Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AurumBGI
Hel
Level 41
God Stats
1W - 1L
1,410 SR
Queue Stats
35W - 39L
1,437 Elo+
Solo
Nox
Nox
Davvoo955
Nox
Level 119
God Stats
10W - 5L
1,669 SR
Queue Stats
425W - 403L
1,538 Elo+
Solo
Bastet
Bastet
MondieTik
Bastet
Level 116
God Stats
14W - 8L
1,615 SR
Queue Stats
291W - 297L
1,486 Elo+
Solo
Jing Wei
Jing Wei
o DARK LORD03 o
Jing Wei
Level 93
God Stats
5W - 6L
1,467 SR
Queue Stats
228W - 237L
1,460 Elo+
Solo
Team Averages
Level 104
1,532 SR
1,484 Elo+

VS

Team Averages
Level 84
1,578 SR
1,413 Elo+
Cernunnos
Cernunnos
ICasdI
Cernunnos
Level 128
God Stats
2W - 3L
1,656 SR
Queue Stats
252W - 270L
1,463 Elo+
Party 1
Yemoja
Yemoja
SGTMelone
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,283 Elo+
Party 2
Khepri
Khepri
Taurus1505
Khepri
Level 104
God Stats
2W - 1L
1,612 SR
Queue Stats
67W - 55L
1,507 Elo+
Party 1
Kuzenbo
Kuzenbo
Yonja
Kuzenbo
Level 27
God Stats
0W - 2L
1,315 SR
Queue Stats
1W - 10L
1,283 Elo+
Party 2
Yu Huang
Yu Huang
gonzalin22
Yu Huang
Level 132
God Stats
2W - 2L
1,804 SR
Queue Stats
80W - 75L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
2 / 1 / 5
8,642
786
13,317
6,342
3,680
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 10
8,024
729
8,457
11,966
9,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 1 / 6
7,961
724
2,437
8,821
4,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
MondieTik
Bastet
15
6 / 3 / 5
8,826
802
15,410
16,806
6,864
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
15
1 / 0 / 2
8,308
755
7,016
5,636
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ICasdI
Cernunnos
13
1 / 3 / 3
7,319
665
11,976
8,658
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
SGTMelone
Yemoja
13
1 / 3 / 2
7,567
688
6,737
13,805
9,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Khepri
Taurus1505
Khepri
12
1 / 3 / 2
6,623
602
3,632
8,846
6,852
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
Yonja
Kuzenbo
15
1 / 1 / 4
8,395
763
5,261
11,125
12,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
gonzalin22
Yu Huang
14
1 / 1 / 4
7,368
670
7,282
6,688
3,199
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
11
Kills
5
5
Deaths
11
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
1
5
4.5
W
1
0
10
6
W
1
1
6
4
L
Cernunnos
ICasdI
Cernunnos
1
3
3
0.83
W
Bastet
MondieTik
Bastet
6
3
5
2.83
L
Yemoja
SGTMelone
Yemoja
1
3
2
0.67
L
Khepri
Taurus1505
Khepri
1
3
2
0.67
L
Kuzenbo
Yonja
Kuzenbo
1
1
4
3
L
Yu Huang
gonzalin22
Yu Huang
1
1
4
3
W
Jing Wei
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,637
Damage
34,888
49,571
Taken
49,122
26,237
Mitigated
36,431
33,467
Healing
17,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
13,317
131
1,080
784
6,342
3,680
149
2,595
3,747
31,668
2,840
W
8,457
240
13,393
9,934
11,966
9,157
37
5,110
6,856
14,843
0
W
2,437
386
649
1,246
8,821
4,225
349
6,188
2,633
14,831
460
L
Cernunnos
ICasdI
Cernunnos
11,976
3,171
225
711
8,658
3,728
0
4,186
4,472
0
24,994
W
Bastet
MondieTik
Bastet
15,410
1,313
244
3,694
16,806
6,864
189
6,139
10,667
0
19,314
L
Yemoja
SGTMelone
Yemoja
6,737
425
4,014
3,483
13,805
9,683
0
6,224
7,581
12,769
0
L
Khepri
Taurus1505
Khepri
3,632
0
915
710
8,846
6,852
0
2,979
5,867
11,155
275
L
Kuzenbo
Yonja
Kuzenbo
5,261
3,231
3,666
3,214
11,125
12,969
10
7,265
3,860
16,002
0
L
Yu Huang
gonzalin22
Yu Huang
7,282
534
445
80
6,688
3,199
0
3,240
3,448
24,839
661
W
Jing Wei
7,016
4,429
715
1,728
5,636
2,311
280
2,523
3,113
0
25,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,761
Gold Earned
37,272
149
Minions Killed
130
0
Camps Cleared
0
1,119,702
Distance Traveled
997,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,642
786
52
5
0
240,554
0
W
Hel
8,024
729
8
1
0
234,920
0
W
Nox
7,961
724
27
2
0
207,124
0
L
Cernunnos
7,319
665
38
3
0
184,961
0
W
Bastet
8,826
802
8
1
0
224,752
0
L
Yemoja
7,567
688
18
2
0
184,778
0
L
Khepri
6,623
602
13
1
0
192,208
0
L
Kuzenbo
8,395
763
29
3
0
229,282
0
L
Yu Huang
7,368
670
32
3
0
206,410
0
W
Jing Wei
8,308
755
54
5
0
212,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role