Player Matchup

Neith
Neith
MrxPunisher7681
Neith
Level 41
God Stats
9W - 2L
1,674 SR
Queue Stats
48W - 68L
1,449 Elo+
Solo
Ra
Ra
Stewie251
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,584 Elo+
Party 1
Cerberus
Cerberus
loco81350
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 28L
1,611 Elo+
Party 1
Team Averages
Level 48
1,558 SR
1,548 Elo+

VS

Team Averages
Level 150
1,751 SR
1,674 Elo+
Ra
Ra
Dylan22OOO
Ra
Level 137
God Stats
114W - 21L
1,854 SR
Queue Stats
535W - 150L
1,859 Elo+
Solo
Shiva
Shiva
SaGaLordzt
Shiva
Level 127
God Stats
9W - 1L
1,837 SR
Queue Stats
300W - 112L
1,555 Elo+
Party 2
Thor
Thor
tsmunited
Thor
Level 186
God Stats
11W - 12L
1,561 SR
Queue Stats
593W - 355L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
9,498
863
8,160
6,356
1,706
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 3 / 5
11,060
1,005
13,662
10,392
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
loco81350
Cerberus
17
4 / 1 / 6
10,184
926
8,340
11,316
10,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,070
915
10,951
12,041
4,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Shiva
13
0 / 5 / 4
8,274
752
6,049
13,385
9,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thor
14
2 / 5 / 1
8,763
797
6,033
10,797
3,290
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
14
Kills
5
5
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
3
1
4
5
L
Shiva
0
5
4
0.4
W
7
3
5
3.17
W
Cerberus
loco81350
Cerberus
4
1
6
7
L
Thor
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,162
Damage
23,033
28,064
Taken
36,223
16,287
Mitigated
17,373
11,085
Healing
4,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,951
1,603
659
2,742
12,041
4,200
0
5,954
5,732
44,306
0
W
8,160
1,836
0
2,669
6,356
1,706
880
2,543
3,514
0
32,830
L
Shiva
6,049
1,210
275
1,244
13,385
9,883
0
7,348
5,317
0
15,997
W
13,662
459
2,710
3,959
10,392
4,043
419
2,706
7,380
44,785
0
W
Cerberus
loco81350
Cerberus
8,340
795
0
1,747
11,316
10,538
179
4,812
5,969
16,660
919
L
Thor
6,033
680
0
0
10,797
3,290
0
6,565
3,796
175
31,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,742
Gold Earned
27,107
170
Minions Killed
152
0
Camps Cleared
0
640,976
Distance Traveled
573,658
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,070
915
84
8
0
204,707
0
W
Neith
9,498
863
63
6
0
219,772
0
L
Shiva
8,274
752
17
2
0
192,061
7
W
Ra
11,060
1,005
78
7
0
208,266
0
W
Cerberus
10,184
926
29
3
0
212,938
0
L
Thor
8,763
797
51
5
0
176,890
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role