Player Matchup

Medusa
Medusa
Gorlockkills
Medusa
Level 64
God Stats
4W - 6L
1,507 SR
Queue Stats
165W - 195L
1,466 Elo+
Solo
Chronos
Chronos
HonorableSen405
Chronos
Level 184
God Stats
6W - 5L
1,489 SR
Queue Stats
243W - 257L
1,520 Elo+
Party 1
Ganesha
Ganesha
Lancec15
Ganesha
Level 123
God Stats
3W - 1L
1,308 SR
Queue Stats
269W - 263L
1,538 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MzTokyoJuku
Morgan Le Fay
Level 147
God Stats
2W - 2L
1,495 SR
Queue Stats
68W - 62L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
PROPHETS SON
Gilgamesh
Level 129
God Stats
1W - 0L
1,358 SR
Queue Stats
13W - 8L
1,535 Elo+
Party 1
Team Averages
Level 129
1,431 SR
1,510 Elo+

VS

Team Averages
Level 116
1,485 SR
1,476 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Il Kota Il
Freya
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 64L
1,538 Elo+
Solo
Achilles
Achilles
TTVLemonDamz
Achilles
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,440 Elo+
Solo
Nox
Nox
UTalDo G0D
Nox
Level 108
God Stats
4W - 8L
1,301 SR
Queue Stats
200W - 198L
1,494 Elo+
Solo
Fafnir
Fafnir
dvargas501
Fafnir
Level 158
God Stats
3W - 2L
1,626 SR
Queue Stats
516W - 533L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
7 / 0 / 8
9,503
950
12,337
5,794
2,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

14
1 / 1 / 15
8,389
839
5,394
6,043
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Lancec15
Ganesha
15
0 / 1 / 14
8,059
806
4,810
9,388
10,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
MzTokyoJuku
Morgan Le Fay
13
1 / 1 / 12
7,949
795
7,366
4,368
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
PROPHETS SON
Gilgamesh
15
11 / 2 / 8
9,686
969
11,364
15,445
13,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
2 / 5 / 1
7,330
733
3,134
10,883
14,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
13
0 / 3 / 3
6,835
684
6,688
7,243
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TTVLemonDamz
Achilles
12
0 / 5 / 1
6,581
658
2,383
9,132
8,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 3 / 3
7,967
797
7,219
7,679
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
dvargas501
Fafnir
13
1 / 4 / 2
7,154
715
4,257
10,557
13,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
14
20
Kills
4
5
Deaths
20
57
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
5
1
0.5
W
Medusa
7
0
8
11
W
1
1
15
8.5
L
Freya
0
3
3
0.5
W
Ganesha
Lancec15
Ganesha
0
1
14
7
W
Morgan Le Fay
MzTokyoJuku
Morgan Le Fay
1
1
12
7
W
Gilgamesh
PROPHETS SON
Gilgamesh
11
2
8
7.5
L
Achilles
TTVLemonDamz
Achilles
0
5
1
0.1
L
1
3
3
0.83
L
Fafnir
dvargas501
Fafnir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,271
Damage
23,681
41,038
Taken
45,494
30,563
Mitigated
43,248
15,368
Healing
8,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,134
270
1,049
1,357
10,883
14,963
0
5,567
4,828
6,865
0
W
Medusa
12,337
4,733
962
1,823
5,794
2,856
1,152
2,552
3,118
0
33,820
W
5,394
1,295
1,194
1,049
6,043
2,615
1,070
3,114
2,852
17,074
568
L
Freya
6,688
1,517
0
1,466
7,243
2,840
0
2,671
4,366
18,812
484
W
Ganesha
Lancec15
Ganesha
4,810
471
967
3,670
9,388
10,206
204
5,133
4,107
8,886
0
W
Morgan Le Fay
MzTokyoJuku
Morgan Le Fay
7,366
514
658
1,236
4,368
1,818
252
2,234
2,020
15,025
0
W
Gilgamesh
PROPHETS SON
Gilgamesh
11,364
1,654
0
3,809
15,445
13,068
452
7,617
7,710
2,645
13,719
L
Achilles
TTVLemonDamz
Achilles
2,383
554
392
783
9,132
8,456
0
2,627
6,319
0
4,804
L
7,219
232
264
1,747
7,679
3,119
0
3,539
3,909
24,097
0
L
Fafnir
dvargas501
Fafnir
4,257
552
0
1,839
10,557
13,870
0
4,557
5,577
7,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,586
Gold Earned
35,867
120
Minions Killed
84
0
Camps Cleared
0
939,389
Distance Traveled
769,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,330
733
4
0
0
165,423
0
W
Medusa
9,503
950
42
4
0
209,956
0
W
Chronos
8,389
839
44
4
0
184,659
0
L
Freya
6,835
684
26
3
0
154,114
0
W
Ganesha
8,059
806
0
0
0
188,500
0
W
Morgan Le Fay
7,949
795
22
2
0
161,429
0
W
Gilgamesh
9,686
969
12
1
0
194,845
0
L
Achilles
6,581
658
5
1
0
127,959
0
L
Nox
7,967
797
36
4
0
162,303
0
L
Fafnir
7,154
715
13
1
0
160,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role