Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
FILIPSHADOW
Ratatoskr
Level 146
God Stats
5W - 8L
1,558 SR
Queue Stats
370W - 356L
1,574 Elo+
Solo
Anubis
Anubis
GOLD1SNIPER
Anubis
Level 129
God Stats
2W - 6L
1,512 SR
Queue Stats
6W - 18L
1,362 Elo+
Solo
Nu Wa
Nu Wa
KingKongLT
Nu Wa
Level 54
God Stats
69W - 72L
1,494 SR
Queue Stats
116W - 131L
1,446 Elo+
Solo
Chronos
Chronos
Paiin0
Chronos
Level 146
God Stats
5W - 4L
2,098 SR
Queue Stats
173W - 155L
1,579 Elo+
Solo
Team Averages
Level 121
1,632 SR
1,492 Elo+

VS

Team Averages
Level 176
1,536 SR
1,475 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
KUS0
Ne Zha
Level 224
God Stats
2W - 1L
1,534 SR
Queue Stats
185W - 173L
1,507 Elo+
Solo
Vamana
Vamana
LonelyCapricorn
Vamana
Level 228
God Stats
2W - 2L
1,560 SR
Queue Stats
327W - 410L
1,354 Elo+
Solo
Ullr
Ullr
SympaLaForce
Ullr
Level 116
God Stats
49W - 71L
1,585 SR
Queue Stats
143W - 148L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 1 / 1
5,224
1,045
1,074
3,152
880
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
FILIPSHADOW
Ratatoskr
9
0 / 4 / 1
4,845
969
2,596
5,701
1,706
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Anubis
6
0 / 0 / 0
3,033
607
0
0
0
Nu Wa
10
2 / 1 / 0
5,346
1,069
3,517
4,014
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Paiin0
Chronos
11
0 / 0 / 2
5,830
1,166
4,294
3,159
1,024
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
3 / 1 / 1
5,624
1,125
2,917
4,057
3,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
 
Eset
10
0 / 0 / 3
5,436
1,087
1,279
2,769
801
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
KUS0
Ne Zha
11
1 / 0 / 2
5,931
1,186
2,610
4,362
2,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 2
5,785
1,157
2,297
1,888
1,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
1 / 2 / 3
5,605
1,121
3,927
6,161
1,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
6
6
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
1
1.5
W
Baron Samedi
 
Baron Samedi
3
1
1
3.5
W
Eset
 
Eset
0
0
3
1.5
L
Ratatoskr
FILIPSHADOW
Ratatoskr
0
4
1
0.13
L
Anubis
0
0
0
0
W
Ne Zha
KUS0
Ne Zha
1
0
2
2
L
Nu Wa
2
1
0
2
W
1
0
2
2
L
Chronos
Paiin0
Chronos
0
0
2
1
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,481
Damage
13,030
16,026
Taken
19,237
4,641
Mitigated
9,247
1,781
Healing
4,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,074
492
0
430
3,152
880
0
895
2,257
0
7,896
W
Baron Samedi
 
Baron Samedi
2,917
200
251
1,194
4,057
3,183
26
2,077
1,980
10,234
355
W
Eset
 
Eset
1,279
0
95
243
2,769
801
302
1,234
1,535
14,286
0
L
Ratatoskr
FILIPSHADOW
Ratatoskr
2,596
130
0
970
5,701
1,706
0
1,709
3,992
0
7,316
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
KUS0
Ne Zha
2,610
212
0
1,676
4,362
2,414
0
1,003
3,359
0
16,482
L
Nu Wa
3,517
1,127
0
250
4,014
1,031
0
492
3,522
10,693
0
W
2,297
41
0
466
1,888
1,028
0
893
995
0
16,417
L
Chronos
Paiin0
Chronos
4,294
1,378
0
131
3,159
1,024
375
882
2,277
23,398
0
W
3,927
805
0
714
6,161
1,821
708
2,604
3,557
0
16,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,278
Gold Earned
28,381
86
Minions Killed
149
0
Camps Cleared
0
465,227
Distance Traveled
624,977
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,224
1,045
12
2
0
120,249
0
W
Baron Samedi
5,624
1,125
19
4
0
119,916
2
W
Eset
5,436
1,087
30
6
0
109,414
0
L
Ratatoskr
4,845
969
6
1
0
121,871
0
L
Anubis
3,033
607
0
0
0
0
0
W
Ne Zha
5,931
1,186
33
7
0
116,106
0
L
Nu Wa
5,346
1,069
13
3
0
111,945
0
W
Vamana
5,785
1,157
27
5
0
151,533
0
L
Chronos
5,830
1,166
55
11
0
111,162
0
W
Ullr
5,605
1,121
40
8
0
128,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role