L
2,371
405
92
1,068
7,464
5,867
0
3,635
3,552
7,822
0
L
7,477
740
3,422
5,752
11,794
9,460
0
5,385
5,669
14,668
0
W
Ah Puch
gotti21
Ah Puch
13,071
402
765
2,263
10,535
4,901
1,998
5,058
5,477
30,603
120
L
4,917
1,379
287
638
10,162
3,774
0
4,238
5,543
0
7,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,822
Gold Earned
43,256
96
Minions Killed
109
0
Camps Cleared
0
817,110
Distance Traveled
854,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,031
639
10
1
0
117,246
0
W
Chronos
3,562
324
0
0
0
0
0
W
Shiva
9,589
872
34
3
0
230,924
0
W
Nike
10,119
920
25
2
0
206,601
0
L
Scylla
8,677
789
41
4
0
197,092
0
W
Terra
10,094
918
10
1
0
216,146
0
L
Maui
7,362
669
16
1
0
89,387
0
L
Terra
7,809
710
20
2
0
239,591
0
W
Ah Puch
9,892
899
40
4
0
200,788
0
L
Awilix
6,943
631
9
1
0
173,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role