Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold V
 
Nike
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
HighKingBubbles
Neith
Gold V
Level 189
God Stats
34W - 44L
1,483 SR
Queue Stats
1,040W - 1,079L
1,326 MMR
Solo
Ymir
Ymir
Gold II
So Puch Love
Ymir
Gold II
Level 143
God Stats
9W - 9L
1,583 SR
Queue Stats
605W - 618L
1,437 MMR
Solo
Raijin
Raijin
Platinum V
TNT Hydr0
Raijin
Platinum V
Level 196
God Stats
2W - 1L
1,728 SR
Queue Stats
307W - 305L
1,674 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 168
1,559 SR
1,487 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 196
1,558 SR
1,527 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver I
Scootadee
Geb
Silver I
Level 135
God Stats
75W - 75L
1,519 SR
Queue Stats
316W - 326L
1,112 MMR
Solo
Hercules
Hercules
Masters
SoloOrTroll
Hercules
Masters
Level 397
God Stats
10W - 8L
1,746 SR
Queue Stats
921W - 873L
2,692 MMR
Party 1
Scylla
Scylla
Silver II
XxSupaxX19
Scylla
Silver II
Level 184
God Stats
19W - 30L
1,425 SR
Queue Stats
68W - 90L
1,068 MMR
Solo
Thor
Thor
Silver II
xMader
Thor
Silver II
Level 134
God Stats
10W - 5L
1,601 SR
Queue Stats
59W - 74L
1,261 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
2 / 0 / 0
4,198
700
1,664
4,885
1,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nike
 
Nike
5
0 / 4 / 1
3,526
588
1,290
5,234
3,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mace

Mace

+10
Physical Power

8
2 / 1 / 1
4,218
703
3,314
4,668
1,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

3
0 / 2 / 1
3,230
538
1,203
2,996
1,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
TNT Hydr0
Raijin
8
2 / 1 / 0
4,409
735
1,995
3,008
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MedusaAo KuangLokiThanatos

VS

Bans
SurtrAgniGilgameshSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
1 / 2 / 2
4,183
697
3,496
4,030
1,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 4
4,248
708
1,606
5,617
2,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
SoloOrTroll
Hercules
9
4 / 0 / 0
5,253
876
2,744
3,598
1,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
XxSupaxX19
Scylla
7
0 / 1 / 0
3,901
650
691
3,563
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thor
xMader
Thor
7
3 / 2 / 0
4,164
694
2,168
4,120
1,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
6
Kills
8
8
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
0
0
2
L
Nike
 
Nike
0
4
1
0.13
W
Rama
 
Rama
1
2
2
1
L
2
1
1
2.5
W
0
1
4
2
L
0
2
1
0.25
W
Hercules
SoloOrTroll
Hercules
4
0
0
4
L
Raijin
TNT Hydr0
Raijin
2
1
0
2
W
Scylla
XxSupaxX19
Scylla
0
1
0
0
W
Thor
xMader
Thor
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,466
Damage
10,705
20,791
Taken
20,928
8,092
Mitigated
7,370
5,899
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,664
1,354
0
1,277
4,885
1,616
4
298
4,587
0
22,710
L
Nike
 
Nike
1,290
318
0
1,354
5,234
3,325
0
147
5,087
0
12,953
W
Rama
 
Rama
3,496
3,159
0
1,218
4,030
1,088
9
229
3,801
0
23,375
L
3,314
1,186
0
1,726
4,668
1,244
0
997
3,671
0
23,031
W
1,606
285
0
1,769
5,617
2,687
0
598
5,019
9,751
0
L
1,203
593
329
775
2,996
1,184
0
207
2,789
3,929
428
W
Hercules
SoloOrTroll
Hercules
2,744
1,290
0
1,838
3,598
1,336
0
0
3,598
0
29,392
L
Raijin
TNT Hydr0
Raijin
1,995
116
0
438
3,008
723
0
529
2,479
27,035
0
W
Scylla
XxSupaxX19
Scylla
691
43
0
1,023
3,563
962
0
1,605
1,958
19,862
532
W
Thor
xMader
Thor
2,168
542
0
482
4,120
1,297
0
668
3,452
0
19,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,581
Gold Earned
21,749
173
Minions Killed
181
0
Camps Cleared
0
560,097
Distance Traveled
664,311
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,198
700
53
9
0
143,351
0
L
Nike
3,526
588
21
4
0
119,757
0
W
Rama
4,183
697
45
8
0
125,629
0
L
Neith
4,218
703
49
8
0
121,342
0
W
Geb
4,248
708
4
1
0
135,407
2
L
Ymir
3,230
538
3
1
0
54,427
0
W
Hercules
5,253
876
63
11
0
142,946
0
L
Raijin
4,409
735
47
8
0
121,220
0
W
Scylla
3,901
650
39
7
0
131,805
0
W
Thor
4,164
694
30
5
0
128,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role