Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
AsapReflex_AR
Achilles
Level 89
God Stats
4W - 4L
1,604 SR
Queue Stats
138W - 137L
1,501 Elo+
Solo
Artemis
Artemis
J98d
Artemis
Level 81
God Stats
10W - 5L
1,962 SR
Queue Stats
230W - 214L
1,586 Elo+
Solo
Thoth
Thoth
lycris0
Thoth
Level 79
God Stats
2W - 3L
1,303 SR
Queue Stats
88W - 91L
1,413 Elo+
Party 2
Team Averages
Level 96
1,574 SR
1,500 Elo+

VS

Team Averages
Level 84
1,540 SR
1,507 Elo+
Cthulhu
Cthulhu
CC-7777_Thorn
Cthulhu
Level 63
God Stats
0W - 2L
1,261 SR
Queue Stats
31W - 18L
1,456 Elo+
Party 1
Nu Wa
Nu Wa
Vudpekerson
Nu Wa
Level 141
God Stats
15W - 13L
1,498 SR
Queue Stats
61W - 55L
1,568 Elo+
Solo
Zeus
Zeus
allukkarrd
Zeus
Level 62
God Stats
1W - 2L
1,706 SR
Queue Stats
163W - 166L
1,502 Elo+
Solo
Hun Batz
Hun Batz
giveu5
Hun Batz
Level 89
God Stats
18W - 26L
1,518 SR
Queue Stats
228W - 208L
1,524 Elo+
Solo
Rama
Rama
the_N0TWho
Rama
Level 65
God Stats
1W - 1L
1,715 SR
Queue Stats
34W - 20L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 1 / 1
6,664
666
3,973
8,801
6,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
 
Mercury
9
1 / 3 / 0
5,262
526
658
7,810
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
AsapReflex_AR
Achilles
10
4 / 0 / 2
6,848
685
3,563
8,195
6,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
J98d
Artemis
12
4 / 0 / 3
6,842
684
8,918
5,138
1,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
lycris0
Thoth
10
0 / 1 / 0
5,206
521
1,674
4,118
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
1 / 3 / 0
5,319
532
2,893
8,265
2,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 1 / 1
6,174
617
8,030
4,475
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 4 / 1
5,909
591
3,373
6,291
1,437
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
giveu5
Hun Batz
4
0 / 0 / 1
3,849
385
550
2,035
426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 4 / 0
4,663
466
1,499
6,809
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
12
Kills
4
5
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
1
3.5
W
Mercury
 
Mercury
1
3
0
0.33
W
Achilles
AsapReflex_AR
Achilles
4
0
2
5
L
Cthulhu
1
3
0
0.33
W
Artemis
J98d
Artemis
4
0
3
5.5
L
2
1
1
2.5
L
1
4
1
0.38
L
Hun Batz
giveu5
Hun Batz
0
0
1
0.5
W
Thoth
lycris0
Thoth
0
1
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,786
Damage
16,345
34,062
Taken
27,875
17,843
Mitigated
7,698
9,056
Healing
7,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,973
115
0
2,071
8,801
6,349
0
3,733
5,068
40,782
1,400
W
Mercury
 
Mercury
658
139
0
740
7,810
2,485
0
1,681
6,129
0
36,558
W
Achilles
AsapReflex_AR
Achilles
3,563
899
0
2,646
8,195
6,269
0
4,544
3,651
0
23,369
L
Cthulhu
2,893
60
941
1,743
8,265
2,936
0
0
8,265
21,113
763
W
Artemis
J98d
Artemis
8,918
5,050
0
3,049
5,138
1,735
881
1,874
3,264
0
51,881
L
8,030
2,923
0
782
4,475
1,352
0
1,266
3,209
44,632
0
L
3,373
644
0
1,950
6,291
1,437
0
3,971
2,320
33,994
261
L
Hun Batz
giveu5
Hun Batz
550
117
0
1,343
2,035
426
0
352
1,683
0
6,328
W
Thoth
lycris0
Thoth
1,674
120
0
550
4,118
1,005
0
2,433
1,685
31,002
885
L
1,499
1,277
138
908
6,809
1,547
0
0
6,809
0
18,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,822
Gold Earned
25,914
360
Minions Killed
222
0
Camps Cleared
0
1,042,739
Distance Traveled
848,271
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,664
666
116
12
0
197,949
2
W
Mercury
5,262
526
63
6
0
234,480
0
W
Achilles
6,848
685
19
2
0
218,161
5
L
Cthulhu
5,319
532
39
4
0
190,369
0
W
Artemis
6,842
684
99
10
0
174,488
0
L
Nu Wa
6,174
617
64
6
0
198,620
1
L
Zeus
5,909
591
69
7
0
194,865
0
L
Hun Batz
3,849
385
15
2
0
75,313
0
W
Thoth
5,206
521
63
6
0
217,661
0
L
Rama
4,663
466
35
4
0
189,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role