Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Casper1972
Danzaburou
Level 34
God Stats
2W - 12L
1,419 SR
Queue Stats
9W - 20L
1,341 Elo+
Solo
Bake Kujira
Bake Kujira
Goldtrotter
Bake Kujira
Level 39
God Stats
2W - 7L
1,449 SR
Queue Stats
87W - 115L
1,489 Elo+
Solo
Skadi
Skadi
Ponlecualquiera
Skadi
Level 61
God Stats
0W - 2L
1,713 SR
Queue Stats
84W - 100L
1,467 Elo+
Solo
Bakasura
Bakasura
ZaphHydro
Bakasura
Level 46
God Stats
0W - 1L
1,437 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 63
1,504 SR
1,459 Elo+

VS

Team Averages
Level 67
1,607 SR
1,437 Elo+
Thanatos
Thanatos
Miuhmori7288
Thanatos
Level 41
God Stats
2W - 4L
1,048 SR
Queue Stats
21W - 39L
1,320 Elo+
Party 1
Zhong Kui
Zhong Kui
Mr Novii
Zhong Kui
Level 129
God Stats
6W - 1L
1,738 SR
Queue Stats
21W - 17L
1,539 Elo+
Solo
Neith
Neith
Rochelli619
Neith
Level 15
God Stats
5W - 0L
1,838 SR
Queue Stats
20W - 27L
1,436 Elo+
Solo
Kuzenbo
Kuzenbo
StealthyShuriken
Kuzenbo
Level 67
God Stats
5W - 3L
1,832 SR
Queue Stats
172W - 132L
1,584 Elo+
Solo
Sol
Sol
its shordy
Sol
Level 81
God Stats
4W - 4L
1,579 SR
Queue Stats
18W - 37L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 1 / 0
8,327
1,041
5,974
5,497
4,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Danzaburou
Casper1972
Danzaburou
4
0 / 0 / 0
6,180
773
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bake Kujira
Goldtrotter
Bake Kujira
13
0 / 3 / 5
7,348
919
5,295
11,211
10,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
7 / 3 / 0
8,472
1,059
13,705
9,013
3,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bakasura
ZaphHydro
Bakasura
12
0 / 4 / 1
6,793
849
2,170
7,534
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Miuhmori7288
Thanatos
13
2 / 0 / 0
7,828
979
1,595
3,587
1,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
Mr Novii
Zhong Kui
14
3 / 5 / 4
8,133
1,017
9,314
12,001
7,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 0 / 1
8,195
1,024
2,937
4,152
1,534
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
2 / 1 / 5
8,273
1,034
6,306
7,837
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 3 / 4
7,759
970
6,034
6,797
2,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
11
11
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
1
0
2
L
Danzaburou
Casper1972
Danzaburou
0
0
0
0
L
Bake Kujira
Goldtrotter
Bake Kujira
0
3
5
0.83
W
Thanatos
Miuhmori7288
Thanatos
2
0
0
2
W
Zhong Kui
Mr Novii
Zhong Kui
3
5
4
1
L
7
3
0
2.33
W
3
0
1
3.5
W
2
1
5
4.5
L
Bakasura
ZaphHydro
Bakasura
0
4
1
0.13
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,144
Damage
26,186
33,255
Taken
34,374
21,452
Mitigated
20,936
6,066
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,974
77
434
2,607
5,497
4,295
0
2,262
3,235
36,807
681
L
Danzaburou
Casper1972
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Bake Kujira
Goldtrotter
Bake Kujira
5,295
3,011
0
1,352
11,211
10,450
0
9,408
1,803
16,259
158
W
Thanatos
Miuhmori7288
Thanatos
1,595
0
0
1,699
3,587
1,295
101
672
2,900
0
15,237
W
Zhong Kui
Mr Novii
Zhong Kui
9,314
1,900
0
2,663
12,001
7,044
240
2,434
9,417
21,726
0
L
13,705
4,363
0
572
9,013
3,158
0
6,299
2,714
0
35,034
W
2,937
794
0
1,611
4,152
1,534
1,346
1,787
2,285
0
22,400
W
6,306
2,149
0
420
7,837
9,033
10
2,783
4,743
14,111
519
L
Bakasura
ZaphHydro
Bakasura
2,170
853
0
1,101
7,534
3,549
0
3,300
4,234
0
4,764
W
6,034
3,272
0
1,669
6,797
2,030
0
2,893
3,845
21,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
40,188
174
Minions Killed
172
0
Camps Cleared
0
642,635
Distance Traveled
758,395
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,327
1,041
77
10
0
161,315
0
L
Danzaburou
6,180
773
0
0
0
0
0
L
Bake Kujira
7,348
919
27
3
0
157,971
2
W
Thanatos
7,828
979
34
4
0
139,588
4
W
Zhong Kui
8,133
1,017
31
4
0
145,162
0
L
Skadi
8,472
1,059
50
6
0
157,719
0
W
Neith
8,195
1,024
47
6
0
158,083
2
W
Kuzenbo
8,273
1,034
18
2
0
174,258
0
L
Bakasura
6,793
849
20
3
0
165,630
0
W
Sol
7,759
970
42
5
0
141,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role